Search found 80 matches

by kankan
Sun Nov 04, 2012 4:49 am
Forum: Ren'Py Questions and Announcements
Topic: Indention Mismatch
Replies: 12
Views: 1392

Re: Indention Mismatch

Your indentation on the menu is incorrect; on both of the choices (those being "Ask for names" and "Walk away"), you have four too many spaces in front of them. See the code I posted earlier? "Walk away" was an indentation to the left of "jump look normal". Your code should have the appearance of st...
by kankan
Sun Nov 04, 2012 4:34 am
Forum: Ren'Py Questions and Announcements
Topic: Indention Mismatch
Replies: 12
Views: 1392

Re: Indention Mismatch

Err...okay, I really have no idea what's going on in your code right now. I'm guessing you took the colons out from after each label statement, which is a no-no. Take the colons out from after jump statements, not from all labels. You've got to post up this entire section though; I haven't a clue wh...
by kankan
Sun Nov 04, 2012 3:59 am
Forum: Ren'Py Questions and Announcements
Topic: Indention Mismatch
Replies: 12
Views: 1392

Re: Indention Mismatch

Ah, okay. Your indentation is pretty crazy right now. The general rule is that all "label blahblah:" statements are to the far left, so there shouldn't be any spaces in front of "label like a pedo:". I'm going to assume that "Walk away" is part of a menu statement? In that case, there would be a col...
by kankan
Sun Nov 04, 2012 3:48 am
Forum: Ren'Py Questions and Announcements
Topic: Indention Mismatch
Replies: 12
Views: 1392

Re: Indention Mismatch

For this sort of thing, you really need to use the code tags (it's right above the post editor, between Quote and List). I'm pretty sure you're not supposed to have a colon after "jump look normal" though. But if you're getting an indentation mismatch, it could be that 12 spaces is too many. It'd he...
by kankan
Sun Nov 04, 2012 3:30 am
Forum: Creator Discussion
Topic: What factors are important to commercial games?
Replies: 15
Views: 1928

Re: What factors are important to commercial games?

I'd say 100puro is pretty spot on with that order of hooking, but I'd say the allure of art and plot are going to differ per person. For me, the game would need have to be a good plot. I've seen games with beautiful art, but if I can't get interested in the story, it's a no-buy. But art is still pre...
by kankan
Sat Nov 03, 2012 3:49 am
Forum: Ren'Py Questions and Announcements
Topic: I need to find out if RenPy fits my needs.
Replies: 11
Views: 2653

Re: I need to find out if RenPy fits my needs.

I can't seem to find the first tutorial I started with, but this one seems pretty easy to follow. There's also this one here which isn't as good at explaining, but it's interactive directly on the webpage so you can practice the codes without downloading anything (or you can mix those two together a...
by kankan
Sat Nov 03, 2012 2:55 am
Forum: Ren'Py Questions and Announcements
Topic: I need to find out if RenPy fits my needs.
Replies: 11
Views: 2653

Re: I need to find out if RenPy fits my needs.

That face ohmygod. Anyways, a text-based map wouldn't be that difficult at all then. I think if you poke around on the forums a bit, somebody posted some sample code for wandering through rooms that you could expand on. Python's a great starting point for programming (that's where I started, only ha...
by kankan
Sat Nov 03, 2012 2:06 am
Forum: Ren'Py Questions and Announcements
Topic: I need to find out if RenPy fits my needs.
Replies: 11
Views: 2653

Re: I need to find out if RenPy fits my needs.

Well, Ren'py is super flexible since you can pretty much code whatever you want. You can totally ignore almost all of the Ren'py syntax if you would rather go the Python route. That doesn't necessarily make this the easiest engine to do what you're asking though. If you're pretty new to the programm...
by kankan
Thu Nov 01, 2012 3:54 am
Forum: Ren'Py Questions and Announcements
Topic: Problems with If statement.
Replies: 2
Views: 406

Re: Problems with If statement.

When you check to see if a variable equals something, use double equal signs. Using a single equal sign usually means you're setting a variable to some value. j "Urrrrgh..." "I roll out of bed and flop onto the floor, thinking about last night." if menu_flag == True: "Dinner was pretty fricken amazi...
by kankan
Wed Oct 17, 2012 12:35 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Multiple Bars (HP + MP)
Replies: 3
Views: 1354

Re: [help] Multiple Bars (HP + MP)

Ah, I utterly despised doing this part of coding. Good luck to you if you're planning on making a lot of stuff like this; it's not hard once you get used to it, but it can get pretty tedious. jw2pfd posted how to fix the code, right? If you want to give understanding it a spin, here's a tl;dr post f...
by kankan
Tue Oct 16, 2012 5:28 pm
Forum: Old Threads (– September 2014)
Topic: Artist Looking for Co-Writer
Replies: 5
Views: 1067

Re: Artist Looking for Short-Term Programmer

How complex are the inventory and email systems? If you're not expecting them to be too insane and haven't found anybody to do them, I might be able to whip something up (though I can't promise you a very pretty code).
by kankan
Tue Oct 16, 2012 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Having trouble adding more than one enemy [SOLVED]
Replies: 13
Views: 972

Re: Having trouble adding more than one enemy

Enemy shouldn't be defined in rat, and rat shouldn't be defined inside Enemy. What you want is for rat to extend Enemy, so you should define Enemy, finish the class definition, and close it. After that you can define rat to extend Enemy. class Enemy(Combatant): def __init__(...): ... ... class rat(E...
by kankan
Mon Oct 15, 2012 9:06 am
Forum: Ren'Py Questions and Announcements
Topic: Having trouble adding more than one enemy [SOLVED]
Replies: 13
Views: 972

Re: Having trouble adding more than one enemy

Hooray for codes! And well...as far as I can see, you really don't have a getSpeed defined for rat. You defined getSpeed inside Characters and again inside vby, but it's not defined in Combatant nor rat. Maybe before you had Enemy extending Characters or vby instead?
by kankan
Thu Oct 11, 2012 2:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Having trouble adding more than one enemy [SOLVED]
Replies: 13
Views: 972

Re: Having trouble adding more than one enemy

This probably isn't the source of the problem, but should 'class vby' be pushed one indentation to the left? Right now, it's defined within the rat class.

I'm not sure if what you've posted is enough to find the error though. Is there a getSpeed method defined in Combatant?
by kankan
Thu Sep 27, 2012 5:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems making a counter
Replies: 1
Views: 308

Re: Problems making a counter

Hi there! You can probably make an overlay function for displaying that, in conjunction with some ui functions.