Search found 51 matches

by Valmoer
Fri Jun 13, 2014 5:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Choice menu with return? [Solved]
Replies: 7
Views: 4210

Re: Choice menu with return?

You'll have to be a little more specific than that. I'm not sure I understand your need well enough from what you said (and I wouldn't want to give you an half-assed answer that didn't fit you solution either :p ). Would you mind giving us an in-situation example ?
by Valmoer
Fri Jun 13, 2014 4:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Choice menu with return? [Solved]
Replies: 7
Views: 4210

Re: Choice menu with return?

Hello Walker, First things first, welcome to the Lemma Soft forums! I hope you'll have fun creating your ren'py games :) As a helpful hint, you have, while posting your posts, accesss to the Code button that gives you access to the [ code ] [ /code ] , which allows you to post code with the indentat...
by Valmoer
Mon Mar 10, 2014 4:21 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Calculation Issue: 1/2 = 0 ?
Replies: 3
Views: 675

Re: Calculation Issue: 1/2 = 0 ?

Hello, Your issue here is dynamic typing : by initializing your variables with a integer value, you implicitly define them as Integer . Therefore, when you reach the division, it recognize the operation as a division of two Integers, and as the python reference states, the result of an integer divis...
by Valmoer
Sat Mar 01, 2014 5:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Check for none defined statements [Solved]
Replies: 4
Views: 460

Re: Check for none defined statements

Hello Stapper, It is not doable as you present it . By definition, you cannot use a variable if you haven't defined/instantiated it before. So you cannot use variables for that purpose. What you can do is use other objects of the Python syntax to emulate your desired behavior. The most appropriate w...
by Valmoer
Tue Apr 24, 2012 12:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a Full Trivia Game with Random Non-Repeating Question
Replies: 3
Views: 1462

Re: Making a Full Trivia Game with Random Non-Repeating Ques

I think the function you are looking for is renpy.random.choice , which would give a code something like this: python: $ questionPack = ##Here you initialise a list of questions while end_of_game_condition: $ nextquestion = renpy.random.choice(questionPack) call processQuestion(nextquestion) $ quest...
by Valmoer
Sun Apr 22, 2012 10:31 am
Forum: Welcome!
Topic: Guestbook
Replies: 5211
Views: 1215871

Re: Guestbook

Name: Christophe Gender: Male Location: France Occupation: IT Developement Interests: Many Website: None yet Hi everyone! I couldn't draw a correct sketch to save my life, I'm a self-dissatified writer, so I'll probably fall back on my technical expertise to contribute to this great community. I'm ...
by Valmoer
Sun Apr 22, 2012 3:56 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to make responses adaptive to user input?
Replies: 1
Views: 349

Re: Is there a way to make responses adaptive to user input?

Is it possible ? Probably - it is 'simply' a human language (english) parser. It is feasible on a VN scale ? THERE'S NO WAY IN HELL. This is a shallow, superficial presentation of the issues at hand with natural language processing. have those testers or a small team come up with every single combin...
by Valmoer
Fri Apr 20, 2012 2:03 pm
Forum: General Discussion
Topic: A few questions about 3TB HDD
Replies: 8
Views: 974

Re: A few questions about 3TB HDD

About the rise in price - it isn't about where your factories are, it isn't about being directly affected by the flood : it's a simple balance of demand and offer. If there's less total production, each remaining element is more desirable, and thus more pricy (plus, as there was a shortage panic, de...
by Valmoer
Thu Apr 19, 2012 12:55 pm
Forum: General Discussion
Topic: [Free to play flash game] PIXLE
Replies: 9
Views: 1101

Re: [Free to play flash game] PIXLE

Very fun - and very addictive! I've fourth place (as of now) with 80'000-ish. Gonna try and reach the podium. Gameplay is good : I've found it easier to move with the mouse but 'click' with the spacebar. Music is catchy - and somewhat relaxing at the same time. Art is good too. (Though I think that ...
by Valmoer
Thu Apr 19, 2012 5:14 am
Forum: Ren'Py Questions and Announcements
Topic: Error keeps coming up that MC isn't defined [RESOLVED]
Replies: 9
Views: 797

Re: Error keeps coming up that MC isn't defined

What you're searching for is the call statement. The jump statement makes the execution line jump from the jump statement line to the precised label statement line : as a consequence, you lose any reference to the line you jumped from . The call statement pauses the execution at the current line and...
by Valmoer
Thu Apr 19, 2012 3:22 am
Forum: Ren'Py Questions and Announcements
Topic: Point-based games and deciding tiebreakers
Replies: 29
Views: 2853

Re: Point-based games and deciding tiebreakers

Yeeee - no. if len(highest_points_categories) > 1: $ menuitems = zip(['hunger', 'drink', 'social'], [highest_points_categories]) $ result = renpy.display_menu(menuitems) highest_points_categories is already a list - no need to surround it with brackets. But what stops it from assigning 'hunger' as t...
by Valmoer
Wed Apr 18, 2012 9:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Point-based games and deciding tiebreakers
Replies: 29
Views: 2853

Re: Point-based games and deciding tiebreakers

Yep, nearly there! You got the concept behind the zip function right this time. What you coded there would get : screenshot0001.png everytime there is a tie. Which isn't what we want - we want only the tied values, the ones with the highest_points value. And, as a matter of fact, we have already gen...
by Valmoer
Wed Apr 18, 2012 6:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Point-based games and deciding tiebreakers
Replies: 29
Views: 2853

Re: Point-based games and deciding tiebreakers

You're overthinking it. Really. do I need to list the pattern expected by the function, with [('hunger', hunger), ...] No : i just writed that pattern so that you would know what the function expects as a parameter. Or can the zip function be included as a part of the menuitems That's more like it :...
by Valmoer
Wed Apr 18, 2012 4:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Point-based games and deciding tiebreakers
Replies: 29
Views: 2853

Re: Point-based games and deciding tiebreakers

$ menuitems = [[(hunger, hunger), (drink, drink), (social, social)] Watch it, you're mixing variable names (hunger) and litteral text strings ('hunger') again. I think I need another hint I'm gonna put all we know side by side. The pattern expected by the function is [ ( title1 , returnvalue1 ) , (...
by Valmoer
Wed Apr 18, 2012 4:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Point-based games and deciding tiebreakers
Replies: 29
Views: 2853

Re: Point-based games and deciding tiebreakers

For the time being, forget the fancy texts (The "Get a..." ones), and try to simply set the names ('hunger', 'drink' & 'social') as both the displayed text and as the return values. As a hint, the expected format for display_menu()'s parameter is = [ ( title1 , returnvalue1 ) , ( title2 , returnvalu...