Search found 194 matches

by Tage
Sat Dec 11, 2004 12:07 am
Forum: Ren'Py Questions and Announcements
Topic: Can I have "Quit Game", on the Main Menu, prompt?
Replies: 4
Views: 1840

Awesome, it all works perfectly now. :D Thank you!

goodbye silly imagemap prompt... :cry: :arrow: :twisted:
by Tage
Sat Dec 11, 2004 12:05 am
Forum: Ren'Py Questions and Announcements
Topic: Can I edit an init variable inside my main_menu label?
Replies: 6
Views: 1915

Phew, okay, thanks for clearing that up! I'll happily wait for that splashscreen label, lol.
by Tage
Fri Dec 10, 2004 11:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Can I edit an init variable inside my main_menu label?
Replies: 6
Views: 1915

It doesn't, unfortunately. :( I thought, by all means, if there was code that could do it -- That Was It. Here's what I imagine is going on, even though I have no clue how to program in Python. Every scripting language is pretty fundamental anyway. I imagine when I set aVariable in the init, it crea...
by Tage
Fri Dec 10, 2004 11:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Can I have "Quit Game", on the Main Menu, prompt?
Replies: 4
Views: 1840

Once again, it sounded so obvious, lol. :? It does pull up a prompt as said; however, both "Yes" and "No" close the program. :cry: I guess I'll stick with my imagemap. (took me a while to make anyway, rofl :lol: )
by Tage
Fri Dec 10, 2004 7:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Can I have "Quit Game", on the Main Menu, prompt?
Replies: 4
Views: 1840

Can I have "Quit Game", on the Main Menu, prompt?

As of now, the "Quit Game" just exits the game without prompting "Yes" or "No" for quitting. I want to know if I can make it prompt like it does from inside the "Continue Game" screen. Right now, I have "Quit Game" point to my own label that uses an imagemap to prompt the exit. Also, when I say "No"...
by Tage
Fri Dec 10, 2004 7:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Can I edit an init variable inside my main_menu label?
Replies: 6
Views: 1915

Can I edit an init variable inside my main_menu label?

I'm trying to do something to the effect of: init: $ aVariable = True label main_menu: if aVariable: $ aVariable = False // Show Splash Screen jump _library_main_menu The reason I want to do this is because when I click "Main Menu" from the "Continue Game" screen it reverts back to the splashscreen,...
by Tage
Fri Dec 10, 2004 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: How do you use renpy.TextButton ?
Replies: 1
Views: 1547

How do you use renpy.TextButton ?

I notice you reference to renpy.TextButton in your documentation once, but I haven't found any explanation of how it works. I assume it creates a button that jumps to a label when clicked? But that's just an assumption. If it's not important, that's okay, lol. You don't have to answer what it is if ...
by Tage
Fri Dec 10, 2004 4:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Color of Main Menu buttons
Replies: 3
Views: 1457

Wahahaha, I found out my problem... I was trying to edit "mm_button", which didn't do me any good because "mm_button" does not take any text styles. I needed to edit "mm_button_text". Thanks for all the help! =D Edit: *looks at the time between posts* :shock: That took a while to figure out, lol :lol:
by Tage
Fri Dec 10, 2004 2:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Color of Main Menu buttons
Replies: 3
Views: 1457

That sounded like it made so much sense! Alas, it did not work for me... :( I appreciate the help, and any more help would still be greatly appreciated! :D Thanks for taking the time to try and help me!
by Tage
Fri Dec 10, 2004 1:25 am
Forum: Ren'Py Questions and Announcements
Topic: Color of Main Menu buttons
Replies: 3
Views: 1457

Color of Main Menu buttons

I've been trying to change the text color of the main menu buttons, but I haven't been able to succeed so far... I have tried this... init:     $ style.mm_button.idle_color = Solid((0, 155, 255, 255))     $ style.mm_button.hover_color = Solid((255, 255, 255, 255)) Any help would be appreciated! =| T...
by Tage
Thu Dec 09, 2004 11:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Bug report: Predictive loading / MIDI
Replies: 20
Views: 5295

Unfortunately, I have the same MIDI problem. =| Also, unfortunately, there really isn't much one can report on a problem like this. I am running "Windows XP Professional: SP2" with an "ESS Solo-1 PCI AudioDrive" sound card. What I have figured out is... If I set MIDI playback in my sound card's prop...
by Tage
Thu Dec 09, 2004 11:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to get rid of the colon after the name?
Replies: 3
Views: 1618

Awesome! :D Thank you for all the hard work! I just started making a game with Ren'Py...I should be studying for finals, but they start next week ¬.¬;
by Tage
Thu Dec 09, 2004 9:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to get rid of the colon after the name?
Replies: 3
Views: 1618

Is there a way to get rid of the colon after the name?

I am wondering if it is possible as of 4.2 to get rid of the colon( : ) after the speaker's name?
Example:
Joe:

Hello!
Don't stress out if it's not. It's not too important. :) Any help would be appreciated, and thanks for your time.
by Tage
Mon Nov 01, 2004 2:33 am
Forum: Ren'Py Questions and Announcements
Topic: Q/A: Run Game.exe icon
Replies: 34
Views: 8208

Mhrr... :shock: Which file(s) do I compile to get the "run_game.exe" file? I'm guessing it's the "run_game.py" or "build_exe.py" file, lol. Where do I edit which icon to use for the program? And I have another question regarding the icons...is there any way to edit the icon inside the window? Don't ...