Search found 642 matches

by Milkymalk
Fri Mar 30, 2018 11:06 pm
Forum: I am an Artist
Topic: 5 dollars per character/sprite! [CLOSED]
Replies: 2
Views: 981

Re: 5 dollars per character/sprite!

You should edit a [CLOSED] into the thread title so you don't disappoint dozens of people in the next few days ;)
by Milkymalk
Fri Mar 30, 2018 10:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Suggestions on making a "stoppable roulette"?
Replies: 1
Views: 194

Re: Suggestions on making a "stoppable roulette"?

So you want to make a wheel of fortune? Usually I'd suggest a user defined displayable (a fancy term for "a function that returns what to display"), but seeing that it's your first post here, that's probably far beyond what you can easily do. I can't think of any easy way to do that, but it's late a...
by Milkymalk
Fri Mar 30, 2018 3:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] - Cant start interaction in the middle of an interaction
Replies: 2
Views: 825

Re: Help - Cant start interaction in the middle of an interaction

An interaction means "Ren'Py is waiting for user input". This can be a line of dialogue (click to continue) or a screen call (stop script until the screen returns something). So when you call one screen, you can't call another screen until that first call is completely resolved, because you are in a...
by Milkymalk
Thu Mar 29, 2018 8:06 pm
Forum: Creator Discussion
Topic: How long should be a game at minimum?
Replies: 10
Views: 1337

Re: How long should be a game at minimum?

I personally don't bother much with VNs that tell me they have "5 mins" of play time unless the visuals strike me as extremely interesting. One such example is Clockwork City (https://lemmasoft.renai.us/forums/viewtopic.php?t=25899) and another is a game that I can't find any more - if anyone rememb...
by Milkymalk
Thu Mar 29, 2018 7:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding items to the inventory issue
Replies: 11
Views: 531

Re: Adding items to the inventory issue

The error message does not say that add_item is not defined, it says that inventory is not defined. Renpy has no built-in support for an inventory, you have to make it yourself. If you want inventory.add_item() to work, you need to have defined a class which has a method add_item , and then make an ...
by Milkymalk
Thu Mar 29, 2018 3:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Absolute image positioning
Replies: 2
Views: 215

Re: Absolute image positioning

You can give negative coordinates:

Code: Select all

xanchor 0
xpos -100
This would position the left border of the image 100 pixels outside the screen.
by Milkymalk
Wed Mar 28, 2018 12:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Weird "on replace/replaced" behaviour (was: screen tags and on show/on hide transforms)
Replies: 10
Views: 813

Re: Weird "on replace/replaced" behaviour (was: screen tags and on show/on hide transforms)

The newest version solves this bug. Screens still use their transforms if they replace themselves (which is okay), but the inconsistent event triggering has been fixed!
by Milkymalk
Sat Mar 24, 2018 8:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Can I use 'hide' with transforms and 'at'?
Replies: 5
Views: 343

Re: Can I use 'hide' with transforms and 'at'?

Why is it that you can't use 'on' with the 'show' statement? You can also include 'on hide' inside a transform: transform fade_and_slide: on show: ease 0.0 xoffset 10 alpha 0.0 ease 0.5 xoffset 0 alpha 1.0 on hide: ease 0.5 xoffset 10 alpha 0.0 label start: show eileen at fade_and_slide
by Milkymalk
Fri Mar 23, 2018 10:14 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Can I use 'hide' with transforms and 'at'?
Replies: 5
Views: 343

Re: Can I use 'hide' with transforms and 'at'?

You can use the "on" statement to tell Ren'Py to apply a certain ATL block when something is shown or hidden:
https://www.renpy.org/doc/html/atl.html#on-statement
by Milkymalk
Fri Mar 23, 2018 11:05 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Weird "on replace/replaced" behaviour (was: screen tags and on show/on hide transforms)
Replies: 10
Views: 813

Re: Weird "on replace/replaced" behaviour (was: screen tags and on show/on hide transforms)

I still think it's a bug because replacing with a screen that already triggered its replace event in the current tag batch reacts differently than with a screen that hasn't already replaced another screen at least once. To put it in simpler words: It's not a matter of replace or show, but whether it...
by Milkymalk
Thu Mar 22, 2018 7:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Weird "on replace/replaced" behaviour (was: screen tags and on show/on hide transforms)
Replies: 10
Views: 813

Re: Weird "on replace/replaced" behaviour (was: screen tags and on show/on hide transforms)

Finally got this vaguely working using an ATL function and a mid move display swap... Got work in 6hrs or so so will leave it with you to tinker around with: You are either insane or you really like to test yourself with near-impossible ATL problems ... thank you :) This isn't the first time you do...
by Milkymalk
Wed Mar 21, 2018 12:43 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Use Double Action Effect on Button
Replies: 3
Views: 253

Re: USe Double Aciion Effect on a Button

You can provide actions as a list: action [ action1, action2, ... ]
by Milkymalk
Tue Mar 20, 2018 4:24 pm
Forum: I am an Artist
Topic: Background Art [OPEN $50]
Replies: 39
Views: 6849

Re: Background Art [OPEN $35]

Your artwork is incredible, I'm bookmarking you for future consideration (when I actually need backgrounds). Are you able to make (pseudo-)historic or fantasy world backgrounds too?
by Milkymalk
Mon Mar 19, 2018 1:23 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Weird "on replace/replaced" behaviour (was: screen tags and on show/on hide transforms)
Replies: 10
Views: 813

Re: screen tags and on show/on hide transforms

Thank you for taking the time to fiddle around with this problem! I thought of this workaround too, but these two won't stay the only screens in this system (with this tag) and it's not very elegant. So as it stands I have to assume that replace/replaced is bugged in the current built and I have to ...
by Milkymalk
Sun Mar 18, 2018 3:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Weird "on replace/replaced" behaviour (was: screen tags and on show/on hide transforms)
Replies: 10
Views: 813

Re: screen tags and on show/on hide transforms

I'm pushing this after 10 days now because I still haven't found a solution. Anyone?