Search found 2296 matches

by SundownKid
Tue May 15, 2012 6:31 am
Forum: Ren'Py Questions and Announcements
Topic: Remapping the "Close" button
Replies: 2
Views: 460

Re: Remapping the "Close" button

Thanks! I just replaced it like so:

Code: Select all

config.quit_action = Quit(confirm=True)
To prevent it from replacing the menu screen.
by SundownKid
Tue May 15, 2012 4:36 am
Forum: Works in Progress
Topic: Icebound [BxG][Steampunk Fantasy/Mystery][Finished]
Replies: 71
Views: 19726

Re: Icebound [Dark Fantasy/Mystery] [Commercial]

Here's a test of the new menu system... I was going for smoothness this time, as well as full animation. Maybe it could stand to be a bit less abstract, but some sort of metallic machine-style menu would take up an insane amount of time to make it work. Link We're also changing the art style to line...
by SundownKid
Sat May 12, 2012 4:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing the default music/sound (Volume).
Replies: 6
Views: 2279

Re: Changing the default music/sound.

It's in the "Options" script, look for the menu music setting.

Code: Select all

config.main_menu_music = "music/menu.ogg"
by SundownKid
Sat May 12, 2012 4:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Remapping the "Close" button
Replies: 2
Views: 460

Remapping the "Close" button

I was wondering how I could remap the red "Close" button to do something else (from the init block). For example, "Esc" calls _game.menu.screen, so what does "Close" call? The reason is, I want it to call a specific screen on top of the menu instead of replacing it.
by SundownKid
Thu May 10, 2012 3:10 am
Forum: Ren'Py Questions and Announcements
Topic: Error message - problem unknown
Replies: 3
Views: 490

Re: Error message - problem unknown

Italics should be enclosed in curly brackets, not regular ones.
by SundownKid
Thu May 10, 2012 3:04 am
Forum: Ren'Py Questions and Announcements
Topic: Making a menu choice appear only after others chosen SOLVED
Replies: 3
Views: 900

Re: Making a menu choice appear only after all others are ch

You should make all the choices add to a variable that only triggers when they are at a certain number. menu: "I hope she isn't in the toilet again." if toiletdone == False: $ toiletdone = True $ menuchoices += 1 jump toilet "What if she got to the crayons?" if crayonsdone == False: $ crayonsdone = ...
by SundownKid
Wed May 09, 2012 3:12 am
Forum: Ren'Py Questions and Announcements
Topic: Screen above another screen
Replies: 1
Views: 298

Screen above another screen

Ok, so I created a screen on top of another (menu) screen, however, the imagebuttons in the menu below remain click-able. How do I make everything below said screen un-clickable?
by SundownKid
Sat May 05, 2012 7:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Can someone please help me learn how to add mutiple answers
Replies: 3
Views: 455

Re: Can someone please help me learn how to add mutiple answ

The key is using "if" and "else",

Code: Select all

if points == 1:
  d "Stuff"
if points == 2:
  d "Other stuff"
else:
  d "More stuff"
by SundownKid
Sat May 05, 2012 5:13 pm
Forum: Works in Progress
Topic: Icebound [BxG][Steampunk Fantasy/Mystery][Finished]
Replies: 71
Views: 19726

Re: Icebound [Dark Fantasy/Mystery] [Commercial]

This looks kind of interesting. How long do you plan it to be ie word count? Word count is a poor way of figuring out a novels length but I've always liked it for ball parking. But it does sound interesting. Also is there romance involved in some of the endings? I always liked Ever 17 because only2...
by SundownKid
Sat May 05, 2012 4:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Please Help Me :(( (Solved)
Replies: 27
Views: 2945

Re: Please Help Me :((

http://www.renpy.org/doc/html/rooms.html This is the most up-to-date gallery explanation. http://lemmasoft.renai.us/forums/viewtopic.php?f=26&t=6999 This shows how to make a cutscene unskippable (I think) http://www.renpy.org/wiki/renpy/doc/cookbook/Splashscreen_Effect You can show a splash screen u...
by SundownKid
Fri May 04, 2012 9:46 pm
Forum: Works in Progress
Topic: Icebound [BxG][Steampunk Fantasy/Mystery][Finished]
Replies: 71
Views: 19726

Re: Icebound [Dark Fantasy/Mystery] [Commercial]

Updated with new character pic (Heather the priestess).
by SundownKid
Tue May 01, 2012 9:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Making an overlay screen? [SOLVED]
Replies: 10
Views: 1524

Re: Making an overlay screen? [quick little question]

I incorporated one using a new user-created layer which I showed the screen on... that way I'm thinking it wouldn't disappear when you called another screen on a different layer.
by SundownKid
Sun Apr 29, 2012 11:23 pm
Forum: Ren'Py Questions and Announcements
Topic: The mysterious disappearing animated title
Replies: 0
Views: 307

The mysterious disappearing animated title

I made my title screen a series of images that fade into each other every 30 seconds, like so: image titlescreen: "image/bg/titlebg1.png" with Dissolve(10, alpha=True) 30 "image/bg/titlebg2.png" with Dissolve(10, alpha=True) 30 "image/bg/titlebg3.png" with Dissolve(10, alpha=True) 30 I then added th...
by SundownKid
Sun Apr 29, 2012 11:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Lip flap and random blinking with ATL? [SOLVED]
Replies: 6
Views: 2385

Re: LiveComposite with random blinking? [unsolved]

That is pretty old, it seems to have been replaced by ATL. Is there a way to do that anim.State stuff (and like, the blink and lip flap in general) with ATL?
by SundownKid
Sun Apr 29, 2012 11:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Using seperate scripts for organizational purposes?
Replies: 4
Views: 501

Re: Using seperate scripts for organizational purposes?

Every script you put in the game folder works in tandem, as long as you put the relevant label in the other script file and jump to it, it should work the same as if they were both in a single file.