Search found 172 matches
- Wed Mar 07, 2012 2:55 am
- Forum: Creator Discussion
- Topic: Character Names: How to decide
- Replies: 18
- Views: 1769
Re: Character Names: How to decide
^ Ah yes, that's also a good idea as well.
- Tue Mar 06, 2012 4:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to change Tab names in jEdit
- Replies: 10
- Views: 1043
Re: How to change Tab names in jEdit
What do you mean by tab names? If you're talking about the name of the script files, just rename them in the game directory inside your project folder.
- Tue Mar 06, 2012 4:04 pm
- Forum: Creator Discussion
- Topic: Character Names: How to decide
- Replies: 18
- Views: 1769
Re: Character Names: How to decide
I always see people name their characters based on meanings and/or their personalities. I tend to find the latter to be very unrealistic because as Auro-Cyanide pointed out, your parents will never know how you'll turn out to be when you grow up. Though the former actually happens in real life, it i...
- Tue Mar 06, 2012 4:44 am
- Forum: Creator Discussion
- Topic: How many facial expressions needed, and how to tag them?
- Replies: 6
- Views: 1589
Re: How many facial expressions needed, and how to tag them?
Since Deji covered the expressions parts pretty well, I'll talk about the tagging. I find it easy to do something like creating a list of expressions that are used and then assigning them a number. Example: 1 = Normal 2 = Happy 3 = Sad 4 = Mad 5 = Sigh Then you create a folder for each character and...
- Sun Mar 04, 2012 3:28 pm
- Forum: Creator Discussion
- Topic: How many options are too many?
- Replies: 16
- Views: 2496
Re: How many options are too many?
I gotta agree with most of the posts I've seen in LVUER's link. If the choices don't impact the story and are just there as filler, then they are somewhat meaningless. Though one plus I can see to them is that it kind of gives us a look at the character's personality (Assuming the choices are lines ...
- Sat Mar 03, 2012 9:50 pm
- Forum: Asset Creation: Art
- Topic: Hand-drawn BG critiques (Sketch Only!)
- Replies: 3
- Views: 846
Re: Hand-drawn BG critiques (Sketch Only!)
Picture looks nice :) . However, not to sound mean or anything, but you should do something about the style. If you're gonna sketch the picture, then you should stick with that for the whole thing. Using the line tool (At least I think it's the line tool) kind of draws the viewer's eyes to them, and...
- Sat Mar 03, 2012 5:47 pm
- Forum: Other Story-based Games
- Topic: Zero Escape: Virtue's Last Reward [999 Sequel!]
- Replies: 43
- Views: 11101
Re: Extreme Escape Adventure: Good People Die [999 Sequel!]
Planning to get the 3DS version. That is, if I can get a 3DS by the end of the year.
- Sat Mar 03, 2012 4:51 am
- Forum: General Discussion
- Topic: Jobs
- Replies: 131
- Views: 11555
Re: Jobs
Currently a NEET, but will be (hopefully) entering Job Corps by the end of the month and go into computer tech training.
- Fri Mar 02, 2012 4:09 pm
- Forum: Creator Discussion
- Topic: Twine - Interactive Story creator
- Replies: 24
- Views: 6077
Re: Twine - Interactive Story creator
I gotta say, this is quite useful indeed
. I was looking for something that would aid me in plotting out a flowchart for my story.
- Tue Feb 28, 2012 7:30 pm
- Forum: General Discussion
- Topic: New Moderator: LVUER
- Replies: 22
- Views: 2435
Re: New Moderator: LVUER
Congrats on becoming an admin
. The coming days will be tough, but hang in there!
- Sat Feb 18, 2012 8:29 pm
- Forum: Creator Discussion
- Topic: Asking For a Player Name
- Replies: 8
- Views: 851
Re: Asking For a Player Name
*Slaps self in face* Can't believe I didn't see the part about choosing the character's name. But yeah, it can work that way.
- Sat Feb 18, 2012 7:51 am
- Forum: Creator Discussion
- Topic: Asking For a Player Name
- Replies: 8
- Views: 851
Re: Asking For a Player Name
Personally, I find it more interesting if it's weaved into the dialogue or if the player's name is revealed by a third person or some other conventional means where they don't give it away directly themselves. The way I did it in my visual novel is that in the beginning when the initial three unknow...
- Fri Feb 17, 2012 2:23 pm
- Forum: General Discussion
- Topic: What was the first visual novel you played?
- Replies: 168
- Views: 21695
Re: What was the first visual novel you played?
Can't remember if I played Phoenix Wright or Hotel Dusk first. But either way, after having finished those two I went and played Famicom Tantei Club for the SNES. And then I eventually discovered Tsukihime and a few other visual novels on the PC.
- Fri Feb 17, 2012 9:00 am
- Forum: General Discussion
- Topic: Where is everybody?
- Replies: 44
- Views: 3273
Re: Where is everybody?
Me, I'm from one of the worst cities of America in California. That should sort of give you an idea.
- Fri Feb 10, 2012 10:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Autosave won't disable
- Replies: 8
- Views: 2260
Re: Autosave won't disable
Sorry for the late reply, but here goes. @tuna Yes. I've disabled every method for loading autosaves. I just don't want the game to create autosaves. @PyTom Will try it now and report back later if it works. I still don't quite understand why the config.has_autosave doesn't work by itself though... ...