Search found 88 matches
- Mon Jun 18, 2012 9:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What's wrong with this code! part 2!
- Replies: 8
- Views: 914
Re: What's wrong with this code! part 2!
You could just nest one within the other: if tell_loren == False: if dance == True: stuff There's no need to change the structure, the only problem is that briannavon is including one too many "if"s. if Dance and not tell_loren: blah Personally that's how I would write it too.
- Sun Jun 17, 2012 10:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "This constructor takes no argument" error
- Replies: 1
- Views: 412
Re: "This constructor takes no argument" error
Your constructors need two underscores on each side, looks like you only have one.
- Sat Jun 16, 2012 10:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coding a function for showing a sequence of images
- Replies: 3
- Views: 1388
Re: Coding a function for showing a sequence of images
Ya that should work, and your other code too, check it out!
I didn't test it so if something doesn't work, soz.
Code: Select all
init python:
imgs = [111,112,113,121,122,123,131]
for i in imgs:
renpy.image(("insimg%d"%i,),
"insimg%d.png"%i)
- Fri Jun 15, 2012 8:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making Springy Movement work
- Replies: 4
- Views: 938
Re: Making Springy Movement work
Doesn't look like the code is within a python block.
- Fri Jun 15, 2012 5:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Coding a function for showing a sequence of images
- Replies: 3
- Views: 1388
Re: Coding a function for showing a sequence of images
I don't think you can pass file names to renpy.show, so you have to define the images ahead of time Here's an idea python: def period(coords, *args): for key in args: renpy.show('imageins%d'%key, at_list=[coords]) renpy.sound.play('bang.mp3') renpy.pause('1.0') label something: $ period(left, 0, 1, ...
- Thu Jun 14, 2012 5:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Video Won't Work. Black Screen with Audio. (Solved)
- Replies: 12
- Views: 2110
Re: Video Won't Work. Black Screen with Audio.
Just gotta make sure the class is within a python block. You can move your import within the same block if you want init -2 python: import webbrowser class OpenYoutube(Action): def __call__(self): webbrowser.open_new('http://www.youtube.com') screen main_menu: tag menu imagemap: ground "Customizatio...
- Thu Jun 14, 2012 5:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saves being persisted even to new games [Solved]
- Replies: 5
- Views: 560
Re: Saves being persisted even to new games
Thanks a lot for the help PyTom!!! Would not have guessed that was the issue.
- Wed Jun 13, 2012 10:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saves being persisted even to new games [Solved]
- Replies: 5
- Views: 560
Re: Saves being persisted even to new games
Yes, like half the game is written with classes so objects are used extensively. So the solution would be to just instantiate the objects outside of init blocks? label start: python: thing = object() thing.field = 0 "[thing.field]" $ thing.field += 1 "[thing.field]"
- Wed Jun 13, 2012 9:44 am
- Forum: Development of Ren'Py
- Topic: ui.interact bug, maybe?
- Replies: 0
- Views: 643
ui.interact bug, maybe?
Here's the process the creates the error: 1. Call a few screens the user can interact with 2. Make a call to ui.interact() 3. Try to close the game entirely, but press cancel. I get the following I'm sorry, but an uncaught exception occurred. While running game code: File "game/main.rpy", line 397, ...
- Wed Jun 13, 2012 2:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saves being persisted even to new games [Solved]
- Replies: 5
- Views: 560
Saves being persisted even to new games [Solved]
I am having a few issues with the saves. When I play through the game and save, everything is fine. But when I do the following I get problems 1. Continue to play through the game, don't save, then reload the game. The time of the reloaded game is the same as the time from when the game was not save...
- Wed Jun 13, 2012 12:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Video Won't Work. Black Screen with Audio. (Solved)
- Replies: 12
- Views: 2110
Re: Video Won't Work. Black Screen with Audio.
You need to make an action, here's a very good link that will describe it. http://www.renpy.org/doc/html/screen_python.html#actions There's two ways you can go about doing this; make an action solely devoted to run that code; or make a more robust action that runs any function passed to its construc...
- Wed Jun 13, 2012 12:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Scrollbar position in a viewport
- Replies: 1
- Views: 1606
Re: Scrollbar position in a viewport
Just using the code from as http://www.renpy.org/doc/html/screens.html#viewport an example screen viewport_example: side "c b r": area (100, 100, 600, 400) viewport id "vp": draggable True add "washington.jpg" vbar value YScrollValue("vp") xpos 1.0 You can change the position of the vbar with the xp...
- Tue Jun 12, 2012 10:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I show two images together
- Replies: 2
- Views: 312
Re: How do I show two images together
You have to have different tags for them, otherwise they'l just get swapped out. Here's an example:
Code: Select all
image sylvie smiling = "sylvie_smiling.png"
image eileen smiling = "eileen_smiling.png"
- Mon Jun 11, 2012 8:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fading text & object interaction
- Replies: 19
- Views: 1577
Re: Fading text & object interaction
No, floats work with xpos and ypos as well, not just the actual coordinates.SundownKid wrote:When you are using xpos, you need to put down the actual coordinate. xalign is when you use 0.0, 0.5, etc.
- Sun Jun 10, 2012 9:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multi-line comments for Ren'Py?
- Replies: 2
- Views: 1662
Re: Multi-line comments for Ren'Py?
I don't know if there is a way, but you can use hotkeys. If you're using jEdit you can go to Utilities -> Global Options -> JEdit -> Shortcuts. There you can set the "Comment Selection" and "Uncomment Selection" commands to whatever you want.