Search found 298 matches
- Sun Jun 30, 2013 5:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animated Title Screen?
- Replies: 38
- Views: 9236
Re: Animated Title Screen?
Sorry I haven't used ATL animations before - I've read through the guide but I can't figure out how to implement it correctly
- Sun Jun 30, 2013 3:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animated Title Screen?
- Replies: 38
- Views: 9236
Re: Animated Title Screen?
Right I've come back to this, I've learnt significantly more about ren'py over the last few months but I still need a bit of help with this one. I'm now doing something different on the title screen now, but I have a couple of questions if you guys could offer me some help :). 1. How do I get the ti...
- Tue Jun 25, 2013 7:17 am
- Forum: Development of Ren'Py
- Topic: RAPT - Ren'Py Android Packaging Tool
- Replies: 270
- Views: 89189
Re: RAPT - Ren'Py Android Packaging Tool
Of course 
- Mon Jun 24, 2013 6:48 pm
- Forum: Development of Ren'Py
- Topic: RAPT - Ren'Py Android Packaging Tool
- Replies: 270
- Views: 89189
Re: RAPT - Ren'Py Android Packaging Tool
Thank PyTom, easy fix! My only problem is, after selecting 'start game' it instantly comes up with an error lol - it says 'TypeError: set_secondary_volume(l takes exactly 2 positional arguments (3 given)' , if I choose to 'Ignore' it I then get a 'JPEG loading error' which when I 'Ignore' I instantl...
- Mon Jun 24, 2013 12:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Defining Custom Names?
- Replies: 15
- Views: 1360
Re: Defining Custom Names?
Also guys, is there a way to change the formatting of where you enter the text from standard yellow characters? It's impossible to see against my text box at the moment 
- Mon Jun 24, 2013 12:06 pm
- Forum: Development of Ren'Py
- Topic: RAPT - Ren'Py Android Packaging Tool
- Replies: 270
- Views: 89189
Re: RAPT - Ren'Py Android Packaging Tool
Hey guys, I'm having a problem building the package, this is as much as I can recover from the command prompt: -build-setup: [echo] Resolving Build Target for AlwaysTheSameBlueSky...-0.8... [gettarget] Project Target: Android 2.2 [gettarget] API level: 8 [echo] ---------- [echo] Creating output dire...
- Sat Jun 22, 2013 6:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Random Sparkle Animation?
- Replies: 17
- Views: 1758
Re: Random Sparkle Animation?
Right this was working but I've had issues implementing it elsewhere in my novel. When it gets to the point in the novel the animation should be showing it crashes due to lack of memory, to combat this I've taken out a few of the choices but even then it still struggles, there'll be a 5-10 second pa...
- Wed Jun 19, 2013 9:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining Custom Names?
- Replies: 15
- Views: 1360
Re: Defining Custom Names?
I don't suppose there's a way to dynamically change the text size of the character's name based on it's length in this scenario?
- Wed Jun 19, 2013 4:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining Custom Names?
- Replies: 15
- Views: 1360
Re: Defining Custom Names?
Thank you 
- Tue Jun 18, 2013 6:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Defining Custom Names?
- Replies: 15
- Views: 1360
Re: Defining Custom Names?
Hm, added it into the options script as:
(to match the narrator's formatting) but it doesn't seem to have worked 
Code: Select all
style.input_prompt.outlines = [(3.3, "#2d2d2d", 0, 0)]- Mon Jun 17, 2013 7:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining Custom Names?
- Replies: 15
- Views: 1360
Re: Defining Custom Names?
Hey everyone, this is currently how my code looks for where the player enters their name: # The phrase in the brackets is the text that the game will display to prompt # the player to enter the name they've chosen. $ player_name = renpy.input("So I spelt out each letter in my head and pressed enter ...
- Mon Jun 10, 2013 4:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using multiple name boxes + properties questions
- Replies: 12
- Views: 5304
Re: Using multiple name boxes + properties questions
For some reason xminimum/yminimum don't seem to be having an effect - cheers for your help but I decided to just pad the image in Photoshop in the end, it'd still be nice to change the font size for individual character names though 
- Sat Jun 08, 2013 6:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using multiple name boxes + properties questions
- Replies: 12
- Views: 5304
Re: Using multiple name boxes + properties questions
Thanks for that, worked a treat 
I played around with padding and that before asking, both padding and margin only seem to affect the outside of the box, not the names inside for some reason
I played around with padding and that before asking, both padding and margin only seem to affect the outside of the box, not the names inside for some reason
- Sat Jun 08, 2013 9:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using multiple name boxes + properties questions
- Replies: 12
- Views: 5304
Re: Using multiple name boxes + properties questions
Sorry one last problem lol, how do I justify the text in the box? If you look at the attached, you can see the text is currently too far down on the Y axis. Also is there a way to add an outline to the name box text in the same way I have with the text box text?
- Sat Jun 08, 2013 8:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using multiple name boxes + properties questions
- Replies: 12
- Views: 5304
Re: Using multiple name boxes + properties questions
Perfecto, thank you 