Search found 2296 matches

by SundownKid
Sat Apr 14, 2012 12:00 am
Forum: Ren'Py Questions and Announcements
Topic: Making voicing code less visible/shorter?
Replies: 4
Views: 537

Making voicing code less visible/shorter?

I am adding voice acting to parts of my game, and I have the labeling down pact, but I am wondering if there was a way to make the formatting less intrusive. Right now I have to put: play voice "blabla.ogg" c "Character says something" Before every line, and it's kind of distracting when writing is ...
by SundownKid
Fri Apr 13, 2012 1:07 am
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 4189

Re: Dialogue-based launcher.

So, is the new launcher going to be larger, like 800x600, or stay at the current size?
by SundownKid
Thu Apr 12, 2012 11:21 pm
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 4189

Re: Dialogue-based launcher.

Having themes for the launcher itself is a cool idea - they could be selectable from preferences. But, having that change the entire design as well could be too time consuming...
by SundownKid
Thu Apr 12, 2012 11:15 pm
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 4189

Re: Dialogue-based launcher.

I think that that would definitely be an improvement, but the size should also be reduced so she's only in a single quadrant of the screen (e.g. my first mockup or Nuxill's second). If it's not distracting, it shouldn't matter if there is or isn't an Eileen there. :lol: No buttons should have the sa...
by SundownKid
Thu Apr 12, 2012 10:55 pm
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 4189

Re: Dialogue-based launcher.

I disagree. Ren'Py is named for romance stories (renai), that hasn't stopped people from using it for non romance stories. Following that logic we should change that name to something more neutral like "2Dnonrealtime'Py". Except that an anime picture is recognizable to pretty much everyone, while n...
by SundownKid
Thu Apr 12, 2012 9:26 pm
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 4189

Re: Dialogue-based launcher.

My main beef besides the space Eileen takes up is that it basically undermines the flexibility of Ren'py by having a big anime mascot front and center. It works fine for the tutorial, but for Ren'py itself it doesn't exactly scream "this tool can make any game, with any art style" - more like "make ...
by SundownKid
Wed Apr 11, 2012 12:32 am
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 4189

Re: Dialogue-based launcher.

PyTom wrote: The thing is, in the modal interface that space wouldn't be used for anything.
True, there is quite a bit of open space, but I think either a background design or a more compact launcher would be a better idea. Seems somewhat unprofessional-looking the way it's mocked up.
by SundownKid
Tue Apr 10, 2012 10:46 pm
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 4189

Re: Dialogue-based launcher.

IMO, Eileen takes up a lot of space... it's kind of distracting having her staring at you all the time. What it needs is some sort of chibi portrait that would be confined to the upper sector and not be so intrusive. That way, it wouldn't have to disappear and reappear so much. http://i1029.photobuc...
by SundownKid
Tue Apr 10, 2012 8:37 pm
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 4189

Re: Dialogue-based launcher.

I think that a tabbed mode would definitely make the most sense in that case. That "start menu" style mockup is going in the right direction. How large, exactly, is the new launcher going to be? 16:9 or 4:3? Would it be the same size as a default game (800x600)? http://i1029.photobucket.com/albums/y...
by SundownKid
Tue Apr 10, 2012 5:28 pm
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 4189

Re: Dialogue-based launcher.

As a designer, there are some categories in the launcher that I felt would go better together, hence combining some of the buttons. Would that work, or were you looking for something different? I also feel that the main tools should be emphasized in a sort of "1, 2, 3"-step manner. It could have mor...
by SundownKid
Tue Apr 10, 2012 12:47 am
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 4189

Re: Dialogue-based launcher.

It seems pointless to me to try to make the interface user-friendly to the extreme when the tool itself almost requires new users to use the tutorial - there is no GUI or anything that would help someone understand who hasn't studied the code. Might as well include in the tutorial tips about navigat...
by SundownKid
Mon Apr 09, 2012 9:03 pm
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 4189

Re: Dialogue-based launcher.

I feel like a non-dialogue-based interface would not too hard for a newbie to understand, especially with some sort of annotated tutorial. If someone doesn't bother to read the manual, they won't get very far in making a game, anyway.
by SundownKid
Mon Apr 09, 2012 6:12 pm
Forum: Development of Ren'Py
Topic: Dialogue-based launcher.
Replies: 49
Views: 4189

Re: Dialogue-based launcher.

Darn, I just had to jump into the fray... So here's what I think it should look like. Utilitarian, but nicer-looking and with an organization that makes more sense. http://i1029.photobucket.com/albums/y352/SundownKid/Misc/renpy-mockup.png (noticed that it's missing a "theme" button, but it could be ...
by SundownKid
Fri Mar 30, 2012 10:15 am
Forum: Ren'Py Questions and Announcements
Topic: Multiple actions for buttons?
Replies: 2
Views: 5309

Multiple actions for buttons?

Is it possible to make a button perform multiple actions when pressed? For example, if I wanted a button to perform

Code: Select all

action Jump("Stuff")
and

Code: Select all

action Hide("Stuff")
at the same time?
by SundownKid
Thu Mar 29, 2012 1:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Menu/map screen combo?
Replies: 2
Views: 381

Re: Menu/map screen combo?

EDIT: Never mind, I figured out that you can do it by calling a vbox screen with the choices. Thanks, and I'll test it out.