Search found 1658 matches

by sake-bento
Sat Apr 08, 2017 9:23 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Putting together a demo reel
Replies: 3
Views: 548

Re: Putting together a demo reel

Ooof. A little late to the party, haha. Hope this is useful anyway. >____> -How many samples should I ideally have in the reel? What emotions are the most important ones to convey? A demo reel is typically a minute-ish long, which each sample being around ten seconds. Easy math says that makes six v...
by sake-bento
Sat Apr 08, 2017 9:00 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: How to make demo's for voice acting
Replies: 3
Views: 503

Re: How to make demo's for voice acting

If you're not sure what your voice is good for, I'd recommend holding off on the demo until you can get comfortable with how you sound recorded. A good place to start is just to grab a book or manga and record yourself reading it out loud. Experiment with different voices for each character (even on...
by sake-bento
Wed Feb 22, 2017 1:17 am
Forum: General Discussion
Topic: NaNo Game Jam on itch?
Replies: 3
Views: 641

Re: NaNo Game Jam on itch?

itch.io page is live:

https://itch.io/jam/nanoreno-2017
by sake-bento
Wed Feb 22, 2017 12:19 am
Forum: General Discussion
Topic: NaNo Game Jam on itch?
Replies: 3
Views: 641

Re: NaNo Game Jam on itch?

In progress. It'll be up before March begins.

Edit: https://itch.io/jam/nanoreno-2017
by sake-bento
Tue Feb 21, 2017 7:48 pm
Forum: Creator Discussion
Topic: Tools for Game Jams, Sprints, and other Projects
Replies: 2
Views: 595

Tools for Game Jams, Sprints, and other Projects

With NaNoRenO right around the corner, I've been thinking about the tools that might be used to keep track of work. For instance, the NaNoWriMo site has a word counter that lets you know how far you have to go before you hit your goal and how many words you have to write each day to get there. Are t...
by sake-bento
Sat Jan 28, 2017 10:45 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Getting over the fear of acting for the mic
Replies: 5
Views: 786

Re: Getting over the fear of acting for the mic

If I recall correctly, Chuck Jones is known to have said "Every artist has thousands of bad drawings in them and the only way to get rid of them is to draw them out." The same is true of any endeavor. You could say every actor has thousands of bad performances in them. In other words, it's okay to b...
by sake-bento
Thu Jan 19, 2017 10:48 am
Forum: General Discussion
Topic: The oh so vague and loose rules of NaNoRenO?
Replies: 14
Views: 1529

Re: The oh so vague and loose rules of NaNoRenO?

I vaguely recall something called IntRenAiMo, which runs alongside NaNoRenO, but was a tag used for games already in progress in which the month was meant to add an extra "sprint" of work to finish the project. I could, of course, be horribly misremembering.
by sake-bento
Mon Nov 14, 2016 4:48 pm
Forum: Creator Discussion
Topic: Full time developers
Replies: 22
Views: 1880

Re: Full time developers

I'm obviously full time but a bit lazy about reading these threads lately :) Yay, Hanako Games ^_^ Are you still enjoying it? Do you ever go to game or anime events? I went to GDC a couple of years back but found it a little hard for VN devs >_< Although, there were a few cool writers I got to meet...
by sake-bento
Sun Oct 30, 2016 6:55 pm
Forum: Creator Discussion
Topic: Full time developers
Replies: 22
Views: 1880

Re: Full time developers

I'm occasionally full-time? I have a second job but it's contract work only so sometimes it consumes my life, and sometimes I have several months of dead time with no work. I definitely need both of these jobs to make rent, so I consider dev to be more than a hobby, but it's not my sole source of in...
by sake-bento
Sun Oct 09, 2016 7:06 pm
Forum: Creator Discussion
Topic: Short, horror game suggestions?
Replies: 11
Views: 868

Re: Short, horror game suggestions?

Self-promo ahoy.

[text] - A Summer Story: http://www.sakevisual.com/summerstory.html

Not exactly horror, but I think it's an appropriate short VN for Halloween.
by sake-bento
Fri Sep 30, 2016 3:45 pm
Forum: Creator Discussion
Topic: Real SMS or mail features in a VN
Replies: 8
Views: 1105

Re: Real SMS or mail features in a VN

It's a fascinating idea. There's at least one company I know that sent physical mail to some of its customers like a small "Valentine letter" or something from one of the boys. SMS would be interesting if it could be integrated into the game in a meaningful way. Would definitely have to be up front ...
by sake-bento
Fri Sep 23, 2016 2:09 pm
Forum: Creator Discussion
Topic: Anybody interested in 2d animation for VNs?
Replies: 31
Views: 2660

Re: Anybody interested in 2d animation for VNs?

2D animation in general is a huge interest of mine. I would definitely like to see more in VNs, even to a small degree. Years ago before Ren'py had ATL, I attempted to put together a series of minimal animations for a VN. It worked, but it was a terribly time-consuming process, so I shelved it, but ...
by sake-bento
Mon Sep 05, 2016 11:54 pm
Forum: Completed Games
Topic: Backstage Pass [Otome][Stat-Raising][Commercial]
Replies: 6
Views: 3757

Re: Backstage Pass [Otome][Stat-Raising][Commercial]

Sian's voice will be patched in later. A lot of weird things got in the way, and recording voices already doubled the production time without hers. We ran a couple surveys, and most people preferred an earlier release with a later patch over waiting.
by sake-bento
Mon Sep 05, 2016 11:52 pm
Forum: Creator Discussion
Topic: Keeping Organized
Replies: 11
Views: 1296

Re: Keeping Organized

I use a lot of the stuff mentioned above to keep things organized (seriously, spreadsheets in any form are the greatest thing), but for personal motivation I use Habitica. I'm mostly fond of the deadline feature and the daily task list.
by sake-bento
Mon Sep 05, 2016 2:03 pm
Forum: Completed Games
Topic: Backstage Pass [Otome][Stat-Raising][Commercial]
Replies: 6
Views: 3757

Re: Backstage Pass [Otome][Stat-Raising][Commercial]

There's one major cameo character, but there are enough hints that you can actually tell what all of the RE:A++ cast went on to do.