Search found 605 matches

by wyverngem
Mon Aug 06, 2012 3:24 am
Forum: Ren'Py Questions and Announcements
Topic: ConditionSwitch, Error Switch Not Defined [SOLVED]
Replies: 2
Views: 342

Re: ConditionSwitch, Error Switch Not Defined

Thank you, :) Solved. Note: Here's the final code. In Init # LiveComposite Character Sprites #Nadine Emotes init: image nadine = ConditionSwitch( "NadineFace == 'normal'", LiveComposite( (363,709), #Size of Base Image (0,0), "images/character/nadine/nadine-blank.png", #Blank Spot, when replaced no a...
by wyverngem
Sat Aug 04, 2012 2:23 am
Forum: Ren'Py Questions and Announcements
Topic: ConditionSwitch, Error Switch Not Defined [SOLVED]
Replies: 2
Views: 342

ConditionSwitch, Error Switch Not Defined [SOLVED]

I am following the wiki http://www.renpy.org/wiki/renpy/doc/cookbook/Showing_layered_sprites_with_different_emotions for Showing Layered Sprites, and I've come up with more then a few errors. The first I've fixed by adding the appropriate quotes around 'happy' and 'sick'. Though no matter what I do ...
by wyverngem
Fri Aug 03, 2012 4:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Graphic Resolution Size
Replies: 5
Views: 846

Re: Graphic Resolution Size

Here's the sprite. It's raw right now, not sized for the program or anything. I'll look into changing the screen size. I really don't like 800x600.
by wyverngem
Fri Aug 03, 2012 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Graphic Resolution Size
Replies: 5
Views: 846

Graphic Resolution Size

I wanted to ask before getting any further on my project. What's the recommended graphic Resolution for images in Renpy? Right now I have a sprite that's in 72dpi, though when I added her to the game and put it into full screen she looks blurred. I'm using the standard window size 800 x 600, but my ...
by wyverngem
Fri Dec 09, 2011 8:30 pm
Forum: General Discussion
Topic: Anime Plot Generator
Replies: 31
Views: 3682

Re: Anime Plot Generator

"Born-again wizards assault demonic salarymen to win the big annual spelling-bee."
by wyverngem
Mon Dec 05, 2011 8:06 pm
Forum: Completed Games
Topic: Renpy Date Simulation Engine - The Game
Replies: 42
Views: 24624

Re: Renpy Date Simulation Engine - The Game

I was wondering if someone was going to give the DSE a cosmetic redo. ^_^ Very well done, it actually makes more scripting sense with a visual. Thanks~!
by wyverngem
Sat Nov 26, 2011 3:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Jumps Adding Unwanted Variables
Replies: 1
Views: 381

Jumps Adding Unwanted Variables

I'm having issues with some coding I did on my own. I coded a simple drag and drop system where the player drags and drops items into a pot. There are 3 slots, however, if the player wants they can only add 1 item. Every time I try to just add 1 item it puts the item into the remaining 3 slots? Here...
by wyverngem
Wed Oct 26, 2011 12:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible...
Replies: 6
Views: 702

Re: Is it possible...

Thanks for clearing the ui.at up with me. The game is working fine now. I would have the whole label start in the screen, but I do not know how to code that properly. I still don't know how to fix it so that it doesn't ignore the Poison Shrooms....
by wyverngem
Tue Oct 25, 2011 4:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible...
Replies: 6
Views: 702

Re: Is it possible...

Okay so I'm having issues with my code. I get this error whenever I try to add a second item to my mixing pot. It says: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 92, in script call screen send_detective_screen Exception: ui.interact called w...
by wyverngem
Fri Oct 21, 2011 10:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible...
Replies: 6
Views: 702

Re: Is it possible...

Thank you for sending me the link. However, now I'm confused again. I see how it's set up in the example, but it only lets me drop one item. I want to be able to drop more and then confirm the drops... Also the drops are going to depend on the inventory. Is there a way to write an if else statement?
by wyverngem
Fri Oct 21, 2011 12:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible...
Replies: 6
Views: 702

Is it possible...

I remember reading somewhere that there is a click and drag function in renpy, but I don't remember where the information was to start something like that up. I'm creating a crafting game where the player makes potions and salves. I want players to be able to drag things from their side inventory in...
by wyverngem
Wed Oct 19, 2011 1:50 pm
Forum: Player Chat - Closed
Topic: My name is ----- [a dog's life]
Replies: 62
Views: 8255

Re: My name is ----- [a dog's life]

D'aww, ^^ Okay this game looks super cute. Good luck with the project.
by wyverngem
Wed Oct 19, 2011 1:40 pm
Forum: Creator Discussion
Topic: Player's hands on the screen
Replies: 16
Views: 1291

Re: Player's hands on the screen

It's been done, though it's still a little creepy in my own opinion.
by wyverngem
Wed Oct 19, 2011 1:38 pm
Forum: Creator Discussion
Topic: Romance Options
Replies: 34
Views: 2705

Re: Romance Options

I think what bothers me more is the host of unrealistic relations. Making a character gay just to fan service kind of breaks the story for me. I have nothing wrong with homosexuality. DA 2 especially didn't have many female relationships, don't know why because the game itself carters to males then ...
by wyverngem
Wed Oct 19, 2011 1:33 pm
Forum: Creator Discussion
Topic: Should there be choices if there's only one love interest?
Replies: 25
Views: 1972

Re: Should there be choices if there's only one love interes

I think so, yes. Even if the same choices lead to the same conversation or slight variations. It doesn't have to lead to a completely different ending, just gives the player a chance to be well...more in control. I mean when I put a persona on a girl I don't want to sound like a sweet mouse all the ...