Search found 593 matches

by wyverngem
Sat Feb 02, 2019 7:43 pm
Forum: Ren'Py Questions and Announcements
Topic: CGs Based on Characters
Replies: 1
Views: 122

Re: CGs Based on Characters

You can do it this way; 1 - Create default variables for the different attributes that can be customized. 2 - Create CG image with Composite using [atrribute] to automatically change it based on the variable value 3 - Set up and save your CG images as individual layers with appropriate names using S...
by wyverngem
Sat Feb 02, 2019 6:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there anything like a "pause game" button/ pause game when clicking on textbutton?
Replies: 4
Views: 105

Re: Is there anything like a "pause game" button?

This seems a lot of work for something that is already a part of the Renpy program in the Auto-Forward function. I strongly recommend that you use it instead because you are making your game inaccessible for those who use the self-voicing feature by forcing the game to auto-forward to the next line....
by wyverngem
Sat Feb 02, 2019 5:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Cannot show LayeredImage side image alone
Replies: 4
Views: 125

Re: Cannot show LayeredImage side image alone

You can do this two ways, you can either make a new layeredimage with the pose as side: layeredimage side logan: always "logan_base" group pose auto: attribute base default group face auto: attribute content default However, you have to name your files to get the images as "side_" to find any of the...
by wyverngem
Sat Feb 02, 2019 4:50 pm
Forum: Creator Discussion
Topic: Articles & Other Resources about Accessible Design
Replies: 4
Views: 421

Articles & Other Resources about Accessible Design

Accessible design is defined as a design process in which the needs of people with disabilities are specifically considered. I've been looking for a list of articles and guidelines for designing Visual Novels with accessible design, and haven't really had much luck. To me Visual Novel focus on; tex...
by wyverngem
Sat Feb 02, 2019 4:36 pm
Forum: Creator Discussion
Topic: Helpful Articles and Information Resources
Replies: 24
Views: 15858

Re: Helpful Articles and Information Resources

Can we add Accessible Design to this as well? I know it's a little harder to find information on visual novel specific guidelines, but there is some information that can be related such as WAI's Guidlines for web and mobile: https://www.w3.org/WAI/standards-guidel ... new-in-21/
by wyverngem
Fri Feb 01, 2019 2:26 am
Forum: Ren'Py Questions and Announcements
Topic: Most Recent Save How to Exclude Auto
Replies: 0
Views: 112

Most Recent Save How to Exclude Auto

So I've had this old code forever for getting the most recent save, but I can't for the life of me exclude "auto" files. If the player saves I don't want you to continue by loading the auto save, but instead use either a quick or manual one. $ recent_save = renpy.newest_slot("[^_]") if renpy.newest_...
by wyverngem
Thu Jan 31, 2019 7:13 pm
Forum: Ren'Py Cookbook
Topic: Deleting choices automatically after they have been chosen
Replies: 6
Views: 738

Re: Deleting choices automatically after they have been chosen

How does it know that the menu item choice is unique? I mean you could have multiple menu's with "Flirt" as the caption even though it with a different character.
by wyverngem
Mon Jan 28, 2019 2:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Can we not use %s anymore?
Replies: 4
Views: 203

Re: Can we not use %s anymore?

Also % is Python script (though Python is now using format rather than %)...image is a Renpy line...so you can just do: default month = "june" image cal_background = "cal_[month].png" I'm not familiar with format, sadly. I reviewed my code and I think it was because I was trying to use add cal_back...
by wyverngem
Fri Jan 25, 2019 3:57 pm
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 91
Views: 34579

Re: Basic Message System

While running game code: File "game/script.rpy", line 43, in <module> $ deliver_all() File "game/messages.rpy", line 82, in deliver_all mail.extend(mail_queue) UnboundLocalError: local variable 'mail_queue' referenced before assignment Windows-8-6.2.9200 Ren'Py 7.0.0.196 Anyone else getting this er...
by wyverngem
Tue Jan 22, 2019 11:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Can we not use %s anymore?
Replies: 4
Views: 203

Can we not use %s anymore?

I was running my script for a calendar changer and I noticed that %s isn't working anymore. What gives? First it's not finding the variable, put it inside a init and it's not replacing the image based on the variable. I'm sorry, but an uncaught exception occurred. While running game code: File "game...
by wyverngem
Mon Oct 29, 2018 8:02 pm
Forum: Works in Progress
Topic: Aether Skies [Dark Fantasy/Mystery/Dual Protagonist] [Demo]
Replies: 44
Views: 6858

Re: Aether Skies [Dark Fantasy/Mystery/Dual Protagonist] [Demo]

Demo version 10.28.18 has been uploaded to itch.io for download. The new demo features the following updates: - Auto-forward text, Quick Save, and Quick Load can now be accessed through hotkeys on the keyboard. A, Q, P - New sprites and additional art. - CG art added to important scenes. - Additiona...
by wyverngem
Mon Oct 08, 2018 1:39 am
Forum: Ren'Py Questions and Announcements
Topic: format_function how to use it to change the name?
Replies: 0
Views: 106

format_function how to use it to change the name?

I have a sprite image with a side image that uses the same images. How would I code my formate_function within to instead of looking for "side_percy" it looks for percy? I'm hoping to use it so I don't have to define the auto with the side image.
by wyverngem
Sat Aug 25, 2018 9:05 am
Forum: Ren'Py Questions and Announcements
Topic: layered image with eyes blinking ATL Block
Replies: 1
Views: 121

layered image with eyes blinking ATL Block

I have a layeredimage I'm trying to set up to have different eye colors as well as a blinking animation. However, I'm not sure how to incorporate the ATL Block within the layered image that allows me to change the color of the eyes as well as blinking. Here's my ATL that works, but isn't a part of t...
by wyverngem
Mon Aug 13, 2018 2:55 pm
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 91
Views: 34579

Re: Basic Message System

While running game code: File "game/script.rpy", line 43, in <module> $ deliver_all() File "game/messages.rpy", line 82, in deliver_all mail.extend(mail_queue) UnboundLocalError: local variable 'mail_queue' referenced before assignment Windows-8-6.2.9200 Ren'Py 7.0.0.196 Anyone else getting this er...
by wyverngem
Fri Aug 03, 2018 10:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Auto Indicator?
Replies: 1
Views: 138

Auto Indicator?

Like the skip indivatorr, is there one for Auto-forward? Skip Indicator If present, skip_indicator screen is displayed when skipping is in progress, and hidden when skipping finishes. It takes no parameters. Here's a very simple skip indicator screen: screen skip_indicator(): zorder 100 text _("Skip...