Search found 133 matches

by Keinart
Sat Jul 25, 2015 12:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Different characters names depending of the language
Replies: 14
Views: 2240

Re: Different characters names depending of the language

... I'm getting an error message from this and the game won't even open While running game code: File "renpy/common/00start.rpy", line 150, in script call call _gl_test File "renpy/common/00gltest.rpy", line 358, in script $ __gl_test() File "renpy/common/00gltest.rpy", line 358, in <module> $ __gl...
by Keinart
Sat Jul 25, 2015 8:38 am
Forum: Ren'Py Questions and Announcements
Topic: Different characters names depending of the language
Replies: 14
Views: 2240

Re: Different characters names depending of the language

Well, after asking nyaatrap in private and some experimenting on my own I managed to make it work. I leave the code here in case someone else needs it :) For the "two different animations" depending of the language, it was actually quite simple: if _preferences.language == "english": show basado en ...
by Keinart
Wed Jul 22, 2015 5:22 am
Forum: Ren'Py Questions and Announcements
Topic: Different characters names depending of the language
Replies: 14
Views: 2240

Re: Different characters names depending of the language

[...] It's a good idea and probably the easiest way to get this done, but at the same time I would like to evade using movieclips since I want to make the novel as lightweigh as possible. If I don't find any other solution I guess I'll just do that. About the prefix and suffix it's kinda a problem,...
by Keinart
Tue Jul 21, 2015 5:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Different characters names depending of the language
Replies: 14
Views: 2240

Re: Different characters names depending of the language

[...] I've read the translation documentation like a million times and for some reason didn't realize of something so simple. Oh well, thank you very much, it works perfectly. Now I have a realated second question (more like two questions actually), about this. I have a short sequence of images tha...
by Keinart
Mon Jul 20, 2015 8:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Different characters names depending of the language
Replies: 14
Views: 2240

Different characters names depending of the language

In my visual novel I have some names that are different depending of the language. Like "pianist" that is "pianista" in spanish. I thought that with a simple if and elif statements should be enough to make this difference but it doesn't work. How can I make it so I have different names depending of ...
by Keinart
Wed Jul 01, 2015 4:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Add transition when changing language
Replies: 1
Views: 198

Re: Add transition when changing language

Nevermind, I figured it out. it's just hotspot (64, 545, 138, 91) action Language(None), With(dissolve) hotspot (231, 545, 138, 91) action Language("english"), With(dissolve) The thing is it takes some time to load the change of language so it doesn't really make it smoother. Even if I use fade it f...
by Keinart
Wed Jul 01, 2015 11:53 am
Forum: Ren'Py Questions and Announcements
Topic: Add transition when changing language
Replies: 1
Views: 198

Add transition when changing language

This is probably something really easy but I can't come in terms with it. I added a translation to my game, so I added the possibility to change the language in the settings menu, it looks like this hotspot (64, 545, 138, 91) action Language(None) hotspot (231, 545, 138, 91) action Language("english...
by Keinart
Fri Jun 12, 2015 7:51 pm
Forum: We are a Free Project looking for Partners
Topic: One Thousand Lies - Looking for artists of all kind!
Replies: 2
Views: 1263

Re: One Thousand Lies - Looking for artists of all kind!

Hello again. I have decided to do as Nahilys (thank you for for you support!) asked so I'm gonna leave a demo with a little synopsis. I have already got in touch with a couple of people but I would still need some help so feel free to check it out if you are interested. SYNOPSIS: The setting is a ro...
by Keinart
Wed Jun 10, 2015 11:34 pm
Forum: We are a Free Project looking for Partners
Topic: One Thousand Lies - Looking for artists of all kind!
Replies: 2
Views: 1263

One Thousand Lies - Looking for artists of all kind!

Hello everyone. I'm looking for artists for my upcoming (and first) visual novel: One Thousand Lies (OTL for short). The entire script 100% completed , and the Visual Novel works perfectly, so you can be sure that the project will be finished because IT'S ALREADY DONE! The theme of the Visual Novel ...
by Keinart
Fri May 23, 2014 8:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Transition when starting a new game?
Replies: 5
Views: 954

Re: Transition when starting a new game?

Ren'Py already does what you want. If you create a new project and replace the script with: label start: scene expression "#000" with Dissolve(10.0) "Testing" return you get a 10 second fade from the menu to that black screen. You must be doing something to stop this from happening. Oh, you are rig...
by Keinart
Fri May 23, 2014 5:21 am
Forum: Ren'Py Questions and Announcements
Topic: Transition when starting a new game?
Replies: 5
Views: 954

Re: Transition when starting a new game?

Have you tried simply starting your game with a transition? label start: stop music fadeout 1.0 scene your_first_scene show any_sprite with Pixellate(1.5, 5.0) The transition should happen between the main menu image and your first scene. Yes but it is not exactly what I'm looking for. When I press...
by Keinart
Tue May 20, 2014 12:06 pm
Forum: Ren'Py Questions and Announcements
Topic: CG Gallery as an imagemap
Replies: 1
Views: 386

Re: CG Gallery as an imagemap

Well, first you should read the CG guide if you haven't already, is really useful http://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=22465 Then, what I did at least was change the last part and use imagemap instead of a frame for the textbuttons Instead of frame: yalign 0.97 vbox: if len(gallery_...
by Keinart
Tue May 20, 2014 11:58 am
Forum: Ren'Py Questions and Announcements
Topic: Transition when starting a new game?
Replies: 5
Views: 954

Transition when starting a new game?

Really stupid question I just realized today even though I've been working in renpy for months now. Is there a way to include a transition when starting the game? We have the config.exit_transition to add a transition when you go from the menu to the game, but it doesn't work when starting a new gam...
by Keinart
Mon Apr 14, 2014 7:30 am
Forum: Ren'Py Questions and Announcements
Topic: If Statement?
Replies: 3
Views: 492

Re: If Statement?

Check this if you haven't already: http://www.renpy.org/doc/html/conditional.html
by Keinart
Sat Apr 12, 2014 7:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Fadein Fadeout music doesn't work well?
Replies: 3
Views: 1482

Re: Fadein Fadeout music doesn't work well?

As Ascei mentioned, try a longer time. I usually go for fadeout 4.0 and fadein 6.0 for my project, even more in some cases. Also, I think you need to put fadeout first and then fadein later, since you need to fadeout the actual music before you can fadein the new one. Instead of > play music "audio/...