Search found 298 matches
- Fri Jun 19, 2015 3:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a the choice to change the textbox in preferences.
- Replies: 42
- Views: 4536
Re: Adding a the choice to change the textbox in preferences
The define command is analogous to changing a variable's value but only works at runtime. I heard it's more robust. Anyway, use $g = ... in your labels and it should work. So like this for example?: $g = Character("Grant", color="#ffffff", kind=stw, what_outlines=my_g, show_custom_who_background="N...
- Thu Jun 18, 2015 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a the choice to change the textbox in preferences.
- Replies: 42
- Views: 4536
Re: Adding a the choice to change the textbox in preferences
Actually, would it also be possible to also change the name boxes for the different characters (to plain versions) using an if statement or something? *EDIT* Here's what I've tried: define narrator = Character(None, what_outlines=my_n) define stw = Character(None, show_two_window=True) define k = Ch...
- Thu Jun 18, 2015 2:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a the choice to change the textbox in preferences.
- Replies: 42
- Views: 4536
Re: Adding a the choice to change the textbox in preferences
Styles aren't part of savegames, so if you change a style mid-game, the preferences will be reset every time you load a game. What you CAN do is make a separate style and apply a variable to determine which one to use. You make a good point. However, it isn't hard to save a variable eg "style_numbe...
- Thu Jun 18, 2015 7:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a the choice to change the textbox in preferences.
- Replies: 42
- Views: 4536
Re: Adding a the choice to change the textbox in preferences
Styles aren't part of savegames, so if you change a style mid-game, the preferences will be reset every time you load a game. What you CAN do is make a separate style and apply a variable to determine which one to use. I don't think it's a massive deal if it's reset every time to be honest, it's a ...
- Thu Jun 18, 2015 4:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Crash When Trying To Save
- Replies: 10
- Views: 1322
Re: Crash When Trying To Save
You're right - I have two versions of my script and had it defined in both of them - thanks for your helpPyTom wrote:Can you show the code where you defined Mesmerized? It looks like it's being redefined somewhere, which is causing this bug.
- Wed Jun 17, 2015 1:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a the choice to change the textbox in preferences.
- Replies: 42
- Views: 4536
Adding a the choice to change the textbox in preferences.
I'd like to add the option to select a second, plain textbox to my novel in the preferences screen. Is this possible? If so, how would I accomplish it? I can't find any documentation on the subject.
Thanks,
Thanks,
- Wed Jun 17, 2015 12:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Crash When Trying To Save
- Replies: 10
- Views: 1322
Re: Crash When Trying To Save
Done: https://gist.githubusercontent.com/anon ... tfile1.txtPyTom wrote:That's because of a bug with the code. Set config.save_dump to True and config.use_cpickle to false, and try again to find out what the problem is.
- Wed Jun 17, 2015 10:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Crash When Trying To Save
- Replies: 10
- Views: 1322
Re: Crash When Trying To Save
Did you re-download them? Re-extracting isn't enough - the file on the server has changed. Yep, from the link you PMed me. Fixed Ren'Py not starting, but it still crashes when I try to save. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy...
- Wed Jun 17, 2015 4:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Crash When Trying To Save
- Replies: 10
- Views: 1322
Re: Crash When Trying To Save
Hi Tom,PyTom wrote:Crimsonight, you can fix your error by re-downloading steam support. (I would think the error message is relatively obvious.)
This doesn't seem to fix the first issue - I tried re-extracting the 'lib' files but that hasn't helped.
- Tue Jun 16, 2015 5:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Crash When Trying To Save
- Replies: 10
- Views: 1322
Re: Crash When Trying To Save
'PicklingError' haunts on me in a game created by 6.99.4 (http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=32466). What is your ren'py version? edit: btw, "None" should be None if you want to disable user save folder. It was whatever the latest prerelease build was a couple of weeks ago - I tri...
- Tue Jun 16, 2015 7:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Crash When Trying To Save
- Replies: 10
- Views: 1322
Crash When Trying To Save
This didn't used to happen, but at the moment, when trying to save, the game crashes and I get the following error: I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 261, in __call__ renpy.save(fn, extra_info=save_name) PicklingError:...
- Sat May 23, 2015 3:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I completely stop/remove the timer function?
- Replies: 3
- Views: 302
Re: How do I completely stop/remove the timer function?
Putting it in an init block fixed it - cheers!philat wrote:Given that the problem seems to be that Mesmerized isn't defined, I would try sticking the definition in an init python block. In general, I would put all definitions -- including of functions or screens -- outside of the main flow of the gamescript.
- Sat May 23, 2015 12:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I completely stop/remove the timer function?
- Replies: 3
- Views: 302
How do I completely stop/remove the timer function?
Hi all,
I have a problem loading a save at any point after the timer function has been activated (see attached). I'm currently using 'hide' to stop it but I'm guessing that's not sufficient if it's still causing issues with loading half a novel later >_<
Any suggestions would be appreciated!
I have a problem loading a save at any point after the timer function has been activated (see attached). I'm currently using 'hide' to stop it but I'm guessing that's not sufficient if it's still causing issues with loading half a novel later >_<
Any suggestions would be appreciated!
- Thu May 21, 2015 10:37 am
- Forum: Completed Games
- Topic: Always The Same Blue Sky... (A unique seaside story!)
- Replies: 27
- Views: 11669
Re: Always The Same Blue Sky... (A unique seaside story!)
Hi team, Just thought I'd let you know that the novel will be available on Steam in a few hours with some exclusive features and content. More information is available on the official site: http://alwaysthesamebluesky.com/ and here's a link to the store page: http://store.steampowered.com/app/363410...
- Tue May 12, 2015 12:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Steam - Cloud Save Support
- Replies: 6
- Views: 1795
Re: Steam - Cloud Save Support
Thanks Tom, noted.PyTom wrote:Note that due to the complexity of Ren'Py, the Ren'Py save format is insecure. That means that if one system is compromised, sync could be used to propagate that attack to another system. You need to decide if that's a risk that should be taken.