Search found 159 matches

by pucedragonlord
Tue May 15, 2012 10:33 am
Forum: Ren'Py Questions and Announcements
Topic: I don't get screens
Replies: 9
Views: 917

Re: I don't get screens

I guess I should be more specific. Reading over that first post again, I must have been pretty burnt out. I have the screen itself made (prototyped), but it's the making it appear and vanish and such. That said, though, it's good to know at least I did the construction right. The thing I'm having th...
by pucedragonlord
Sun May 13, 2012 9:41 am
Forum: Asset Creation: Writing
Topic: Death scenes
Replies: 17
Views: 2465

Re: Death scenes

How many people can die, so every death would seem tragic? How long should it take for the main character to recover from the shock and pain to make it seem natural, yet not irritate the players by characters crying? Honestly, just one. After the first death, the rest have much less impact, no matt...
by pucedragonlord
Sun May 13, 2012 9:21 am
Forum: Asset Creation: Writing
Topic: Tips to writing psychological horror?
Replies: 12
Views: 6757

Re: Tips to writing psychological horror?

Oh boy, writing advice! This is what I live for. The secret to all kinds of horror, be it psychological or not, is the Alfred Hitchcock formula: the scariest monster is the one you never see. The difference between "jump horror" and psychological horror is that in one the monster picks off one at a ...
by pucedragonlord
Sun May 13, 2012 8:48 am
Forum: General Discussion
Topic: Romance
Replies: 18
Views: 2148

Re: Romance

Romance languages are languages that evolved from what is commonly called "Vulgar Latin" and all share similar grammatical structures, which is why they're grouped together. In theory knowing a romance language makes learning others easier, since the grammar systems aren't as different as say, Engli...
by pucedragonlord
Sun May 13, 2012 8:13 am
Forum: General Discussion
Topic: Artists that took on something else? O:
Replies: 7
Views: 1208

Re: Artists that took on something else? O:

I almost studied art and creative writing in college, but changed my mind in my first semester because I take too long to produce work that I'm proud of and I didn't really want to take any more traditional art classes after the years I had in high school. I'm now majoring in creative writing, Japan...
by pucedragonlord
Sun May 13, 2012 6:21 am
Forum: Ren'Py Questions and Announcements
Topic: I don't get screens
Replies: 9
Views: 917

I don't get screens

I'm trying to add a "phone menu" of sorts with three screens: a main one that shows the player's information, a contacts page to see other characters' information, and a messaging screen for texts (which will involve more screens, but if I can make one, I can make any number). Trouble is, I really d...
by pucedragonlord
Sat May 12, 2012 3:23 am
Forum: Ren'Py Questions and Announcements
Topic: lists and dicts question
Replies: 6
Views: 723

Re: lists and dicts question

alright, so the big question now is how do I define a class. just writing: class Player: name baseAnger baseFear baseJealousy baseDoubt baseRegret in a python (or non python) block spits out "'name' is not recognized" or "class Player ->: expected statement" Clearly I'm missing something, here. For ...
by pucedragonlord
Wed May 09, 2012 8:54 am
Forum: Ren'Py Questions and Announcements
Topic: lists and dicts question
Replies: 6
Views: 723

Re: lists and dicts question

Yeah, I know the graphics is the biggest memory sink, just hoping to optimize a bit before putting list references everywhere only to realize dicts would have been better. When learning Java I hated doing a large project using mostly arrays then being taught about the Java equivalent of dicts and wi...
by pucedragonlord
Wed May 09, 2012 3:22 am
Forum: Ren'Py Questions and Announcements
Topic: lists and dicts question
Replies: 6
Views: 723

lists and dicts question

As many games do, the one I'm working on has various characters with various stats, but I'm having some trouble deciding how to go about it. My prototype setup is a list for each character holding their stats, like so: character1[10,10,10,10,10] character2[10,10,10,10,10] etc. But I'm curious as to ...