Search found 27 matches

by Wee
Thu Mar 01, 2012 1:20 pm
Forum: Works in Progress
Topic: Greystone Manor [Romance Friendship Comedy Action Drama]
Replies: 21
Views: 5306

Re: Greystone Manor [Romance Friendship Comedy Action Drama]

Updated with final design for Amy

Amy
Image
by Wee
Wed Feb 29, 2012 8:55 pm
Forum: Works in Progress
Topic: Greystone Manor [Romance Friendship Comedy Action Drama]
Replies: 21
Views: 5306

Re: Greystone Manor [Romance Friendship Comedy Action Drama]

Ah!~ I didn't know it was going to be French :p But I can make out the gist of what they're saying (thank you high school French) :) As I said, development is done in French at the moment, but since I'm a professional translator, expect an English version too. So don't worry. I love Trini and Amy's...
by Wee
Wed Feb 29, 2012 7:44 pm
Forum: Works in Progress
Topic: Greystone Manor [Romance Friendship Comedy Action Drama]
Replies: 21
Views: 5306

Re: Greystone Manor [Romance Friendship Comedy Action Drama]

First post updated with some screenshots.

CURRENT BACKGROUNDS ARE ONLY PLACEHOLDERS. hopefully, Greystone Manor will feature fully drawn backgrounds.

Image

Image

Image
by Wee
Wed Feb 29, 2012 4:09 pm
Forum: Works in Progress
Topic: HellBounders [Strategy/Comedy] (WIP & Browser Engine Demos)
Replies: 9
Views: 3341

Re: HellBounders [Fantasy Adventure/Comedy] (WIP Demo Availa

I enjoyed the short intro, and as a fellow western-style user, I salute you and wish you the best.
by Wee
Tue Feb 28, 2012 5:36 pm
Forum: Works in Progress
Topic: Greystone Manor [Romance Friendship Comedy Action Drama]
Replies: 21
Views: 5306

Re: Greystone Manor [Romance Friendship Comedy Action Drama]

First post edited with the final visuals for two characters :

Trini
Image

Karen
Image
by Wee
Tue Feb 21, 2012 6:52 am
Forum: Works in Progress
Topic: Greystone Manor [Romance Friendship Comedy Action Drama]
Replies: 21
Views: 5306

Re: Greystone Manor [Romance Friendship Comedy Action Drama]

Good call. I've been on a kick lately, encouraging people to create games and stories about friendship. Maybe it's because of a certain cartoon which I have watched, and which I find both admirable and enjoyable. I don't see what you mean, and nopony would catch me watching a cartoon for little fil...
by Wee
Mon Feb 20, 2012 2:56 pm
Forum: Works in Progress
Topic: Greystone Manor [Romance Friendship Comedy Action Drama]
Replies: 21
Views: 5306

Greystone Manor [Romance Friendship Comedy Action Drama]

http://i.imgur.com/zjW6W.png Deviantart Group : http://greystone-manor.deviantart.com/ = Disclaimer (because a disclaimer is not at all pretentious for a first amateur game) = That's a long tag in the title, isn't it ? Well, that's because we aim at turning each girl's path into a different type of...
by Wee
Thu Feb 16, 2012 4:51 pm
Forum: Creator Discussion
Topic: Asking For a Player Name
Replies: 8
Views: 850

Re: Asking For a Player Name

What I did once in a case like this, is that I made the character lose his credit card. So he had to give his name to the clerk of the place where he lost it.
by Wee
Tue Feb 14, 2012 7:08 pm
Forum: Creator Discussion
Topic: French Tutoring Game for Middle/High Schoolers (Need input)
Replies: 12
Views: 1222

Re: French Tutoring Game for Middle/High Schoolers (Need inp

I'm French and I find your initiative interesting and fun. However, why is it always Revolutionary France ? There are so many tasteful periods, for example the beginning of the XXth Century, or swashbuckling France, with Richelieu and the Musketeers ! Seriously :) It's much more interesting as ficti...
by Wee
Tue Feb 14, 2012 3:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide a whole menu when IF=false
Replies: 5
Views: 1707

Re: Hide a whole menu when IF=false

You should define (give a values to) all the variables befor using them, like label start: $ flag = "some_value" so Ren'Py would have this values for comparsion. I don't understand, why does it work with one of the choices, then ? Shouldn't it be broken for both if I had to define ? (also I don't r...
by Wee
Tue Feb 14, 2012 2:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide a whole menu when IF=false
Replies: 5
Views: 1707

Re: Hide a whole menu when IF=false

Well thanks for the answer. If I use "else jump npc_nice" I get File "game/chapitre-1.rpy", line 20: expected ':' not found. else jump npc_nice ^ I figured it was a typo, and wrote else: jump npc_nice This time, Lint didn't complain, and I playtested. I've got a new problem now. If my choice in the ...
by Wee
Tue Feb 14, 2012 1:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide a whole menu when IF=false
Replies: 5
Views: 1707

Hide a whole menu when IF=false

Hello there ! I have a question I can't find the answer to in the wiki. I understand how to use the IF statement to make a choice available in a menu, if the associated choice has been made previously (as stated here http://www.renpy.org/wiki/renpy/doc/tutorials/Remembering_User_Choices) However wha...