Search found 30 matches

by natsumachi
Mon Nov 28, 2011 7:06 am
Forum: Creator Discussion
Topic: Why do you make Visual Novels?
Replies: 47
Views: 4189

Re: Why do you make Visual Novels?

I'm still very new to trying to create a VN, but creating stories and writing has been my interest for a long time. I've dabbled also in doujinshi and comics, but yeah, they're very time consuming and I feel there are too many stories I want to tell to stick with such a slow process. XD Also the com...
by natsumachi
Fri Nov 25, 2011 5:05 am
Forum: Asset Creation: Writing
Topic: What do you do to improve your writing?
Replies: 34
Views: 3590

Re: What do you do to improve your writing?

I think it depends. Sometimes sentences get chopped up to give them more impact. One of my favorite books of all times, "The God of Small Things", had a lot of short sentences. & I loved how the shortest sentences can stir up so much emotion in my heart. It was short, direct, sweet and had the righ...
by natsumachi
Thu Nov 24, 2011 1:59 am
Forum: Asset Creation: Writing
Topic: What do you do to improve your writing?
Replies: 34
Views: 3590

Re: What do you do to improve your writing?

Like with other skills, daily practice is important for me to keep my writer brain fit. XD In the early stages (and then every now and then as refresher), studying grammar is good foundation. I don't really read a wide range of books, but still read regularly. Basically the sort of authors, styles, ...
by natsumachi
Wed Nov 23, 2011 10:37 pm
Forum: Skill Development
Topic: How to edit photos for bgs similar to Katawa Shoujo?
Replies: 8
Views: 1493

Re: How to edit photos for bgs similar to Katawa Shoujo?

@Fawn

wow Smart Blur + Find Edges is a great combination. Thanks for sharing that technique! :D
by natsumachi
Wed Nov 23, 2011 5:50 am
Forum: Skill Development
Topic: Improvement?
Replies: 40
Views: 3232

Re: Improvement?

hehe this is an interesting thread. actually it's quite inspiring to see such a wide range of progress. and especially seeing re-drawings is so neat. :D
by natsumachi
Tue Nov 22, 2011 8:38 pm
Forum: Skill Development
Topic: How to edit photos for bgs similar to Katawa Shoujo?
Replies: 8
Views: 1493

Re: How to edit photos for bgs similar to Katawa Shoujo?

um, I've definitely no expert, but one thing I've found is that one set of editing steps won't look good for every type of photograph. The level of detail and lighting in a photo makes quite a difference to the end result. For example, to get the smooth paint-like effect of the 3rd photo they might'...
by natsumachi
Fri Nov 18, 2011 12:47 am
Forum: Creator Discussion
Topic: How necessary is a demo?
Replies: 15
Views: 1389

Re: How necessary is a demo?

I agree with the above comments that it would depend on the type and length of the game, and also if you're feeling motivated to release a demo. I like demos from first-time projects because it's easier for me to get an idea of whether or not I'd be interested in the full-version from playing 5-10 m...
by natsumachi
Sat Nov 12, 2011 9:11 pm
Forum: Creator Discussion
Topic: Man hair!
Replies: 44
Views: 5853

Re: For straight women and gay men

Um, seconding the old-school Japanese/Chinese high ponytail styles. I especially find this appealing on suave older men.
On younger guys I prefer short-medium length, with a messy/curly but styled quality.

But I think as long as it looks well-cared-for and stylish any length can be nice.
by natsumachi
Fri Nov 11, 2011 6:24 pm
Forum: Ideas
Topic: [WIP] Welcome Home [GxG](new characters added!)
Replies: 32
Views: 3972

Re: [WIP] Welcome Home [GxG]

It's great to see an atypical GxG game in the works. The variety of obtainable characters already makes me interested to play several routes. But Leanora and Annika interest me most so far. :D
by natsumachi
Wed Nov 09, 2011 1:52 am
Forum: Creator Discussion
Topic: Forced Creativity?
Replies: 15
Views: 1727

Re: Forced Creativity?

amen to the vodka. but more seriously, I also find that setting the project, or even just a scene that I'm stuck on, aside for a few days (or even weeks). And other creative or relaxing activities--the less writing it involves the better. But in the case of really needing to get words on the page, f...
by natsumachi
Wed Nov 09, 2011 1:23 am
Forum: Ideas
Topic: Subject 93 (A really short first VN) (WIP) updated demo!
Replies: 35
Views: 4180

Re: Subject 93 (A really short first VN) (WIP)

Haha wow this is really cool. The camera/message was my favourite part of the story so far (homage to GLaDOS?). I'm not part of the target audience for this sort of story, but I'd be tempted to play more. The art is great and I love the backgrounds. The colours really pop while being kind of soft at...
by natsumachi
Tue Nov 08, 2011 4:11 am
Forum: Works in Progress
Topic: Starlight Vega (Yuri,Fantasy,Romance,Commercial)
Replies: 94
Views: 23139

Re: Starlight Vega (Character and BG art up)

o/ yay GxG game. I'm looking forward to seeing further details and the full story. I wonder what other genres it will be? The art looks great and I like the character designs a lot (especially Lyria :3c).
by natsumachi
Sun Nov 06, 2011 4:55 am
Forum: Ideas
Topic: Circum[N]avigate [SciFiFantasy|Female Protagonist]
Replies: 55
Views: 16526

Re: Circum[N]avigate

Oh, interesting story concept. I like the idea of the future leading to a situation of reversal of progress. And the character art is really cute! Haku especially appeals to me. :3c
by natsumachi
Fri Nov 04, 2011 6:58 am
Forum: Ideas
Topic: Wayang Kulit - A Shadow Play
Replies: 38
Views: 5438

Re: Wayang Kulit - A Shadow Play

I just played the demo and find shadow play a very interesting concept for a VN. This sort of myth/maerchen type story is very interesting to me even if it's a kinetic novel. It looks like you'll do a very good job with it. However, that small square in the centre of the screen confused me until I r...
by natsumachi
Sun Oct 30, 2011 2:18 am
Forum: Completed Games
Topic: Double Romance
Replies: 73
Views: 114633

Re: Double Romance

I've played through a couple of times and really enjoyed it. The art is gorgeous and cute. And that detail! But also the quirky personalities and answers of the characters made it fun to play more than once. And it was neat that there wasn't a specific girl or boy path from the start of the game. Th...