Search found 214 matches

by blakjak
Mon Jul 12, 2010 9:26 am
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29515

Re: Battle Engine - Alpha 2 release, downloads in first post

Wow ! This is wonderful, and so fast. So finally we can test our walking sprites now. I'm so happy. Thanks Jake for v2 and thanks Ren for the exemple, it seems to work perfectly =)
by blakjak
Wed Jul 07, 2010 3:21 pm
Forum: Anime, Games, and Japan
Topic: Favorite Anime Themesongs?
Replies: 68
Views: 7748

Re: Favorite Anime Themesongs?

Saint Seya Hades was a very pleasant surprise for a sequel, and is an all time favorite, so much pathos ! ^_^
by blakjak
Wed Jul 07, 2010 7:20 am
Forum: Anime, Games, and Japan
Topic: Favorite Anime Themesongs?
Replies: 68
Views: 7748

Re: Favorite Anime Themesongs?

I've got many but one of my favorites is this one : Saint Seya Hades

edit : How could I forget >_<; : Turn A Gundam - Kagiri naki Tabiji

I love that one, my girlfriend says it's super cheesy, what does she understand ? ^^
by blakjak
Fri Jul 02, 2010 5:37 pm
Forum: General Discussion
Topic: A question for RPG lovers: plot or combat?
Replies: 56
Views: 3987

Re: A question for RPG lovers: plot or combat?

I can accept a combat mechanic that is not revolutionary, as long as it's decent, I'll probably have fun with it, if I feel involved in the story. The better the story, the more I empathize with the characters, the more I feel the battle I'm having is important. Bonus goes to a well written story th...
by blakjak
Fri Jul 02, 2010 5:20 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7808
Views: 780735

Re: Art Dumpage! Show your art ^^

Thank you for the critique blakjak. Anyway~ back to mainstream style She's my Original Character, for the Visual Novel coming 2011, Keiko Konoe. http://fc09.deviantart.net/fs71/i/2010/183/e/7/Keiko_Konoe_by_Helrouis.png np She's looking good, I like the fact that you're going for a lineless look, i...
by blakjak
Thu Jul 01, 2010 5:48 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7808
Views: 780735

Re: Art Dumpage! Show your art ^^

http://fc07.deviantart.net/fs70/i/2010/177/9/9/Faline_and_Jamil_by_Helrouis.png Another attempt at semi-realism.. Fail body :facepalm: No 3d programs, done 100% at Paint tool SAI xd @sakurazaki wow it looks so realistic! I'd really love to learn that for my VN too (making "perfect" people) This is ...
by blakjak
Thu Jul 01, 2010 9:32 am
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29515

Re: Battle Engine - Alpha 1 release, downloads in first post

Bob, you're such a macho man! :3

Sorry for the senseless post (-_-);
by blakjak
Wed Jun 30, 2010 6:09 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7808
Views: 780735

Re: Art Dumpage! Show your art ^^

Uwa~ azure, that's so cute. I love the expressions. (And I reaaaally need to make time to sit down and play your latest; I'm afraid I'm going to get sucked in and stop working once I start playing. >.>) My latest: http://i303.photobucket.com/albums/nn151/soymilkpudding/misc/lovelyperson_smallgo.jpg...
by blakjak
Tue Jun 29, 2010 7:42 am
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29515

Re: Battle Engine - Alpha 1 release, downloads in first post

Oh yes, that would be perfect. Pixels-per-second rate would make it possible to give fighters character, through the way they move.
by blakjak
Mon Jun 28, 2010 1:33 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29515

Re: Battle Engine - Alpha 1 release, downloads in first post

Allright thanks for the pointers !

btw, is the little guy's frame speed matching the one from the fighterclass' movement ?
by blakjak
Fri Jun 25, 2010 5:26 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29515

Re: Battle Engine - Alpha 1 release, downloads in first post

In the above example, I've added three extra squares between (1, -1) and (3, -1), and removed a single square at (1, 2). This is great, so now it will be much easier to have a non diamond grid, I'm so happy =) I've also added the transparent-scenery code I talked about before Lovely ! I'm thrilled ...
by blakjak
Thu Jun 24, 2010 4:46 am
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29515

Re: Battle Engine - Alpha 1 release, downloads in first post

Is it wrong to find that little doodle guy cute ? >_<;

Animation is really good !
by blakjak
Wed Jun 23, 2010 6:13 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29515

Re: Battle Engine - Alpha 1 release, downloads in first post

I regret you have focused most of your efforts on something that ends up not working. I hope you're not sick of working on the engine, sometimes it happens that when things don't go my way I freak out... =D I really hope it gets fixed with 6.12, but in the meantime, I've got my hands full with getti...
by blakjak
Mon Jun 21, 2010 7:34 am
Forum: Ideas
Topic: Madonna
Replies: 13
Views: 1205

Re: Madonna

Maybe it's not a spam and just a short pitch. Maybe you're supposed to play as the mother of a child that the Evil musical witch Madona wants to steal from you, even though its against the law. Fight for your motherhood, by flying to New York, and try to locate where the evil witch is hiding. Defeat...
by blakjak
Sun Jun 20, 2010 2:32 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29515

Re: Battle Engine - Alpha 1 release, downloads in first post

I think you're on the right track, because unless you're a seasoned 2d sprite animator, it takes unholy amounts of time to make convincing iso sprites. Like you I'm doing them in 3d. There not as nice as 2D ones but I'm a one man team so... btw, do you know about the Dofus/Wakfu games ? They're anim...