Search found 214 matches

by blakjak
Tue Jun 15, 2010 12:16 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29663

Re: Battle Engine - Alpha 1 release, downloads in first post

I also plan to add the [optional] ability to destroy Scenery That'd be friggin' awesome *_* Obviously it would be tedious to block out all of the non-grid spaces in that example with individual one-square invulnerable scenery elements, but like this it's relatively easy. Something else to look forw...
by blakjak
Tue Jun 15, 2010 7:56 am
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29663

Re: Battle Engine - Alpha 1 release, downloads in first post

Let's say I want to build a wall on an iso grid, and I want that wall to behave as Scenery . Does it mean that for each tile it's going to cover I've got to add a wall section sprite and specify it's position with Add.Scenery ? It seems logical, I think, but I just want to confirm this because it me...
by blakjak
Tue Jun 15, 2010 6:08 am
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29663

Re: Battle Engine - Alpha 1 release, downloads in first post

cool =)

That would mean that even a "capture the flag" condition could be coded. Endless possibilities ! =D
by blakjak
Tue Jun 15, 2010 4:57 am
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29663

Re: Battle Engine - Alpha 1 release, downloads in first post

I had this idea yesterday while I was starting to build my own iso test grid : could it be possible to have tiles on the grid that would "jump" to a label ? And could going to that label temporarily "pause" the ongoing battle or, put an end to it ? What I have in mind is for example, the possibility...
by blakjak
Mon Jun 14, 2010 8:11 am
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29663

Re: Battle Engine - Alpha 1 release, downloads in first post

I only had time for a quick overview. One thing is I didn't seem to find any code for walking animations ( in particular with the iso grid example ). Is it there but without examples because you do not have animated sprites ? Or is it not there yet ? Same with the "states" the sprites could have, li...
by blakjak
Thu Jun 10, 2010 11:44 am
Forum: Ideas
Topic: [WIP] Runic Stone
Replies: 82
Views: 7674

Re: [WIP] Runic Stone

Interesting concept, battle screen looks cool. Keep it up.
by blakjak
Wed Jun 09, 2010 4:57 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29663

Re: Battle Engine

Cool, because I feel the same way, I have no plan on going commercial at the moment, it's just good to know you're open to discussion in case an opportunity shows up =)
by blakjak
Wed Jun 09, 2010 4:03 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29663

Re: Battle Engine

I see that you're leaning towards CC-NC, does it still leave room for a commercial project with your agreement ?
by blakjak
Wed Jun 09, 2010 1:42 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29663

Re: Battle Engine

ok ok I get it =D
by blakjak
Wed Jun 09, 2010 8:01 am
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29663

Re: Battle Engine

Ok =D

So where should questions be asked ?
by blakjak
Wed Jun 09, 2010 6:41 am
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29663

Re: Battle Engine

Oh wow, Elemental opponents ! Geoff looks like he's gonna have a hard time beating these three. =D They look good btw, i like the earth elemental the most. Also, will it be difficult to choose how many tiles you want the battlefield to be ? And how large in pixels the tiles themselves are ? edit : I...
by blakjak
Sun Jun 06, 2010 12:30 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29663

Re: Battle Engine

Thank you ! I'll be aiming at something reasonable but with a different approach than yours. I want it to look really nice, so that does mean I'll probably be modeling units in 3D. But I'm really planning on just a few characters and for a very short game. I'm thinking modeling in 3d for approximate...
by blakjak
Sat Jun 05, 2010 7:18 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29663

Re: Battle Engine

I was just going through some isometric drawing tutorials Care to share the links ? =P Can anyone think of, or does anyone know of, a decent f(attack,defence) => damage resolution algorithm that's simple and clean enough to make a good example without having much in the way of arbitrary numbers or ...
by blakjak
Fri Jun 04, 2010 7:31 am
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 85413

Re: Rock Robin (Band Manager) - GxB

Ouch ! Looks so pro *_*
by blakjak
Thu Jun 03, 2010 7:39 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 29663

Re: Battle Engine

Oh yeah that's right ! So you did manage to code it in the end =), sweet.

I've gotta think of some other behaviours =D