Search found 59 matches

by Morgan_R
Thu Jul 11, 2013 1:06 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 905257

Re: Art Dumpage! Show your art ^^

Image

Experimenting with different styles. ^_^
by Morgan_R
Mon Jul 08, 2013 4:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving menu choices (solved)
Replies: 2
Views: 318

Re: Moving menu choices

Awesome, thanks! :)
by Morgan_R
Mon Jul 08, 2013 2:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving menu choices (solved)
Replies: 2
Views: 318

Moving menu choices (solved)

So, I poked around in options.rpy, but I couldn't seem to find what I needed... how do I make the choices for the in-game menus appear somewhere else on the screen? (i.e., below the character's speaking text, which I've managed to put in the middle.)

Thanks in advance for your help!
by Morgan_R
Tue Dec 11, 2012 1:22 pm
Forum: Completed Games
Topic: Kitten Crusade [NaNoRenO 2012][cat][sim] -- links fixed!
Replies: 25
Views: 14783

Re: Kitten Crusade [NaNoRenO 2012][cat][sim]

This looks adorable, but the links are broken. Does it still exist anywhere?
by Morgan_R
Thu Aug 02, 2012 12:40 am
Forum: Creator Discussion
Topic: The worst VN/KN ever created [Phase 2]
Replies: 274
Views: 38824

Re: The worst VN/KN ever created [Phase 2]

I got the skills needed to put together a basic game in Ren'Py (which I'd never used before).
by Morgan_R
Tue Jul 31, 2012 12:26 am
Forum: Creator Discussion
Topic: 2D Vs 3D characters
Replies: 47
Views: 6341

Re: 2D Vs 3D characters

I prefer 2D.

In my professional life, I am a 3D artist. I'm opposed to 3D because the kind of 3D that can feasibly be produced by a single artist, or even a small team, is likely to be aesthetically unappealing.
by Morgan_R
Mon Jul 30, 2012 3:56 pm
Forum: Creator Discussion
Topic: Too many player choices?
Replies: 27
Views: 2065

Re: Too many player choices?

Hmm. I wonder if a useful way of defining a 'good' choice might be that it either affects the story (directly or indirectly), or it allows you to express something interesting about the character you're playing. So, whether or not you like pistachios isn't that interesting... but whether you're snar...
by Morgan_R
Mon Jul 30, 2012 10:48 am
Forum: Creator Discussion
Topic: The worst VN/KN ever created [Phase 2]
Replies: 274
Views: 38824

Re: The worst VN/KN ever created

Congrats to everyone who made a game, and thanks to TrickWithAKnife for organizing this!
by Morgan_R
Sun Jul 29, 2012 8:20 pm
Forum: Creator Discussion
Topic: Too many player choices?
Replies: 27
Views: 2065

Re: Too many player choices?

This is an aside, but: I'm glad I'm not the only one who thinks Castiel's dialogue options kind of fail.

Also, if that game has anything to do with candy, I've yet to see any signs of it. :P
by Morgan_R
Sun Jul 29, 2012 8:09 pm
Forum: Creator Discussion
Topic: Conversational 'styles' as a game mechanic
Replies: 30
Views: 3586

Re: Conversational 'styles' as a game mechanic

Glad you like it! There's a chance I'm going to be putting this project on the back-burner for the chance to work on an actual VN, but it's something I'm sure I'll come back to in the future. My take on that issue: I want to create conversation trees that evolve, with characters that remember what h...
by Morgan_R
Sun Jul 29, 2012 3:43 pm
Forum: Creator Discussion
Topic: Too many player choices?
Replies: 27
Views: 2065

Re: Too many player choices?

I'm only just getting started with story-based games, (mostly over at ChooseYourStory.com) but so far I'm really leaning towards a 'choice-dense' style. Not many choices at once -- I think more than four or five is probably too many -- but very frequent choices. Because to my mind, if you're making ...
by Morgan_R
Tue Jul 24, 2012 12:50 pm
Forum: Creator Discussion
Topic: Conversational 'styles' as a game mechanic
Replies: 30
Views: 3586

Re: Conversational 'styles' as a game mechanic

Well, but the player only gets two styles to start with. So I couldn't just offer one example of each pair and see what they pick. And I doubt they'd appreciate being able to choose freely in the beginning, and then all of a sudden they can only be charming, just because they picked charming once. N...
by Morgan_R
Mon Jul 23, 2012 4:27 pm
Forum: Creator Discussion
Topic: Conversational 'styles' as a game mechanic
Replies: 30
Views: 3586

Re: Conversational 'styles' as a game mechanic

I'd like to make the character building more immersive than 'here, pick two of these, three of these, and one of those,' but it's going to be tricky. Definitely worth trying, though.
by Morgan_R
Mon Jul 23, 2012 2:32 pm
Forum: Creator Discussion
Topic: The worst VN/KN ever created [Phase 2]
Replies: 274
Views: 38824

Re: The worst VN/KN ever created

The less said, the better, really. I am firmly of the opinion that Bad Game is an excellent example of it's title because it's Cleverly bad. It actually does exactly as it intends. You have two ending -- both Bad, but what makes it clever is that it forces the player into a loop where they keep pla...
by Morgan_R
Mon Jul 23, 2012 2:12 pm
Forum: Creator Discussion
Topic: Conversational 'styles' as a game mechanic
Replies: 30
Views: 3586

Re: Conversational 'styles' as a game mechanic

Yeah, that's definitely a potential issue. At least during character creation, the game will make you distribute your points relatively evenly -- so you're getting two conversation styles whether you want 'em or not. But after that, I'm undecided.