Search found 133 matches
- Fri Feb 21, 2014 8:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.17.0 Prerelease (RAPT is now part of Ren'Py)
- Replies: 60
- Views: 8260
Re: Ren'Py 6.17.0 Prerelease (RAPT is now part of Ren'Py)
init python: config.window_show_transition = dissolve config.window_hide_transition = dissolve label start: window auto "Rest of the game goes here." During the rest of the game, the window will be shown before dialogue statements, and hidden before scene statements. That's basically it. (You could...
- Fri Feb 21, 2014 8:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can't access save/load menu after updating renpy [solved]
- Replies: 3
- Views: 945
Re: Can't access save/load menu after updating renpy
Ok I lied, just checked and realized that I had this line key "toggle_music" action FileDelete(number) Instead of this one key "save_delete" action FileDelete(number) For deleting saves with the keyboard. Probably something I left when I was experimenting with the keys shortcuts, and because the mus...
- Fri Feb 21, 2014 8:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can't access save/load menu after updating renpy [solved]
- Replies: 3
- Views: 945
Re: Can't access save/load menu after updating renpy
It's not in the changelog, but it looks like toggle_music disappeared. If you need it, readd it to the keymap: init python: config.keymap["toggle_music"] = ["m"] It won't actually toggle the music, but it should work with whatever code you have on your save/load screen that checks for it. Works lik...
- Fri Feb 21, 2014 7:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can't access save/load menu after updating renpy [solved]
- Replies: 3
- Views: 945
Can't access save/load menu after updating renpy [solved]
I don't know exactly what's the deal since it worked before, so it's pretty much related with the update. This is what I get when I access the load screen from the main menu I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00gamemenu.rpy", line 163, in scrip...
- Sun Feb 09, 2014 9:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Translate date in save slot
- Replies: 2
- Views: 604
Re: Translate date in save slot
Well that makes sense. Thanks for the answer 
- Sun Feb 09, 2014 9:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Newbie Questions
- Replies: 2
- Views: 407
Re: Newbie Questions
First welcome :D The background is easy, in options.rpy you have a line to select the background for your main menu. Just put the image you want inside the game folder of your project and then change the directory in options.rpy. You can find all the basics on the Aleema tutorial . The answer to you...
- Sat Feb 08, 2014 6:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Padding the namebox ONLY for the main character
- Replies: 5
- Views: 785
Re: Padding the namebox ONLY for the main character
I think you can change that when you define your main character in script.rpy. Something like this
If it doesn't work with "who" then try "label". Not really sure. It was mentioned in Aleema tutorial but never tried for myself.
Code: Select all
define mc = Character("Main Character", who_bottom_padding=X)- Fri Feb 07, 2014 5:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Translate date in save slot
- Replies: 2
- Views: 604
Translate date in save slot
So, it's not really a big deal but I'm wondering if there's some way to translate the date format for save slots. I mean, if I apply a format to the date in the save slots where the months or days of the week are written with letters instead of numbers, they appear in English even though the project...
- Wed Feb 05, 2014 5:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ten Years of Ren'Py
- Replies: 17
- Views: 2025
Re: Ten Years of Ren'Py
That was a really good speech, Tom. I think everyone here is grateful for what you have done. Visual Novels are one of those things that look like the easiest way to create a "videogame", but after you try to start working on one you realize how hard actually is. Renpy makes everything easier and ac...
- Mon Feb 03, 2014 1:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simultaneous music and sounds [Solved]
- Replies: 7
- Views: 3564
Re: Simultaneous music and sounds
Then I think it should work if you create a new channel and just call it "sound2" or something like that. Using renpy.music.register_channel in options.rpy and giving it the same properties as sound should be ok, then just use them together as you did before play sound("file1.mp3") play sound2("file...
- Mon Feb 03, 2014 1:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can you do a wipe effect?
- Replies: 3
- Views: 1028
Re: Can you do a wipe effect?
I found easier to just make a ComposeTransition, so that way I can mix the dissolve with the easeinright or easeinleft (or any other transition) that looks better when getting characters in or out of screen imo. define dissolveleft = ComposeTransition(dissolve, before=easeoutright, after=easeinleft)...
- Sun Feb 02, 2014 12:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simultaneous music and sounds [Solved]
- Replies: 7
- Views: 3564
Re: Simultaneous music and sounds
With "the effect i wanted" you mean the music one was looping and the sound played only once? You can always add noloop statement in music to fix that Although I think you will probably need to create a new channel with renpy.music.register_channel and then give it the same properties as sound, then...
- Sat Feb 01, 2014 7:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Bug Replications
- Replies: 17
- Views: 45357
Re: Bug Replications
Oh awesome, thanks. I will use it then. Thank you.
- Sat Feb 01, 2014 7:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Bug Replications
- Replies: 17
- Views: 45357
Re: Bug Replications
So, about this, where do we report bugs? Here in this thread? Do I create a new thread? Or is there a bug database to report everything? I have a couple of bugs that, after creating threads here the answers I got were that they were probably bugs, so I was thinking about reporting them since I haven...
- Thu Jan 30, 2014 5:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layman's guide to skinning prefs/saveload?
- Replies: 1
- Views: 298
Re: Layman's guide to skinning prefs/saveload?
Umm, could you be more specific about exactly what you want? And have you checked Camille guide? If you post a mock-up or something like that of what you want maybe I can help you more. I just don't know how to start or what are you having problems with (and I'm not an expert either so I probably do...