Search found 172 matches

by Gambit74
Wed Mar 07, 2012 2:55 am
Forum: Creator Discussion
Topic: Character Names: How to decide
Replies: 18
Views: 1769

Re: Character Names: How to decide

^ Ah yes, that's also a good idea as well.
by Gambit74
Tue Mar 06, 2012 4:10 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change Tab names in jEdit
Replies: 10
Views: 1043

Re: How to change Tab names in jEdit

What do you mean by tab names? If you're talking about the name of the script files, just rename them in the game directory inside your project folder.
by Gambit74
Tue Mar 06, 2012 4:04 pm
Forum: Creator Discussion
Topic: Character Names: How to decide
Replies: 18
Views: 1769

Re: Character Names: How to decide

I always see people name their characters based on meanings and/or their personalities. I tend to find the latter to be very unrealistic because as Auro-Cyanide pointed out, your parents will never know how you'll turn out to be when you grow up. Though the former actually happens in real life, it i...
by Gambit74
Tue Mar 06, 2012 4:44 am
Forum: Creator Discussion
Topic: How many facial expressions needed, and how to tag them?
Replies: 6
Views: 1589

Re: How many facial expressions needed, and how to tag them?

Since Deji covered the expressions parts pretty well, I'll talk about the tagging. I find it easy to do something like creating a list of expressions that are used and then assigning them a number. Example: 1 = Normal 2 = Happy 3 = Sad 4 = Mad 5 = Sigh Then you create a folder for each character and...
by Gambit74
Sun Mar 04, 2012 3:28 pm
Forum: Creator Discussion
Topic: How many options are too many?
Replies: 16
Views: 2496

Re: How many options are too many?

I gotta agree with most of the posts I've seen in LVUER's link. If the choices don't impact the story and are just there as filler, then they are somewhat meaningless. Though one plus I can see to them is that it kind of gives us a look at the character's personality (Assuming the choices are lines ...
by Gambit74
Sat Mar 03, 2012 9:50 pm
Forum: Asset Creation: Art
Topic: Hand-drawn BG critiques (Sketch Only!)
Replies: 3
Views: 846

Re: Hand-drawn BG critiques (Sketch Only!)

Picture looks nice :) . However, not to sound mean or anything, but you should do something about the style. If you're gonna sketch the picture, then you should stick with that for the whole thing. Using the line tool (At least I think it's the line tool) kind of draws the viewer's eyes to them, and...
by Gambit74
Sat Mar 03, 2012 5:47 pm
Forum: Other Story-based Games
Topic: Zero Escape: Virtue's Last Reward [999 Sequel!]
Replies: 43
Views: 11101

Re: Extreme Escape Adventure: Good People Die [999 Sequel!]

Planning to get the 3DS version. That is, if I can get a 3DS by the end of the year.
by Gambit74
Sat Mar 03, 2012 4:51 am
Forum: General Discussion
Topic: Jobs
Replies: 131
Views: 11555

Re: Jobs

Currently a NEET, but will be (hopefully) entering Job Corps by the end of the month and go into computer tech training.
by Gambit74
Fri Mar 02, 2012 4:09 pm
Forum: Creator Discussion
Topic: Twine - Interactive Story creator
Replies: 24
Views: 6077

Re: Twine - Interactive Story creator

I gotta say, this is quite useful indeed :D . I was looking for something that would aid me in plotting out a flowchart for my story.
by Gambit74
Tue Feb 28, 2012 7:30 pm
Forum: General Discussion
Topic: New Moderator: LVUER
Replies: 22
Views: 2435

Re: New Moderator: LVUER

Congrats on becoming an admin :D . The coming days will be tough, but hang in there!
by Gambit74
Sat Feb 18, 2012 8:29 pm
Forum: Creator Discussion
Topic: Asking For a Player Name
Replies: 8
Views: 851

Re: Asking For a Player Name

*Slaps self in face* Can't believe I didn't see the part about choosing the character's name. But yeah, it can work that way.
by Gambit74
Sat Feb 18, 2012 7:51 am
Forum: Creator Discussion
Topic: Asking For a Player Name
Replies: 8
Views: 851

Re: Asking For a Player Name

Personally, I find it more interesting if it's weaved into the dialogue or if the player's name is revealed by a third person or some other conventional means where they don't give it away directly themselves. The way I did it in my visual novel is that in the beginning when the initial three unknow...
by Gambit74
Fri Feb 17, 2012 2:23 pm
Forum: General Discussion
Topic: What was the first visual novel you played?
Replies: 168
Views: 21695

Re: What was the first visual novel you played?

Can't remember if I played Phoenix Wright or Hotel Dusk first. But either way, after having finished those two I went and played Famicom Tantei Club for the SNES. And then I eventually discovered Tsukihime and a few other visual novels on the PC.
by Gambit74
Fri Feb 17, 2012 9:00 am
Forum: General Discussion
Topic: Where is everybody?
Replies: 44
Views: 3273

Re: Where is everybody?

Me, I'm from one of the worst cities of America in California. That should sort of give you an idea.
by Gambit74
Fri Feb 10, 2012 10:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Autosave won't disable
Replies: 8
Views: 2260

Re: Autosave won't disable

Sorry for the late reply, but here goes. @tuna Yes. I've disabled every method for loading autosaves. I just don't want the game to create autosaves. @PyTom Will try it now and report back later if it works. I still don't quite understand why the config.has_autosave doesn't work by itself though... ...