Search found 558 matches

by Sharm
Mon Mar 03, 2014 6:33 pm
Forum: Other Visual Novel Engines
Topic: Essential features for EVEN: a new visual novel engine
Replies: 74
Views: 17658

Re: Essential features for EVEN: a new visual novel engine

Now hold up, Merak. This thread is a "how do I improve the engine I'm currently working on" and from what I can tell you've basically said "throw out everything you've done so far and program it all in my favorite language". I'm not a programmer, so a lot of this stuff is going over my head, but I c...
by Sharm
Mon Mar 03, 2014 4:20 pm
Forum: Asset Creation: Art
Topic: Realistic style art in Visual Novels?
Replies: 7
Views: 2506

Re: Realistic style art in Visual Novels?

This has actually been discussed a few times, every time the consensus is, yes, non-anime styles are good and in fact in many cases it's preferred. Most people care more about quality than they do style.
by Sharm
Thu Feb 27, 2014 4:34 pm
Forum: Other Visual Novel Engines
Topic: Essential features for EVEN: a new visual novel engine
Replies: 74
Views: 17658

Re: Essential features for EVEN: a new visual novel engine

I think that no matter how you phrase it it's going to look like programming. Seeing code is when my brain shuts off and refuses to try. The more it looks like I'm editing the game play and not working behind the scenes the better. So instead of scripting in a character image, I'd prefer to drag tha...
by Sharm
Thu Feb 27, 2014 2:31 am
Forum: Creator Discussion
Topic: VN Writing Circles. Interested?
Replies: 38
Views: 3644

Re: VN Writing Circles. Interested?

Question 1: How many people would you prefer to be in a group with? Size isn't really important, it's the quality of feedback. As long as there are enough voices to get more than one opinion on each person's project and aren't so many people involved that people get lost in the shuffle then it's go...
by Sharm
Wed Feb 26, 2014 11:31 pm
Forum: Asset Creation: Art
Topic: What's Your Motivation?
Replies: 7
Views: 1564

Re: What's Your Motivation?

I've been trying to be a one woman army with my in the works VN's but I think my opinion can still be useful. I was drawn to VN's specifically because of the relatively small workload of art needed to make a game compared to other game genres I enjoy. You could make a whole game, a good one even, wi...
by Sharm
Mon Feb 17, 2014 3:10 am
Forum: General Discussion
Topic: NaNoRenO is coming again! Who's excited?
Replies: 68
Views: 46769

Re: NaNoRenO is coming again! Who's excited?

Is it really time for NaNoRenO? Wow! I'm really torn on this, I want to join but I should focus on work. I'm going to have to think hard about this one. If I could get a good writer to join me it could be worth it, writing was the only thing that I couldn't finish in time last year.
by Sharm
Mon Feb 03, 2014 1:29 am
Forum: Asset Creation: Art
Topic: Improving in a short amount of time?
Replies: 25
Views: 2938

Re: Improving in a short amount of time?

You don't have to go someplace scary. You could do it here, it's been done before.
by Sharm
Mon Feb 03, 2014 1:23 am
Forum: Creative Commons
Topic: Fungii's Free Fsprites [Update 10/11]
Replies: 28
Views: 13579

Re: Fungii's Free Fsprites [Update 19/01]

Daikiraikimi: GIMP can open PSD files and displays folders correctly.
by Sharm
Sun Feb 02, 2014 12:39 am
Forum: Asset Creation: Art
Topic: Improving in a short amount of time?
Replies: 25
Views: 2938

Re: Improving in a short amount of time?

Well, the best thing I've found is to find a place with great artists who are willing to do some really serious critique and then have them rip to shreds everything you make for a while and implement the things they suggest within a very short time frame. It's hard on the ego, you'll be redrawing th...
by Sharm
Sat Feb 01, 2014 7:57 pm
Forum: Creative Commons
Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
Replies: 757
Views: 273074

Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓████

Ooooh, is that a new tree I see? I like the atmospheric haze effect, it works very well.
by Sharm
Sun Jan 26, 2014 2:37 am
Forum: Creator Discussion
Topic: Would you play a game without CGs?
Replies: 31
Views: 2733

Re: Would you play a game without CGs?

Yeah, I totally would. CG's aren't a big bonus for me, if the narrative could support the scene without the image I'd rather have more dynamic sprites or more backgrounds.
by Sharm
Fri Jan 24, 2014 6:40 pm
Forum: Asset Creation: Art
Topic: Sprites: "In Motion" vs. "At Rest"
Replies: 10
Views: 2094

Re: Sprites: "In Motion" vs. "At Rest"

I think that in a VN the typical poses are a bit like using the word "said" when writing a novel. Some beginning writers pull out a thesaurus and try to never use the word said, and instead of making their prose more meaningful and poetic they've made it garrish and jarring. Seasoned authors know th...
by Sharm
Thu Jan 23, 2014 2:02 pm
Forum: Asset Creation: Art
Topic: Sprites: "In Motion" vs. "At Rest"
Replies: 10
Views: 2094

Re: Sprites: "In Motion" vs. "At Rest"

These high motion poses look a bit funny if used a lot but interspersed with the more mundane poses would look pretty cool I think. When you think of personality in poses don't think "arm positions" and such, think more minor things like how much tension is in the shoulders or if they have a tendenc...
by Sharm
Tue Jan 21, 2014 11:30 pm
Forum: Creator Discussion
Topic: Developing a Soundtrack for Your Game?
Replies: 11
Views: 1176

Re: Developing a Soundtrack for Your Game?

Unless you've worked it out beforehand you can pretty much assume that the musician has retained copyright and you've bought a license to use it in your game, and you don't have the right to resell. Resell rights are usually more expensive.
by Sharm
Sun Jan 19, 2014 11:17 pm
Forum: Asset Creation: Art
Topic: To all Otome Fans: Would you date this Character?
Replies: 27
Views: 3394

Re: To all Otome Fans: Would you date this Character?

I prefer the first one because of the art style and look of the character, but I really like both.