Search found 592 matches

by wyverngem
Mon Aug 20, 2012 6:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Coding Math Problem [SOLVED]
Replies: 6
Views: 541

Re: Coding Math Problem

Okay, I figured the out the percent, the first example works out great. I have a second problem. Every time I use this even in a call it runs twice. Giving the payday out twice. What happened? label PayRent: #Payday and rent events. if day == 3: if coins >= rent: $ coins -= rent if LDeduction == Tru...
by wyverngem
Mon Aug 20, 2012 1:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Coding Math Problem [SOLVED]
Replies: 6
Views: 541

Coding Math Problem [SOLVED]

I've been looking for an answer, but I'm not sure this is right. I have a basic payday system where you get paid on the 28th. It activates right, but it doesn't do the math. Did I write it wrong? if day == 28: #Payday if LDeductions = True: #Late last month take 10% from pay. $ pay += (((baserate * ...
by wyverngem
Sat Aug 18, 2012 11:30 am
Forum: Ren'Py Questions and Announcements
Topic: How to call labels/screens in one script to main one? SOLVED
Replies: 4
Views: 682

How to call labels/screens in one script to main one? SOLVED

I've seen this done before, but I'm not really sure how it works myself. I want to be able to call labels and screens from one script to another. I can call screens if they're in the screen script, however how do I separate them into their own files? I mean I have a large inventory script and it'd b...
by wyverngem
Tue Aug 14, 2012 11:49 pm
Forum: Ren'Py Questions and Announcements
Topic: If Statement in Label
Replies: 3
Views: 447

Re: If Statement in Label

*smacks head* Simple as reversing the signs and adding an "=" to the -50. So tired. Thank you...
by wyverngem
Tue Aug 14, 2012 11:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Sliding Bars & Variables [SOLVED]
Replies: 10
Views: 909

Re: Sliding Bars & Variables [SOLVED]

Feel free, you can use the images too. They were temporary for me.
by wyverngem
Tue Aug 14, 2012 2:41 pm
Forum: Ren'Py Questions and Announcements
Topic: If Statement in Label
Replies: 3
Views: 447

If Statement in Label

^^; Easy fix, right? What am I doing wrong in this if else statement? I've already defined $ stamina in an int block. It's a part of a label. if stamina =>50: "You can't craft." jump start else: show crafting call screen SliderDifficult $ stamina - 50 if _return == 1 or _return == 4: jump green else...
by wyverngem
Tue Aug 14, 2012 1:16 pm
Forum: Creator Discussion
Topic: Time Management
Replies: 19
Views: 1756

Re: Time Management

:) It's a lot of good advice. I like the analogue of a brain like a Jellyfish. Also writing things down and focusing on your strong points. I can see how daunting it can be if you're not the best at drawing backgrounds and you spend hours on a temporary one that won't fit the project later. My habit...
by wyverngem
Tue Aug 14, 2012 1:07 am
Forum: Ren'Py Questions and Announcements
Topic: Sliding Bars & Variables [SOLVED]
Replies: 10
Views: 909

Re: Sliding Bars & Variables

Got it! ^_^ Thanks for the help!
by wyverngem
Tue Aug 14, 2012 12:04 am
Forum: Creator Discussion
Topic: Time Management
Replies: 19
Views: 1756

Time Management

I'm soloing a production of a short sim game. I'd say sim, but it's not in-depth like Princess Maker. The more I look at the project the more I feel kind of overwhelmed, maybe there's a better way to go about this? The story is outline and what I want the game to be is outlined in my head. Have you ...
by wyverngem
Mon Aug 13, 2012 2:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Sliding Bars & Variables [SOLVED]
Replies: 10
Views: 909

Re: Sliding Bars & Variables

EDIT: Oops took out a key word. Figure out how to make it faster/slower, just need to figure out how to to oscillate back and fourth. ^^; transform slider_animation(xstart, xend, slidetime): xpos xstart ypos 400 linear slidetime xpos xend screen slider: default cursection = 0 if cursection == 0: add...
by wyverngem
Mon Aug 13, 2012 2:28 am
Forum: Ren'Py Questions and Announcements
Topic: Sliding Bars & Variables [SOLVED]
Replies: 10
Views: 909

Re: Sliding Bars & Variables

:) Thanks so much for the coding, it's a bit clearer. The only thing is can you example this bit of code: add "slider-arrow.png" at slider_animation(0.5, 0.635, 0.5) timer 0.5 action ShowTransient("slider", cursection=1) I don't get what the (0.5,0.635,0.5). I think it has something to do with the s...
by wyverngem
Sun Aug 12, 2012 2:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Sliding Bars & Variables [SOLVED]
Replies: 10
Views: 909

Re: Sliding Bars & Variables

Thanks apricotorange, but I'm still at a loss. If you would please provide code, that would be very helpful.
by wyverngem
Sun Aug 12, 2012 11:29 am
Forum: General Discussion
Topic: Do you know what your bloodtype is?
Replies: 80
Views: 6778

Re: Do you know what your bloodtype is?

Not for sure no. My brother is an O, and my mother is an O as well, but my father is an A. So his dormant gene is O, making me either an A or an O. I think I was told I was an A. It's not a hard test to do, takes less then a minute to figure out a blood type, but it expensive for just the curious. I...
by wyverngem
Sat Aug 11, 2012 11:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Sliding Bars & Variables [SOLVED]
Replies: 10
Views: 909

Sliding Bars & Variables [SOLVED]

I'm having trouble. I want to make a bar and an arrow above it that moves across left and right. When the player clicks, depending on what color the arrow lands on the bar it does a specific event (red, yellow, or green). Eventually, I'd like it to be a screen. I have the animation working, just don...
by wyverngem
Tue Aug 07, 2012 3:10 am
Forum: Ren'Py Questions and Announcements
Topic: Screen Vbox/Hbox issues
Replies: 2
Views: 368

Re: Screen Vbox/Hbox issues

I'd use the inventory sample script, but I need to be able to store multiple items and tell the player how much their carrying. I'm pretty handy with if then statements so that's all figured out. Yet, I went ahead and looked up "box_wrap". Just plain in the hbox it won't go to a specif size, just to...