Search found 298 matches
- Sat Feb 02, 2013 8:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining Custom Names?
- Replies: 15
- Views: 1360
Re: Defining Custom Names?
Oh wait, slight problem - the custom name appears inside the text box as opposed to above it, is there an easy way to remedy this? I don't mind moving the other characters names into the text box if it makes it easier to unify
- Sat Feb 02, 2013 8:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining Custom Names?
- Replies: 15
- Views: 1360
Re: Defining Custom Names?
Perfecto, thank you sir 
- Sat Feb 02, 2013 8:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining Custom Names?
- Replies: 15
- Views: 1360
Re: Defining Custom Names?
Cheers! :) Just tried it though and it's not quite there, the game crashes somewhere during: # The phrase in the brackets is the text that the game will display to prompt # the player to enter the name they've chosen. $ player_name = renpy.input("I told her my name:") $ player_name = player_name.str...
- Sat Feb 02, 2013 7:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining Custom Names?
- Replies: 15
- Views: 1360
Defining Custom Names?
Hey everyone, There's a point near the beginning of my story where you are asked to enter your character's name. This is all working correctly and appears elsewhere in the text of the story when I have entered '%(player_name)s'. My question is, is it possible for the player's chosen name to appear a...
- Sat Nov 03, 2012 8:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: The cost of translating my final project into an iOS format?
- Replies: 2
- Views: 519
Re: The cost of translating my final project into an iOS for
No that's the current state of things as far as I'm aware, think you're spot on
I know it'll be a lot of work but any ideas of a rough cost?
- Fri Nov 02, 2012 8:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: The cost of translating my final project into an iOS format?
- Replies: 2
- Views: 519
The cost of translating my final project into an iOS format?
I have a short-ish project built in Ren'Py and once finished I will be looking for a coder to translate it into an iOS format so that I can release it across Apple products. I've heard there are sites where programmers can bid to work on a project? Does anyone have an idea of the rough cost it would...
- Fri Oct 05, 2012 5:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated Title Screen?
- Replies: 38
- Views: 9236
Re: Animated Title Screen?
Cheers, think we're getting there, so should I put it in an init statement like this? init: image title2 = $ show_button_game_menu = False # Merely doesn't show quick menu on screen while the splashscreen lasts. $ renpy.pause(1.0) $ mouse_visible = False # Merely hides the cursor. show title: zoom 3...
- Thu Oct 04, 2012 4:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animated Title Screen?
- Replies: 38
- Views: 9236
Re: Animated Title Screen?
Thank you thank you, So it should go here? # The background of the main menu. window: xpadding 0 ypadding 0 label splashscreen: $ show_button_game_menu = False # Merely doesn't show quick menu on screen while the splashscreen lasts. $ renpy.pause(1.0) $ mouse_visible = False # Merely hides the curso...
- Thu Oct 04, 2012 3:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animated Title Screen?
- Replies: 38
- Views: 9236
Re: Animated Title Screen?
Thanks a lot for trying to help but would you be able to simplify that a little for me? Where does that code go, script or screen? and what exactly does 'show cg door fingers behind red as secondblock:' mean? I understand half of it Yeah the 'dandelions.png' is transparent, any idea why it's not lay...
- Thu Oct 04, 2012 7:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated Title Screen?
- Replies: 38
- Views: 9236
Re: Animated Title Screen?
Thanks for responding :) Basically I want to show the first image for a certain amount of time (titleipod.jpg) then switch it to the full title screen image (title.jpg) then animate dandelions (dandelions.png) across the top of it and finally have the logo fade in. My issue at the moment is that the...
- Thu Oct 04, 2012 3:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated Title Screen?
- Replies: 38
- Views: 9236
Re: Animated Title Screen?
Help would be greatly appreciated, I really wanna get this sorted 
- Tue Oct 02, 2012 7:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated Title Screen?
- Replies: 38
- Views: 9236
Re: Animated Title Screen?
Hi guys, I'm still having problems, could you please let me know how I keep the second image up whilst having the animated dandelions over the top? init: image title = Animation("titleipod.jpg", 1.25, "title.jpg", 0.25, "dandelion") init: image dandelion = SnowBlossom(Animation("dandelions.png")) Al...
- Tue Sep 11, 2012 6:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.14 Released
- Replies: 107
- Views: 13240
Re: Ren'Py 6.14 Released
Hi, I've just updated and everything was running fine previously. Now when I launch my project I get the following message: I'm sorry, but an uncaught exception occurred. After initialization, but before game start. Exception: DirectSoundCreate: No audio device found -- Full Traceback --------------...
- Tue Sep 11, 2012 5:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py (/Python) Editor Available For Android?
- Replies: 2
- Views: 3250
Ren'Py (/Python) Editor Available For Android?
I'm going on holiday for a week and really want to use the time to work on my visual novel. Do I need to take my laptop or is there a version of the software I could use on Android? Obviously I could use a text editor but I think I should be regularly testing/running the script to make sure I haven'...
- Sun Sep 09, 2012 4:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animated Title Screen?
- Replies: 38
- Views: 9236
Re: Animated Title Screen?
Under:
# Declare images below this line, using the image statement.
# eg. image eileen happy = "eileen_happy.png"
in the script.rpy tab
# Declare images below this line, using the image statement.
# eg. image eileen happy = "eileen_happy.png"
in the script.rpy tab