Search found 555 matches

by saguaro
Sat Mar 17, 2012 8:23 am
Forum: Asset Creation: Writing
Topic: Organizing Your Script and General Workflow
Replies: 25
Views: 9206

Re: Organizing Your Script and General Workflow

I diagram the "best" path for a basic story unit (if your chapters are relatively self-contained, then that's the basic unit) on paper. Then I go back in and add branches. I use a lot of variables, so I include those on the diagram so it's easy for me to say, "How many x points can they have at y po...
by saguaro
Thu Mar 15, 2012 9:48 pm
Forum: Creator Discussion
Topic: How long do you wait?
Replies: 10
Views: 1060

Re: How long do you wait?

I "marinate" on it for a while to see if the idea has legs or not. For a short story, I might sit on it for a few days. For larger projects, weeks or months. Once I begin to think it might be a solid idea, I jot everything down in a notebook until I reach the point where I feel I have a good framewo...
by saguaro
Mon Mar 12, 2012 6:37 pm
Forum: Creator Discussion
Topic: How do you feel about protagonists with amnesia?
Replies: 10
Views: 956

Re: How do you feel about protagonists with amnesia?

Amnesia is pretty much necessary to the character and his development... Are you sure? Adoption was added in because the character needed to survive somehow. I mean, if you were alone at the age of 13, how are you gonna take care of yourself? I doubt you can survive on the streets when you have no ...
by saguaro
Fri Mar 09, 2012 11:39 pm
Forum: Creator Discussion
Topic: Different genres
Replies: 13
Views: 1145

Re: Different genres

I'd like to see more detective story/mystery games. The medium is really perfect for it. Rex Stout agreed with Dine, he once said something like, "Murders are the only important mysteries" (a la Archie Goodwin). Maybe that's true for a novel that's hundreds of pages, but for a short VN or a longer V...
by saguaro
Fri Mar 09, 2012 11:25 pm
Forum: Creator Discussion
Topic: Tips for a Beginner Creating a Dating Sim?
Replies: 11
Views: 9559

Re: Tips for a Beginner Creating a Dating Sim?

In the same vein as index cards... if you've got the wall space, consider post-it notes.

I normally don't like to write anything longhand but I've found that's the best way to do flowchart-type outlines.
by saguaro
Wed Mar 07, 2012 7:43 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial] Crash course in screen language/UI design
Replies: 45
Views: 53519

Re: [Tutorial] Crash course in screen language/UI design

This is awesome. Bookmarking now! Thank you very much.
by saguaro
Tue Mar 06, 2012 11:33 pm
Forum: Creator Discussion
Topic: Asking about age ratings...?
Replies: 6
Views: 739

Re: Asking about age ratings...?

You probably don't need to rate/warn unless you're dropping s- and f-bombs.
by saguaro
Tue Mar 06, 2012 11:26 pm
Forum: Creator Discussion
Topic: Character Names: How to decide
Replies: 18
Views: 1610

Re: Character Names: How to decide

I usually pick a simple name as a placeholder in the beginning. Then, as I get more of the story written, I may change the names to better suit the character. There's nothing wrong with name research, and if you wait until the story has matured you won't have to research as much, but there's nothing...
by saguaro
Sun Feb 26, 2012 11:01 am
Forum: Completed Games
Topic: That Cheap and Sacred Thing - Drama/Sci-fi
Replies: 335
Views: 136126

Re: That Cheap and Sacred Thing - Drama/Sci-fi

I really enjoyed this KN. You guys did a great job on this--the story, music, the artwork, everything. The sprites captured so much emotion, it was nice to see really distinct moods/expressions. The way Jude's expressions and body language changes when Jude becomes Elly is a great example. It's alwa...
by saguaro
Fri Feb 24, 2012 8:14 pm
Forum: Creator Discussion
Topic: Passage of Time - limited interactions in a game day
Replies: 10
Views: 1116

Re: Passage of Time - limited interactions in a game day

On the option to play a mini-game instead of solving the mystery, I don't think it would add much to your game. What point would there be to deciding "slack off"? If the point is just the fun gameplay, well, I probably wouldn't be playing a VN at all if that was what I felt like doing, so I don't s...
by saguaro
Wed Feb 22, 2012 8:31 pm
Forum: Creator Discussion
Topic: The Order Of Choices
Replies: 15
Views: 1607

Re: The Order Of Choices

Randomized definitely. I think it engages the player more. If #1 is always the super-good answer people might start going on autopilot.
by saguaro
Tue Feb 21, 2012 7:21 pm
Forum: Creator Discussion
Topic: Passage of Time - limited interactions in a game day
Replies: 10
Views: 1116

Re: Passage of Time - limited interactions in a game day

You guys gave me a lot to think about. We can probably equate point-of-no-return with an unresolved ending--both are instances in which the player receives no real reward for playing and is punished by being forced to start over. The consensus seems to be that if there is a time limit, it should not...
by saguaro
Mon Feb 20, 2012 8:36 pm
Forum: Creator Discussion
Topic: Passage of Time - limited interactions in a game day
Replies: 10
Views: 1116

Passage of Time - limited interactions in a game day

I've been thinking about how adding a time element would impact a mystery VN and how players would respond to it. For example, let's say that each day is divided into 4 time increments (morning, noon, afternoon, evening). So the player can perform 4 actions in any given day, and any one action, rega...
by saguaro
Mon Feb 20, 2012 8:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Anyway to prevent a random variable from generating twice?
Replies: 6
Views: 1355

Re: Anyway to prevent a random variable from generating twic

I was just thinking about this same issue today. Bookmarking for future reference.

Thanks sciencewarrior.
by saguaro
Sun Feb 12, 2012 9:36 am
Forum: Welcome!
Topic: Guestbook
Replies: 5224
Views: 1226759

Re: Guestbook

Hello! I'm a writer who is interested in Python and wants to experiment with a more interactive format for fiction. I think RenPy is going to be a great fit and the community here is awesome. I've been lurking here for weeks now, and so far I've been able to find the answers to all my newbie questio...