UPDATE!
New example. A character from my own game.
Search found 73 matches
- Sat Dec 24, 2016 3:49 am
- Forum: I am an Artist
- Topic: Artist for hire[OPEN] Sprites/Design + CG, and colorist
- Replies: 3
- Views: 1703
- Sat Dec 24, 2016 3:39 am
- Forum: Creator Discussion
- Topic: Romance in a non-romance driven game?
- Replies: 10
- Views: 1381
Romance in a non-romance driven game?
I had originally planned for my game to be a lot more romantically driven, but I wound up scrapping the idea somewhere along in planning after I took a different direction with the plot. Thing is, now I'm considering bringing that aspect back---but only for one character route, and I was wondering a...
- Sat Dec 24, 2016 3:23 am
- Forum: Asset Creation: Art
- Topic: How do these 3d Models look for a visual novel?
- Replies: 17
- Views: 6566
Re: How do these 3d Models look for a visual novel?
Maybe it's because I'm just a sucker for different looking styles, but those newer models (twin tails) are definitely my favorite by a long shot. The older ones wig me out a little. Something in the faces looks kind of...stiff? And I'm not digging the more realistic hair. I very much prefer the cart...
- Tue Dec 20, 2016 3:02 am
- Forum: Creator Discussion
- Topic: Games with 100+ characters
- Replies: 17
- Views: 1966
Re: Games with 100+ characters
Okay, now that I have context... I'm still against a number as large as 100 for a single game---even episodic. If the goal is "keep people alive," the game would start to feel like it's dragging on, I think. For a series though, I can see it working if treated right. 1. 40% of throw away cast is an ...
- Sun Dec 18, 2016 10:32 pm
- Forum: Creator Discussion
- Topic: Games with 100+ characters
- Replies: 17
- Views: 1966
Re: Games with 100+ characters
I think it would really depend on the context. So, without any context, I have to say that just seems like way too much, and, honestly, pretty pointless. If 70% of the characters are just going to die, what's the point of even introducing them? If they're dying just for the sake of having character'...
- Sat Dec 17, 2016 4:14 am
- Forum: Creator Discussion
- Topic: Favourite point of view? what do you think of 2nd person?
- Replies: 15
- Views: 1456
Re: Favourite point of view? what do you think of 2nd person
I don't like second person at all. I don't play games to be myself, or base customisable protagonists on myself, I see the protagonist as a character I'm creating and manipulating, and it makes me uncomfortable when the game essentially turns around and tells me that actually the protagonist is me....
- Sat Dec 17, 2016 3:23 am
- Forum: Creator Discussion
- Topic: Dialogue Blip Voice Acting?
- Replies: 11
- Views: 3828
Re: Dialogue Blip Voice Acting?
If it's not a fully voiced game, I generally prefer some kind of "speech" sound. Without it, everything feels a lot more dead somehow. Even the really "annoying" kind of sounds like you would find in Banjo-Kazooie or something. It's not make or break though, and if there aren't text blips, text box ...
- Thu Dec 15, 2016 3:50 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Two Faced-Drama, Psychological, Suspense [GUI]
- Replies: 22
- Views: 6336
Re: Two Faced - Drama, Psychological, Suspense [Artists & mo
Sent you an email. Very interested in this project!
- Wed Dec 07, 2016 8:10 pm
- Forum: Creator Discussion
- Topic: Average playtime in a single seating
- Replies: 22
- Views: 2576
Re: Average playtime in a single seating
Depends on the game, for me, but I am mainly a marathoner and tend to do entire routes (or half, if it's super long) in single sittings.
Then there's stuff like Zero Escape, where I either play until I can't stand it, or play for 10 minutes and stop to think about what I just saw.
Then there's stuff like Zero Escape, where I either play until I can't stand it, or play for 10 minutes and stop to think about what I just saw.
- Wed Dec 07, 2016 12:13 am
- Forum: We are a Commercial Project looking for Partners
- Topic: "Star Crossed" A BL VN ~ POSITIONS FILLED
- Replies: 7
- Views: 3247
Re: "Star Crossed" A BL VN ~ Need more artists and a program
Hi! I have an art posting here if you're interested at taking a peak. I love doing character work. I also have experience collaborating heavily with other artists and have no issues doing so. However, if I'm not quite what you're looking for in regards to art, I'm also interested in writing. I'll sh...
- Sat Dec 03, 2016 4:58 am
- Forum: Asset Creation: Art
- Topic: Sprites with different poses as well as expressions?
- Replies: 13
- Views: 2741
Re: Sprites with different poses as well as expressions?
Body language can tell a lot at first glance, I think, and I've always been partial to pose changes because it makes the characters feel a little more alive. Even if it's a minor change, like an arm going from rest to at the hip or something. That being said, I don't really mind static art that much...
- Sat Dec 03, 2016 4:40 am
- Forum: I am an Artist
- Topic: Artist for hire[OPEN] Sprites/Design + CG, and colorist
- Replies: 3
- Views: 1703
Artist for hire[OPEN] Sprites/Design + CG, and colorist
Hello! It's been awhile, but I'd like to open commissions up here to help people with their games. I prefer character based work, like sprites. I'm also up for drawing/designing your characters for you if you would like. Just shoot me a description, and I'll be on the case! I can do CG's if you'd li...
- Thu Jul 10, 2014 5:05 am
- Forum: Old Threads (– September 2014)
- Topic: $5 Chibi-style sprites///$15 CGs [Open]
- Replies: 0
- Views: 454
$5 Chibi-style sprites///$15 CGs [Open]
Hello everyone! I'm taking commissions today. <3 Sprites---$ 5 1 pose 4 expressions (neutral + 3) 1 outfit ---All extras are $2--- COM.png CGs --- $15 Two characters default max --- extras are $5 Can be changed to match chibi-style sprites on request Text is optional Magolor.jpg Marx.jpeg Fluff.jpg...
- Fri Nov 29, 2013 3:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Turning hotspots on and off?
- Replies: 3
- Views: 640
Re: Turning hotspots on and off?
Now how did I miss that...? XD
Thank you both very much! C: Works perfectly.
Thank you both very much! C: Works perfectly.
- Wed Nov 27, 2013 5:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Turning hotspots on and off?
- Replies: 3
- Views: 640
Turning hotspots on and off?
Hello! C: I was wondering if it was possible to apply restrictions to imagemaps that could deactivate hotspots at certain times? I’d like certain hotspots to be inactive until a certain point, while I’d like others to work only once until other criteria is met. If these things are possible, how woul...