Search found 1291 matches

by Obscura
Sat Jan 26, 2019 5:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to Autoforward a Scene without User Input?
Replies: 2
Views: 163

Re: How to Autoforward a Scene without User Input?

I had no idea that worked after a scene change! Thanks so much. :)
by Obscura
Sat Jan 26, 2019 12:10 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to Autoforward a Scene without User Input?
Replies: 2
Views: 163

[SOLVED] How to Autoforward a Scene without User Input?

Is there a way to transition to the next screen after a few seconds automatically? With or without player input? The scene only contains a block of text. If I use: "TEXTTEXTTEXTTEXT" with Pause (2.0) ....this pauses the screen but the player still needs to click to continue. If I use, "TEXTTEXTTEXTT...
by Obscura
Fri Jan 25, 2019 7:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED].rpa file in the game directory?
Replies: 1
Views: 213

[SOLVED].rpa file in the game directory?

Is there any reason why an .rpa file would be IN the "game" directory? I thought .rpas were created solely from the process of compiling a new build. I have a a file called data.rpa in an uncompiled game directory, was going to remove it, then test the game to make sure it wasn't needed. I'm thinkin...
by Obscura
Thu Jan 24, 2019 8:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Out of Memory Error
Replies: 5
Views: 255

Re: Out of Memory Error

Gotcha, I'll fiddle around with it. Thank you!
by Obscura
Thu Jan 24, 2019 7:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Out of Memory Error
Replies: 5
Views: 255

Re: Out of Memory Error

Thanks, Imperf3kt! I'm afraid I'm a complete noob at using that command. My search turned up a few forum posts didn't turn up anything about the basics. Do I simply add it to the beginning of a scene? And not sure if it matters, but: config.predict_screens = False config.predict_screen_statements = ...
by Obscura
Thu Jan 24, 2019 3:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Out of Memory Error
Replies: 5
Views: 255

Re: Out of Memory Error

Oh, I should add the original was compiled in 6.99. I'll be recompiling using the latest version (7.1.3)...maybe that will solve the memory issue...
by Obscura
Thu Jan 24, 2019 3:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Achievements
Replies: 4
Views: 327

Re: Achievements

Hmmm, I remember getting nothing as well when testing on Steam the first time around. I believe I followed the additional steps in the thread I linked to get them to show up, but unfortunately I can't remember the details since it's been a while. :/
by Obscura
Thu Jan 24, 2019 12:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Out of Memory Error
Replies: 5
Views: 255

Out of Memory Error

For some reason a few players are encountering an "out of memory" error when playing through a certain scene, at different points in the scene. I can't seem to replicate this, and it doesn't happen for everyone, so I'm having difficulty pinpointing the problem. The two sprites are such that they're ...
by Obscura
Thu Jan 24, 2019 11:55 am
Forum: Ren'Py Questions and Announcements
Topic: Achievements
Replies: 4
Views: 327

Re: Achievements

Do you mean like

Code: Select all

$achievement.grant("plant_killer")
I just insert that after a character ends up killing a plant in the script.

And yes, I believe that's the achievement ID.

This has more info:

viewtopic.php?t=45850
by Obscura
Tue Jan 22, 2019 7:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it better to have one large script or multiple smaller ones? (SOLVED)
Replies: 4
Views: 275

Re: Is it better to have one large script or multiple smaller ones?

I believe I asked this question a while ago and the answer was that it doesn't matter in terms of performance. In terms of organization, I find it easier to have multiple files to allow me to search/replace things for one particular section instead of the entire script at once (which can still be do...
by Obscura
Tue Jan 22, 2019 7:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] End of line expected
Replies: 3
Views: 224

Re: End of line expected

Those lines listed in the errors are neither labels, menus, nor menu options. If you're just having a character say something, and then jumping to a new label, you don't need a :. Also are those lines ONLY supposed to show up if you jump to a specific label? (Like label around: or label jdoesntshow)...
by Obscura
Tue Jan 22, 2019 6:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Best Practices for Allowing Easily Patchable Files?
Replies: 2
Views: 333

[SOLVED] Best Practices for Allowing Easily Patchable Files?

What's the recommended way to compile a game to easily allow .rpy-based bug fixes? (Asking because I won't be using the automatic Renpy updater.) From what I understand it's: 1. compile the game, excluding the .rpy files, and archiving the .rpyc files separately 2. if there are any bugs in the scrip...
by Obscura
Mon Jan 21, 2019 7:06 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Code for simply changing the language in Python?
Replies: 2
Views: 237

Re: Code for simply changing the language in Python?

Thanks IrinaLazareva, that did the trick!!! (I tried Language(None) as well under python, it did nothing.)
by Obscura
Sun Jan 20, 2019 9:17 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Code for simply changing the language in Python?
Replies: 2
Views: 237

[SOLVED] Code for simply changing the language in Python?

For the life of me, I can't find the answer to what's apparently a very simple question. When the game runs, I'd like it to check to see if one of two files exists. If they DON'T exist, I'd like the game to change the language to None (English.) I realize the engine defaults to None anyway, but this...