Search found 80 matches
- Sun Nov 04, 2012 4:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Indention Mismatch
- Replies: 12
- Views: 1392
Re: Indention Mismatch
Your indentation on the menu is incorrect; on both of the choices (those being "Ask for names" and "Walk away"), you have four too many spaces in front of them. See the code I posted earlier? "Walk away" was an indentation to the left of "jump look normal". Your code should have the appearance of st...
- Sun Nov 04, 2012 4:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Indention Mismatch
- Replies: 12
- Views: 1392
Re: Indention Mismatch
Err...okay, I really have no idea what's going on in your code right now. I'm guessing you took the colons out from after each label statement, which is a no-no. Take the colons out from after jump statements, not from all labels. You've got to post up this entire section though; I haven't a clue wh...
- Sun Nov 04, 2012 3:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Indention Mismatch
- Replies: 12
- Views: 1392
Re: Indention Mismatch
Ah, okay. Your indentation is pretty crazy right now. The general rule is that all "label blahblah:" statements are to the far left, so there shouldn't be any spaces in front of "label like a pedo:". I'm going to assume that "Walk away" is part of a menu statement? In that case, there would be a col...
- Sun Nov 04, 2012 3:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Indention Mismatch
- Replies: 12
- Views: 1392
Re: Indention Mismatch
For this sort of thing, you really need to use the code tags (it's right above the post editor, between Quote and List). I'm pretty sure you're not supposed to have a colon after "jump look normal" though. But if you're getting an indentation mismatch, it could be that 12 spaces is too many. It'd he...
- Sun Nov 04, 2012 3:30 am
- Forum: Creator Discussion
- Topic: What factors are important to commercial games?
- Replies: 15
- Views: 1928
Re: What factors are important to commercial games?
I'd say 100puro is pretty spot on with that order of hooking, but I'd say the allure of art and plot are going to differ per person. For me, the game would need have to be a good plot. I've seen games with beautiful art, but if I can't get interested in the story, it's a no-buy. But art is still pre...
- Sat Nov 03, 2012 3:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: I need to find out if RenPy fits my needs.
- Replies: 11
- Views: 2653
Re: I need to find out if RenPy fits my needs.
I can't seem to find the first tutorial I started with, but this one seems pretty easy to follow. There's also this one here which isn't as good at explaining, but it's interactive directly on the webpage so you can practice the codes without downloading anything (or you can mix those two together a...
- Sat Nov 03, 2012 2:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: I need to find out if RenPy fits my needs.
- Replies: 11
- Views: 2653
Re: I need to find out if RenPy fits my needs.
That face ohmygod. Anyways, a text-based map wouldn't be that difficult at all then. I think if you poke around on the forums a bit, somebody posted some sample code for wandering through rooms that you could expand on. Python's a great starting point for programming (that's where I started, only ha...
- Sat Nov 03, 2012 2:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: I need to find out if RenPy fits my needs.
- Replies: 11
- Views: 2653
Re: I need to find out if RenPy fits my needs.
Well, Ren'py is super flexible since you can pretty much code whatever you want. You can totally ignore almost all of the Ren'py syntax if you would rather go the Python route. That doesn't necessarily make this the easiest engine to do what you're asking though. If you're pretty new to the programm...
- Thu Nov 01, 2012 3:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with If statement.
- Replies: 2
- Views: 406
Re: Problems with If statement.
When you check to see if a variable equals something, use double equal signs. Using a single equal sign usually means you're setting a variable to some value. j "Urrrrgh..." "I roll out of bed and flop onto the floor, thinking about last night." if menu_flag == True: "Dinner was pretty fricken amazi...
- Wed Oct 17, 2012 12:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Multiple Bars (HP + MP)
- Replies: 3
- Views: 1354
Re: [help] Multiple Bars (HP + MP)
Ah, I utterly despised doing this part of coding. Good luck to you if you're planning on making a lot of stuff like this; it's not hard once you get used to it, but it can get pretty tedious. jw2pfd posted how to fix the code, right? If you want to give understanding it a spin, here's a tl;dr post f...
- Tue Oct 16, 2012 5:28 pm
- Forum: Old Threads (– September 2014)
- Topic: Artist Looking for Co-Writer
- Replies: 5
- Views: 1067
Re: Artist Looking for Short-Term Programmer
How complex are the inventory and email systems? If you're not expecting them to be too insane and haven't found anybody to do them, I might be able to whip something up (though I can't promise you a very pretty code).
- Tue Oct 16, 2012 2:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Having trouble adding more than one enemy [SOLVED]
- Replies: 13
- Views: 972
Re: Having trouble adding more than one enemy
Enemy shouldn't be defined in rat, and rat shouldn't be defined inside Enemy. What you want is for rat to extend Enemy, so you should define Enemy, finish the class definition, and close it. After that you can define rat to extend Enemy. class Enemy(Combatant): def __init__(...): ... ... class rat(E...
- Mon Oct 15, 2012 9:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having trouble adding more than one enemy [SOLVED]
- Replies: 13
- Views: 972
Re: Having trouble adding more than one enemy
Hooray for codes! And well...as far as I can see, you really don't have a getSpeed defined for rat. You defined getSpeed inside Characters and again inside vby, but it's not defined in Combatant nor rat. Maybe before you had Enemy extending Characters or vby instead?
- Thu Oct 11, 2012 2:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Having trouble adding more than one enemy [SOLVED]
- Replies: 13
- Views: 972
Re: Having trouble adding more than one enemy
This probably isn't the source of the problem, but should 'class vby' be pushed one indentation to the left? Right now, it's defined within the rat class.
I'm not sure if what you've posted is enough to find the error though. Is there a getSpeed method defined in Combatant?
I'm not sure if what you've posted is enough to find the error though. Is there a getSpeed method defined in Combatant?
- Thu Sep 27, 2012 5:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problems making a counter
- Replies: 1
- Views: 308
Re: Problems making a counter
Hi there! You can probably make an overlay function for displaying that, in conjunction with some ui functions.