Search found 1457 matches
- Fri Oct 11, 2019 5:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.3.4 Released
- Replies: 2
- Views: 8722
Re: Ren'Py 7.3.4 Released
I think the audio folder it's a very good idea. I've updated to 7.3.4.596 and created a new empty game.. and the "audio" directory is not there. Is this a bug or intended? Am I missing something? I think that, like the empty "images" directory is created, also an empty "audio" directory should be cr...
- Mon Oct 07, 2019 11:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Open a URL
- Replies: 5
- Views: 2689
Re: Open a URL
And it is possible to embed the webbrowser into the screen? Wow, Chivone, that's asking too much to renpy. But, renpy can access the web and retrieve information and images and use them (for example in a screen). I do that importing urllib and urllib2. See also: https://www.patreon.com/posts/news-f...
- Mon Oct 07, 2019 7:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: RenPy alarm(?)
- Replies: 8
- Views: 715
Re: RenPy alarm(?)
Do you mean that the game was closed before?
That is not possible. Computers don't open programs on their own (yet), thanks God. You'd need another hidden program running that executes your game in a given time.
- Sat Oct 05, 2019 9:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: animated graphic timer using screens?
- Replies: 2
- Views: 474
Re: animated graphic timer using screens?
Try:
Code: Select all
add "greentimer60"- Thu Sep 26, 2019 1:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Create a loading screen when sending server request
- Replies: 1
- Views: 597
Re: Create a loading screen when sending server request
I haven't checked all your code, but you probably need renpy.show_screen() instead of renpy.call_screen().
Also, don't put "init python" inside a label. Renpy will execute all "init whatever" at init time, so it's wasting indentation and your code is more confusing.
Also, don't put "init python" inside a label. Renpy will execute all "init whatever" at init time, so it's wasting indentation and your code is more confusing.
- Fri Sep 20, 2019 5:09 pm
- Forum: Creator Discussion
- Topic: How to make an app (like choices and Episode) to host my own Visual Novels?
- Replies: 5
- Views: 4520
Re: How to make an app (like choices and Episode) to host my own Visual Novels?
With renpy you can develop a game that downloads different parts as "DLC".
https://renpy.org/doc/html/build.html?highlight=dlc
https://renpy.org/doc/html/updater.html?highlight=dlc
(The launcher does it when you download a text editor, for example, or rapt.)
You'll need your own web host.
https://renpy.org/doc/html/build.html?highlight=dlc
https://renpy.org/doc/html/updater.html?highlight=dlc
(The launcher does it when you download a text editor, for example, or rapt.)
You'll need your own web host.
- Fri Sep 20, 2019 4:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Spanish translations don't show accentuation
- Replies: 6
- Views: 701
Re: Spanish translations don't show accentuation
It seems your font has no accents, you need another font that supports them.
- Tue Sep 17, 2019 4:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: double-clicks when using centered
- Replies: 2
- Views: 503
Re: double-clicks when using centered
That's strange. Can you show us your code? Have you put a pause?
- Tue Sep 17, 2019 4:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to fade to black before returning to main menu? [SOLVED]
- Replies: 3
- Views: 603
- Sun Sep 15, 2019 5:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Flying textbox
- Replies: 4
- Views: 714
Re: Flying textbox
You can apply transforms with "at" to the window in the "screen say" in screens.rpy. For example: transform fly: yoffset 0 xoffset 800 block: parallel: easein 1.0 yoffset -500 parallel: easeout 1.0 xoffset 400 block: parallel: easeout 1.0 yoffset 0 parallel: easein 1.0 xoffset 0 screen say(who, what...
- Fri Aug 30, 2019 11:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Enabling Textbuttons to Add Duplicate Items to the Inventory
- Replies: 8
- Views: 752
Re: Enabling Textbuttons to Add Duplicate Items to the Inventory
My approach is slightly different: Instead of having two lists: inventory and shop_inventory, I have only one with all items in it. Also I add an attribute to items: quantity = 0. So, If you want to see/use your inventory, you can see/use only the items that have item.quantity > 0 . If you want to b...
- Thu Aug 29, 2019 1:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.quit with if or label
- Replies: 2
- Views: 428
Re: renpy.quit with if or label
I'm not sure why do you want to relaunch. Relaunch means that renpy will close, so you can't put any line of code after it. It will relaunch to the main_menu. What you can do is to use a persistent variable and check it before the main menu, for example, in the before_main_menu special label: https:...
- Wed Jul 31, 2019 9:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Language chooser loop error
- Replies: 4
- Views: 617
Re: Language chooser loop error
The "change language" function already restarts renpy (or something like that). It's possible that your lines after the menu are not executed. Be sure to change the persistent variable immediately before the change_language but not before the menu: if not persistent.lang_check: menu: "English": $ pe...
- Wed Jul 31, 2019 9:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Jump to variable determined label? (solved)
- Replies: 10
- Views: 6504
Re: Jump to variable determined label?
You can add zfill to Alex's answer to add zeros to the left (in your post your labels have zeros):
Also, IMHO using"join" it's too much to join two simple strings. I'd use +
Code: Select all
$ rand = str(renpy.random.randint(0, 13)).zfill(2)Code: Select all
jump expression "bla" + rand- Sun Jul 14, 2019 10:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Defining and calling custom functions in game and screens
- Replies: 6
- Views: 676
Re: defining and calling custom functions in game and screens
Creator defined statements are too advanced stuff for this, relatively simple, question. I haven't understood exactly what you need. But I guess some of these can be useful for you: 1. You can use labels and call them to repeat some renpy code. Labels will behave similar to functions. You can pass a...