Search found 1780 matches
- Sun Jun 09, 2019 11:55 pm
- Forum: General Discussion
- Topic: Resolution for VNs?
- Replies: 19
- Views: 8583
Re: Resolution for VNs?
Yes, I understand that. And I agree that assets creations benefits from higher resolutions (I worked a lot of years as graphic designer). And all that technology to upscale stuff seems fascinating too. But that is not what the original question was. That was about how a VN should be now. And the an...
- Sun Jun 09, 2019 9:34 pm
- Forum: General Discussion
- Topic: Resolution for VNs?
- Replies: 19
- Views: 8583
Re: Resolution for VNs?
Also, at least think of future-proofing your own work. I don't plan on releasing a 4K visual novel anytime soon, but I make sure my assets can support that resolution. There is a game I was waiting to get translated and ported FOREVER, and when it arrived finally, it felt pretty bad - because it ha...
- Sun Jun 09, 2019 6:41 pm
- Forum: General Discussion
- Topic: Resolution for VNs?
- Replies: 19
- Views: 8583
Re: Resolution for VNs?
I guess I'll continue this trend of 'inception' quoting of myself. It seems the resolution thing comes up every few years and what I've said before on the topic remains very relevant. This has come up before in a very extensive thread worth reading here: Game Resolution Thread I'll just quote myself...
- Tue May 28, 2019 7:55 pm
- Forum: Asset Creation: Writing
- Topic: Backstories
- Replies: 6
- Views: 9073
Re: Backstories
I would also add that many of the most popular characters are archetypal. Adding backstories (especially EXPLORING those backstories) to such characters can actually diminish the impact of the character. Very often less is more. I would say that Wolverine, Darth Vader, and Han Solo were better chara...
- Tue May 14, 2019 11:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tips for Preventing Laggy/Slow Game?
- Replies: 5
- Views: 454
Re: Tips for Preventing Laggy/Slow Game?
Thanks for your advice Rabbit, and I'm sorry for the late response! That makes a lot of sense. I've read through the link you shared and I'm still not exactly sure where predicting images should be inputted. In the area before "label start" on the script.rpy or in another file? Also would you recom...
- Mon May 06, 2019 7:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tips for Preventing Laggy/Slow Game?
- Replies: 5
- Views: 454
Re: Tips for Preventing Laggy/Slow Game?
Most games made with newer versions of Ren'py don't actually "slow down" or "get laggy" - they only SEEM to do that, because of image or screen responsive-ness. (For lack of a better term.) Ren'py tries to run at the least demanding framerate possible depending on the situation, and generally does a...
- Thu May 02, 2019 1:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED][Releasing game problem]_How to do it without sharing the original arts?
- Replies: 9
- Views: 830
Re: [Releasing game problem]_How to do it without sharing the original arts?
Also worth thinking about WHY you'd want to lock everything away. Like others have said, anyone that wants to access your game assets absolutely can, no matter what you do. Major game developers and publishers with tens of millions of dollars can't protect their games from being reverse engineered a...
- Thu Apr 18, 2019 7:54 pm
- Forum: Personal Art Threads
- Topic: Opinions on my Side-Portraits
- Replies: 3
- Views: 680
Re: Opinions on my Side-Portraits
I'll quote myself from one of your other threads where you where showing this. ....while I applaud you doing something different with the MC side-portrait, it feels kind of 'off' to me. You've seemingly gone to some trouble to make sure your NPCs are all the correct height in relation to each other,...
- Wed Apr 17, 2019 11:58 pm
- Forum: Asset Creation: Art
- Topic: Freelancing question (being paid for concepts)
- Replies: 4
- Views: 644
Re: Freelancing question (being paid for concepts)
Concept work is entirely different from illustration work. Concept work is much more time consuming - and yes, it should be charged for separately. A client can be a little fuzzy on what they want for a concept, but they should have a fairly concrete idea for you to pursue - for example, "The charac...
- Mon Apr 15, 2019 7:13 pm
- Forum: Asset Creation: Writing
- Topic: When to use more dialogue/narration?
- Replies: 5
- Views: 986
Re: When to use more dialogue/narration?
The more you can convey with visuals, the less narration you'll need. Generally, I feel like visual novels shouldn't get bogged down in narration and should tell most of the story in dialogue. I'm including main character "thoughts" as dialogue in my definition. I feel like that often works best for...
- Thu Apr 04, 2019 9:42 pm
- Forum: General Discussion
- Topic: Server Problems
- Replies: 11
- Views: 1769
Re: Server Problems
Hope everything went well with your procedure.
Thanks for all you do, PyTom.
Thanks for all you do, PyTom.
- Mon Mar 25, 2019 11:35 pm
- Forum: Personal Art Threads
- Topic: Textbox, UI Design Critique
- Replies: 5
- Views: 758
Re: Textbox, UI Design Critique
I agree with Imperf3kt. The main thing that jumped out to me is the lack of padding around the text - especially around the character names. Give everything room to breath. Also, while I applaud you doing something different with the MC side-portrait, it feels kind of 'off' to me. You've seemingly g...
- Sat Mar 23, 2019 10:33 am
- Forum: Creator Discussion
- Topic: One-Shot Characters
- Replies: 2
- Views: 574
Re: One-Shot Characters
I personally think you should condense story roles down into as few characters as possible - not only does this give each character more depth, but it saves you a lot of development time. You aren't making new sprites or coming up with new names all the time. Plus, it opens up interesting stories yo...
- Sat Mar 09, 2019 1:50 am
- Forum: WiP: NaNoRenO
- Topic: Jack-In-A-Castle [NaNo2019] [BxB, Fantasy] COMPLETED
- Replies: 25
- Views: 4101
Re: Jack-In-A-Castle [NaNo2019] [BxB, Fantasy]
Welcome to the forums! I absolutely adore your art style. Great color and designs. I have to say that I love any character design where the sleeves are longer than the person's arms, but I'd probably pursue the Bunnie route. Something about chasing rabbits.... Don't be confused by my art style. They...
- Thu Feb 28, 2019 12:43 am
- Forum: Works in Progress
- Topic: Magical Diary: Wolf Hall [Sim/RPG] [BxG/B] - Launching on Steam February 17th!
- Replies: 33
- Views: 6363
Re: Magical Diary: Wolf Hall [Sim/RPG] [BxG/B] On Kickstarter - Last 24 hours!!
Oh, wow! Almost missed the Kickstarter. I caught it just in time. Pledged.
Papillon, you always make great games. Happy to contribute.
Papillon, you always make great games. Happy to contribute.