Search found 133 matches

by Keinart
Fri Feb 21, 2014 8:27 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.17.0 Prerelease (RAPT is now part of Ren'Py)
Replies: 60
Views: 8260

Re: Ren'Py 6.17.0 Prerelease (RAPT is now part of Ren'Py)

init python: config.window_show_transition = dissolve config.window_hide_transition = dissolve label start: window auto "Rest of the game goes here." During the rest of the game, the window will be shown before dialogue statements, and hidden before scene statements. That's basically it. (You could...
by Keinart
Fri Feb 21, 2014 8:25 am
Forum: Ren'Py Questions and Announcements
Topic: Can't access save/load menu after updating renpy [solved]
Replies: 3
Views: 945

Re: Can't access save/load menu after updating renpy

Ok I lied, just checked and realized that I had this line key "toggle_music" action FileDelete(number) Instead of this one key "save_delete" action FileDelete(number) For deleting saves with the keyboard. Probably something I left when I was experimenting with the keys shortcuts, and because the mus...
by Keinart
Fri Feb 21, 2014 8:20 am
Forum: Ren'Py Questions and Announcements
Topic: Can't access save/load menu after updating renpy [solved]
Replies: 3
Views: 945

Re: Can't access save/load menu after updating renpy

It's not in the changelog, but it looks like toggle_music disappeared. If you need it, readd it to the keymap: init python: config.keymap["toggle_music"] = ["m"] It won't actually toggle the music, but it should work with whatever code you have on your save/load screen that checks for it. Works lik...
by Keinart
Fri Feb 21, 2014 7:38 am
Forum: Ren'Py Questions and Announcements
Topic: Can't access save/load menu after updating renpy [solved]
Replies: 3
Views: 945

Can't access save/load menu after updating renpy [solved]

I don't know exactly what's the deal since it worked before, so it's pretty much related with the update. This is what I get when I access the load screen from the main menu I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00gamemenu.rpy", line 163, in scrip...
by Keinart
Sun Feb 09, 2014 9:39 am
Forum: Ren'Py Questions and Announcements
Topic: Translate date in save slot
Replies: 2
Views: 604

Re: Translate date in save slot

Well that makes sense. Thanks for the answer :D
by Keinart
Sun Feb 09, 2014 9:29 am
Forum: Ren'Py Questions and Announcements
Topic: Newbie Questions
Replies: 2
Views: 407

Re: Newbie Questions

First welcome :D The background is easy, in options.rpy you have a line to select the background for your main menu. Just put the image you want inside the game folder of your project and then change the directory in options.rpy. You can find all the basics on the Aleema tutorial . The answer to you...
by Keinart
Sat Feb 08, 2014 6:06 am
Forum: Ren'Py Questions and Announcements
Topic: Padding the namebox ONLY for the main character
Replies: 5
Views: 785

Re: Padding the namebox ONLY for the main character

I think you can change that when you define your main character in script.rpy. Something like this

Code: Select all

define mc = Character("Main Character", who_bottom_padding=X)
If it doesn't work with "who" then try "label". Not really sure. It was mentioned in Aleema tutorial but never tried for myself.
by Keinart
Fri Feb 07, 2014 5:16 am
Forum: Ren'Py Questions and Announcements
Topic: Translate date in save slot
Replies: 2
Views: 604

Translate date in save slot

So, it's not really a big deal but I'm wondering if there's some way to translate the date format for save slots. I mean, if I apply a format to the date in the save slots where the months or days of the week are written with letters instead of numbers, they appear in English even though the project...
by Keinart
Wed Feb 05, 2014 5:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Ten Years of Ren'Py
Replies: 17
Views: 2025

Re: Ten Years of Ren'Py

That was a really good speech, Tom. I think everyone here is grateful for what you have done. Visual Novels are one of those things that look like the easiest way to create a "videogame", but after you try to start working on one you realize how hard actually is. Renpy makes everything easier and ac...
by Keinart
Mon Feb 03, 2014 1:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Simultaneous music and sounds [Solved]
Replies: 7
Views: 3564

Re: Simultaneous music and sounds

Then I think it should work if you create a new channel and just call it "sound2" or something like that. Using renpy.music.register_channel in options.rpy and giving it the same properties as sound should be ok, then just use them together as you did before play sound("file1.mp3") play sound2("file...
by Keinart
Mon Feb 03, 2014 1:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Can you do a wipe effect?
Replies: 3
Views: 1028

Re: Can you do a wipe effect?

I found easier to just make a ComposeTransition, so that way I can mix the dissolve with the easeinright or easeinleft (or any other transition) that looks better when getting characters in or out of screen imo. define dissolveleft = ComposeTransition(dissolve, before=easeoutright, after=easeinleft)...
by Keinart
Sun Feb 02, 2014 12:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Simultaneous music and sounds [Solved]
Replies: 7
Views: 3564

Re: Simultaneous music and sounds

With "the effect i wanted" you mean the music one was looping and the sound played only once? You can always add noloop statement in music to fix that Although I think you will probably need to create a new channel with renpy.music.register_channel and then give it the same properties as sound, then...
by Keinart
Sat Feb 01, 2014 7:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Bug Replications
Replies: 17
Views: 45357

Re: Bug Replications

PyTom wrote:Our bug tracker is at:

https://github.com/renpy/renpy/issues
Oh awesome, thanks. I will use it then. Thank you.
by Keinart
Sat Feb 01, 2014 7:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Bug Replications
Replies: 17
Views: 45357

Re: Bug Replications

So, about this, where do we report bugs? Here in this thread? Do I create a new thread? Or is there a bug database to report everything? I have a couple of bugs that, after creating threads here the answers I got were that they were probably bugs, so I was thinking about reporting them since I haven...
by Keinart
Thu Jan 30, 2014 5:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Layman's guide to skinning prefs/saveload?
Replies: 1
Views: 298

Re: Layman's guide to skinning prefs/saveload?

Umm, could you be more specific about exactly what you want? And have you checked Camille guide? If you post a mock-up or something like that of what you want maybe I can help you more. I just don't know how to start or what are you having problems with (and I'm not an expert either so I probably do...