Search found 8 matches
- Mon Sep 01, 2008 10:40 pm
- Forum: Creator Discussion
- Topic: transitioning from freeware to commercial
- Replies: 7
- Views: 1089
Re: transitioning from freeware to commercial
One of the two guys behind Aquaria first worked on the freeware game Eternal Daughter, so...
- Mon Sep 01, 2008 10:21 pm
- Forum: Other Visual Novel Engines
- Topic: Novelty alpha released!
- Replies: 55
- Views: 9705
Re: Novelty alpha released!
You rule, Sin!
I may elaborate after I've tried it.
I may elaborate after I've tried it.
- Wed Jun 25, 2008 8:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping advancement at custom menus
- Replies: 8
- Views: 1591
Re: Stopping advancement at custom menus
Uh, sorry, guessed wrong. I'm pretty sure I said it before, but it may have been tl;dr (or maybe I shouldn't have said minor flaw in a manor that implies it's unrelated to teh initially stated problem. I dunno) Anyway, the problem is that I can click anywhere on the screen that's not a designated bu...
- Tue Jun 24, 2008 3:50 pm
- Forum: Creator Discussion
- Topic: Novelty progress update (VN maker)
- Replies: 121
- Views: 18835
Re: Novelty progress update (VN maker)
Seeing this thing as it's come along, I'm impressed. Ren'Py is nice and customizable provided you're willing to learn the code, but Novelty takes the cake for ease of use. Probably for customizability too.
I can't wait to build something in it.
I can't wait to build something in it.
- Tue Jun 24, 2008 3:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping advancement at custom menus
- Replies: 8
- Views: 1591
Stopping advancement at custom menus
Okay, I've developed a pretty good custom menu here, with just one slight problem: It wants to continue onward to the next line of the script if i click anywhere but a text button. I need to know how to terminate the advancement. If we can complete this, I think it'd make a worthy addition to the co...
- Mon Jun 16, 2008 5:24 pm
- Forum: Creator Discussion
- Topic: Help with displayables and menus please
- Replies: 6
- Views: 1139
Re: Help with displayables and menus please
Okay, it's a day later, my brain isn't as cooked, the California heat isn't as bad as before, and last night I put on some background music and came up with this (btw, thanks for pointing me toward the ui functions, specifically window): Lint check indicates "expected statements" where a carat (one ...
- Sun Jun 15, 2008 10:22 pm
- Forum: Creator Discussion
- Topic: Help with displayables and menus please
- Replies: 6
- Views: 1139
Re: Help with displayables and menus please
I wasn't trying to insult the writers of the manual and tutorials, merely point out that they share a problem common to every coding manual I've seen. Interestingly enough, the tutorials do a good job of explaining why the effects work as tehy do, but there aren't enough tutorials on higher end func...
- Sun Jun 15, 2008 8:37 pm
- Forum: Creator Discussion
- Topic: Help with displayables and menus please
- Replies: 6
- Views: 1139
Help with displayables and menus please
First, a rant: The extensive manual, tutorial, etc. provided with Ren'Py suffers from the same thing that every other coding manual suffers from; It's great at telling you what, ocassionally it tells you how, and it almost never tells you why. Why things work, especially the numbers stated (because ...