Search found 593 matches

by wyverngem
Sun Feb 17, 2019 4:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Confirm prompt within label
Replies: 2
Views: 88

Confirm prompt within label

How to I translate Confirm("You want to be called [name]?", Return(), no=Jump("nameher"), confirm_selected=False) into something that can be used within a label and outside of a screen?
by wyverngem
Sat Feb 16, 2019 3:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Show Images in History What Text [SOLVED]
Replies: 6
Views: 255

Show Images in History What Text [SOLVED]

In the History menu how would I allow the image tag to be kept?

----
Answer

Code: Select all

define gui.history_allow_tags = set('b','u','i','color','image')
by wyverngem
Sat Feb 16, 2019 11:51 am
Forum: Ren'Py Questions and Announcements
Topic: Screen warning beginning in the game
Replies: 3
Views: 98

Re: Screen warning beginning in the game

You don't have to apologize. We were all new once.
by wyverngem
Sat Feb 16, 2019 11:45 am
Forum: Asset Creation: Art
Topic: How to GUI in renpy
Replies: 2
Views: 641

Re: How to GUI in renpy

Brush up on your screen language through the documentation, it should help you get started on how to set up the screen. It's really easy to do. The placeholder images that the GUI generates are in the GUI folder and can be used as a template for your GUI elements. However, you can always customize y...
by wyverngem
Sat Feb 16, 2019 10:59 am
Forum: Ren'Py Questions and Announcements
Topic: Card game
Replies: 4
Views: 154

Re: Card game

That's very vague. Most card games require knowing Python and having knowledge of screens and how renpy works with it. To be honest if you know what you want you may be able to commission someone, but card games are a lot of work. Trust me, my second game was Blackjack without any python it, and it ...
by wyverngem
Sat Feb 16, 2019 10:26 am
Forum: Ren'Py Questions and Announcements
Topic: Screen warning beginning in the game
Replies: 3
Views: 98

Re: Screen warning beginning in the game

Use the splashscreen label.

Code: Select all

label splashscreen: # Shows after load of game.
    call screen my_screen
    return

label start:
    #"Game starts here."
by wyverngem
Sat Feb 16, 2019 12:45 am
Forum: Ren'Py Questions and Announcements
Topic: preferences.mouse_move Error
Replies: 2
Views: 84

preferences.mouse_move Error

So I place "define preferences.mouse_move = True" in my options.rpy and I keep getting this error. I've tried putting it in a init block too. Any ideas what's going on? I'm sorry, but an uncaught exception occurred. While running game code: File "game/options.rpy", line 44, in script define preferen...
by wyverngem
Wed Feb 13, 2019 5:22 pm
Forum: Ren'Py Questions and Announcements
Topic: CG Gallery using code?
Replies: 5
Views: 148

Re: CG Gallery using code?

The error is in line three. You need to add ] at the end.

Code: Select all

action [ShowMenu("gallery_navigation"), Show("gallery")]
by wyverngem
Wed Feb 13, 2019 5:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Click to interact scenes
Replies: 4
Views: 110

Re: Click to interact scenes

This might help you get started, but yes it's very possible with screen language. screen investigate: modal True #Prevents player from interacting with things underneath it. textbutton "Door": action Jump("door") xalign 0.5 yalign 0.5 textbutton "Window": action Show("investigate_window") textbutton...
by wyverngem
Wed Feb 13, 2019 2:26 am
Forum: Ren'Py Questions and Announcements
Topic: Setting up a profanity filter for names?
Replies: 9
Views: 677

Re: Setting up a profanity filter for names?

Remix wrote:
Tue Feb 12, 2019 11:20 am
You don't really need to use a class, a simple function return should do... maybe:

Perfect, thanks so much!
by wyverngem
Mon Feb 11, 2019 10:54 pm
Forum: Ren'Py Questions and Announcements
Topic: NameError (Please Help!!)
Replies: 2
Views: 97

Re: NameError (Please Help!!)

You need to put quotes around your names. Otherwise it's looking for variables.

Code: Select all

if player == "Grant":
    "An interesting conscience."
    jump name_easter_egg_end
by wyverngem
Mon Feb 11, 2019 10:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Setting up a profanity filter for names?
Replies: 9
Views: 677

Re: Setting up a profanity filter for names?

I'm sorry to bother everyone, but I'm having trouble understanding what's going wrong with this filter. It hasn't worked since the update and I could never get renpy.file to actually work. I am trying to figure out how to make a filter that takes a player's name and runs it against a list of bad_wor...
by wyverngem
Mon Feb 04, 2019 3:09 pm
Forum: Ren'Py Questions and Announcements
Topic: how to show words when hover on an imagebutton
Replies: 11
Views: 240

Re: how to show words when hover on an imagebutton

https://renpy.org/doc/html/screen_actions.html?highlight=tooltip#Tooltip screen tooltip_test: default tt = Tooltip("No button selected.") frame: xfill True has vbox textbutton "One.": action Return(1) hovered tt.Action("The loneliest number.") textbutton "Two.": action Return(2) hovered tt.Action("I...
by wyverngem
Sun Feb 03, 2019 4:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Layered Side Image ghosting with dissolve transform
Replies: 0
Views: 113

Layered Side Image ghosting with dissolve transform

I'm using a transform to dissolve when a new side character speaks. However, it has been creating this ghosting effect where the body layer will dissolve before the rest of the layered attributes leaving the face for seconds more. Is there a way to fix this, Here's my code. define config.side_image_...
by wyverngem
Sun Feb 03, 2019 12:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Cannot show LayeredImage side image alone
Replies: 4
Views: 126

Re: Cannot show LayeredImage side image alone

Odd you added the image tag to his defined character right?

Code: Select all

define l = Character("Logan", image="logan")