Search found 377 matches

by Jo'ogn
Sun Apr 04, 2010 1:34 pm
Forum: Development of Ren'Py
Topic: Extending renpy.music.set_pan() ?! [answered]
Replies: 2
Views: 723

Re: Extending renpy.music.set_pan() ?! [answered]

PyTom wrote:You can pan from left to right by immediately setting the pan to the left, and then delay-panning it to the right.
Oha, thanks. That indeed works now as intended!
by Jo'ogn
Sat Mar 13, 2010 3:56 pm
Forum: Development of Ren'Py
Topic: Extending renpy.music.set_pan() ?! [answered]
Replies: 2
Views: 723

Extending renpy.music.set_pan() ?! [answered]

@PyTom - I am working on sound design for an extensive Project (Hi, Mikey ; ) and I could now make use of a renpy.music.set_pan () that has more useful functionality. Sth that we call LFO (low frequency oscillator) in synthesizers. Sth comparable to the "bounce" functionality on the graphical side: ...
by Jo'ogn
Sun Feb 07, 2010 1:25 pm
Forum: General Discussion
Topic: I started a GERMAN Visual Novel Forum
Replies: 9
Views: 961

Re: I started a GERMAN Visual Novel Forum

I refrained from pointing out the very obvious. If a German person doesn't speak English very well, it goes without saying that a German speaking board does have its advantages ^_^b Und selbstredend macht es wenig Sinn als Deutsche in einer Fremsprache zu kommunizieren... Obwohl das in einigen deuts...
by Jo'ogn
Sun Feb 07, 2010 11:37 am
Forum: General Discussion
Topic: I started a GERMAN Visual Novel Forum
Replies: 9
Views: 961

Re: I started a GERMAN Visual Novel Forum

@Tor - One of the 'problems' I see is, "splitting up" the community. I am getting the impression, that LSF is extraordenarily international. Personally I like that. Even though I am German and advocate using the German language (gegenüber "Denglish" sowieso) I'd only join a German VN forum, for the ...
by Jo'ogn
Fri Feb 05, 2010 3:40 am
Forum: Development of Ren'Py
Topic: 6.11 Development
Replies: 96
Views: 8033

Re: 6.11 Development

Feature request - unless already possible (but unknown to me how to do)

- GUI sounds on different channels so that a mouse click doesn't cut off a mouse hover and vice versa.

- sounds in ATL, so that sounds can be synced to animations.

- several voice channels, or channels with voice behaviour
by Jo'ogn
Sun Jan 10, 2010 12:30 pm
Forum: Development of Ren'Py
Topic: 6.10 Development
Replies: 39
Views: 3252

Re: 6.10 Development

I just turned some older Renpy code into ATL. It's spiffy! I used several overlapping Factorzooms with alpha fade in's and outs for 'sprites'. One Rotation and zooming the entire background all at the same time o_0; ATL seems not only to perform better (according to the FPS), but also makes the whol...
by Jo'ogn
Tue Dec 22, 2009 3:28 am
Forum: General Discussion
Topic: In 2050, your lover may be a ... robot
Replies: 205
Views: 17768

Re: In 2050, your lover may be a ... robot

LVUER wrote:Isn't it the other way around? If it have a soul, where's the soul coming from?
Quite. And if there's a soul, than what's the real meaning, or task of a human brain?
by Jo'ogn
Sun Sep 20, 2009 11:42 am
Forum: General Discussion
Topic: Having some cooperation-related issues..
Replies: 15
Views: 1233

Re: Having some cooperation-related issues..

I think it's important to communicate if you cooperate, the way it's right now I only feel like a tool. In short, I'm HATING this and I have no idea how to handle it. Everything I do regarding this project is forced and I want to get out The answer is simple: if you like it: do it, if you don't lik...
by Jo'ogn
Wed Sep 16, 2009 12:43 pm
Forum: Ren'Py Questions and Announcements
Topic: How to stop a sound through interaction?
Replies: 6
Views: 691

Re: How to stop a sound through interaction?

Thanks killdream, but it seems too complicated to change an entire say behaviour if all I want is to stop a sound from playing. Stopping sounds through interactions could also be desired on other occasions. I rephrased my question in my first post, I figured out by reading through the source code th...
by Jo'ogn
Tue Sep 15, 2009 9:35 pm
Forum: Ren'Py Questions and Announcements
Topic: How to stop a sound through interaction?
Replies: 6
Views: 691

Re: More than one "voice" statement at a time?

You can try registering a new channel using voice mixer, although I didn't test it and have no idea if it'll work or not xD This is what I am doing atm. That's why I am asking if it's possible to stop a sound played when skipping or clicking away lines. Using the voice mixer alone does no inherit t...
by Jo'ogn
Tue Sep 15, 2009 12:07 pm
Forum: Ren'Py Questions and Announcements
Topic: How to stop a sound through interaction?
Replies: 6
Views: 691

How to stop a sound through interaction?

Rephrased question: How can I make a sound behave like the voice object? i.e. replay stops when the player skips, or fast-forwards lines. "voice" uses the config.interact_callbacks , how is it properly used for that purpose? ~ Original Post: The "voice" statement has a few features the ordenary "pla...
by Jo'ogn
Tue Sep 08, 2009 5:13 pm
Forum: Ren'Py Questions and Announcements
Topic: button.hover_sound overides activate_sound? [solved]
Replies: 2
Views: 497

Re: button.hover_sound overides activate_sound?

killdream wrote:Ren'Py handles conflicts with properties by taking the one most specific or the one that was defined later in the code. So if you invert your code it will work :D
That doesn't make any sense at all, but it indeed works =_=; Thank you.
by Jo'ogn
Tue Sep 08, 2009 2:25 pm
Forum: Ren'Py Questions and Announcements
Topic: button.hover_sound overides activate_sound? [solved]
Replies: 2
Views: 497

button.hover_sound overides activate_sound? [solved]

init python: style.button.activate_sound = "sfx/GUI.klick.ogg" style.button.hover_sound = "sfx/Mouse.over.Klick.ogg" Using 6.9.3c. I added a 'hover' sound to the GUI and noticed that now the 'activation' sound in menus is overridden, by another hover sound on clicking. Anything that I might be doin...
by Jo'ogn
Mon Aug 24, 2009 7:34 am
Forum: General Discussion
Topic: In 2050, your lover may be a ... robot
Replies: 205
Views: 17768

Re: In 2050, your lover may be a ... robot

But perhaps human is able to differentiate between machine that only talks (although seems "passionately") and human that genuinely passionate about something? Good point. How to make an artificial intelligence being passionate about sth? That would mean the robot would have to develop an interest....
by Jo'ogn
Mon Aug 24, 2009 5:17 am
Forum: General Discussion
Topic: In 2050, your lover may be a ... robot
Replies: 205
Views: 17768

Re: In 2050, your lover may be a ... robot

this is a difficult thing dependant on how you look at it I guess? I'd say so. For making a robot you use material from nature. One can not make anything that isn't made out of material from nature. If you consider the process of a human (which is a natural being) turning sth into sth else as makin...