Search found 1457 matches

by xavimat
Wed Jul 10, 2019 11:32 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Any example for creating a battle log on the screen?
Replies: 4
Views: 527

Re: Any example for creating a battle log on the screen?

You can try this (not tested): default histo = [] init python: def log(txt): histo.append(txt) renpy.hide_screen("myhistory") renpy.show_screen("myhistory") screen myhistory(): viewport: mousewheel True draggable True scrollbars "vertical" yinitial 1.0 vbox: null height 10 for i in histo: text i lab...
by xavimat
Mon Jul 08, 2019 5:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] "If statement" + adding imagebutton to a screen?
Replies: 2
Views: 446

Re: "If statement" + adding imagebutton to a screen?

You can use "if" inside a screen. With a boolean variable it should be easy: default has_phone = False screen somescreen(): vbox: textbutton "Some button" action NullAction() if has_phone: # <-- You can use "if" here. textbutton "Phone" action NullAction() label start: show screen somescreen menu: "...
by xavimat
Fri Jun 28, 2019 10:58 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Apply zorder to image?
Replies: 5
Views: 566

Re: apply zorder to image?

Have you tried this?

Code: Select all

show myimagewithprimadonnacomplex zorder 999
https://www.renpy.org/doc/html/displayi ... ght=zorder

EDIT (it doesn't):
Never tried this, maybe it works:
image primadona:
"primadonna.png"
zorder 999
by xavimat
Fri Jun 28, 2019 8:57 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Default image not found?
Replies: 7
Views: 699

Re: Default image not found?

The line show bedroomgame can't work because bedroomgame is not an image.
Use:

Code: Select all

show expression bedroomgame
and tell us what error are you getting.
You are using the name "drag" for another screen, but the word "drag" is used inside renpy. Maybe that's conflicting something.
by xavimat
Fri Jun 28, 2019 6:37 am
Forum: Ren'Py Questions and Announcements
Topic: How to set up a layered image map
Replies: 3
Views: 646

Re: How to set up a layered image map

You can use the action SensitiveIf() to control which hotspots are active and which ones are disabled: https://www.renpy.org/doc/html/screen_actions.html#SensitiveIf default var = 1 screen test5(): imagemap: ground Solid("#880", xysize=(310,110)) idle Solid("#ff0", xysize=(310,110)) hover Solid("#80...
by xavimat
Fri Jun 28, 2019 5:55 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Default image not found?
Replies: 7
Views: 699

Re: Default image not found?

In your code, the name of the image is tv1 . But television is a variable that contains the string "tv1" (that's a simple string, not the image itself). In your screen: the line add "television" is telling renpy to add the image named television but there is no such image. Try without the quotes: ad...
by xavimat
Wed Jun 26, 2019 9:05 am
Forum: Creator Discussion
Topic: A multiplayer visual novel/dating sim
Replies: 6
Views: 3059

Re: A multiplayer visual novel/dating sim

Three years later, there are any new ideas on this? I'm interested.
by xavimat
Fri Jun 21, 2019 10:21 am
Forum: Ren'Py Questions and Announcements
Topic: How to flip images?
Replies: 7
Views: 1075

Re: How to flip images?

For the very, very fussy: Note that flipping the image of a person that has clothes with buttons on it will change the normal orientation of the buttons. (or has a scar,a tattoo, or a single earring, or any non-symmetrical feature). I'd never thought about it until an artist pointed it out in this f...
by xavimat
Fri Jun 21, 2019 5:11 am
Forum: Ren'Py Questions and Announcements
Topic: Creating an 'active' clock?
Replies: 3
Views: 786

Re: Creating an 'active' clock?

If I understand it correctly, you want a time counter running in the back independently of the actual story you are telling . It's doable, but I'd advise against it.The reason: every player has a different reading speed, your story will change according to that; I think it doesn't really make sense ...
by xavimat
Fri Jun 21, 2019 4:56 am
Forum: Ren'Py Questions and Announcements
Topic: Noob's question about a math game
Replies: 3
Views: 738

Re: Noob's question about a math game

Don't put the random and variables part inside an "init" block ("init" means that it will be executed only once, at init time).
Put the random and variables inside a label, and call that label every time you want fresh numbers.
by xavimat
Fri Jun 21, 2019 4:52 am
Forum: Ren'Py Cookbook
Topic: Affection Points
Replies: 25
Views: 23234

Re: Affection Points

Is there a way to max the affection points? So if I keep on adding affection and want to max it at 30 or 100 is there a way to do so? You can use the min() function. If you add points this way: $ points += 1 there is no max limit. If you add points this way: $ points = min(100, points + 1) it will ...
by xavimat
Fri Jun 21, 2019 4:50 am
Forum: Ren'Py Cookbook
Topic: Affection Points
Replies: 25
Views: 23234

Re: Affection Points

Yes, before your "label start:" type this: init -2 python: Player_affection = 0 max_affection= 100 This start with 0 points. And set max points to 100. You can change both values how you like. Sorry to correct you. Better use "default" to avoid problems with saves: default Player_affection = 0 defa...
by xavimat
Sun Jun 09, 2019 4:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Tutorial on "Status Bars"?
Replies: 5
Views: 875

Re: Tutorial on "Status Bars"?

If I may... I think Per K Grok's code is not totally correct. :oops: - It doesn't use a "bar" at all, but creates a rectangle. The "bar" element of screens has a lot of functionality already included, better use that. https://renpy.org/doc/html/screens.html#bar - It uses a "show screen" and a hard i...
by xavimat
Sun Jun 09, 2019 4:46 am
Forum: Ren'Py Questions and Announcements
Topic: Tutorial on "Status Bars"?
Replies: 5
Views: 875

Re: Tutorial on "Status Bars"?

Are you asking about looks or programming?
VideoGameVet wrote:
Sun Jun 09, 2019 12:54 am
It looks pro
It IS pro. https://en.wikipedia.org/wiki/Celso_Riva

You need to learn screen language and put "bars" into a screen. Every bar informs about a variable. (I guess you know what a variable is, if not, feel free to ask).
by xavimat
Sat May 18, 2019 1:52 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Having text show up on a imagebutton hover
Replies: 5
Views: 390

Re: [Solved] Having text show up on a imagebutton hover

Put the rotate inside a transform and apply the transform to the text with "at".
Note that positioning the rotations is tricky. Probably you'll need "rotate_pad True" in that transform