Did you befriend her though? If you don't have her trust (you have to "drop it" when you ask about her boyfriend), you guys won't be able to escape.
Search found 36 matches
- Sat Nov 02, 2013 11:05 am
- Forum: Completed Games
- Topic: Sleepless Night 2: Ladies’ Night(mare) [Horror]
- Replies: 43
- Views: 12071
Re: Sleepless Night 2: Ladies’ Night(mare) [Horror]
It does, I just tried it out again.
- Sat Nov 02, 2013 6:32 am
- Forum: Completed Games
- Topic: Sleepless Night 2: Ladies’ Night(mare) [Horror]
- Replies: 43
- Views: 12071
Re: Sleepless Night 2: Ladies’ Night(mare) [Horror]
Shizuka's ending gave me a little trouble too, but the main thing to keep in mind is to gain her trust (surprisingly, don't persist her about her boyfriend) + when exploring the house, you have to do the living room last (that's the one where the ghost appears and the music box plays), otherwise you...
- Fri Nov 01, 2013 7:44 pm
- Forum: Completed Games
- Topic: Sleepless Night 2: Ladies’ Night(mare) [Horror]
- Replies: 43
- Views: 12071
Re: Sleepless Night 2: Ladies’ Night(mare) [Horror]
The endings I got for the True Route are:
The ones listed before and after
"Run and Hide", "No Escape", "Dear Aunt", & "True Ending"
"Dear Aunt"
are the ones I'm missing.- Fri Nov 01, 2013 10:43 am
- Forum: Completed Games
- Topic: Sleepless Night 2: Ladies’ Night(mare) [Horror]
- Replies: 43
- Views: 12071
Re: Sleepless Night 2: Ladies’ Night(mare) [Horror]
Hey, thanks for this! I played this during my Halloween night :3 It was pretty entertaining! It's a rather short game, and while the premise is nothing too original, I like the goal of it: a simple Choose Your Own Adventure format, suspense, and lots of bad endings (which is *always* a positive to m...
- Sat Aug 24, 2013 11:20 am
- Forum: Works in Progress
- Topic: Crimson Rafflesia [Psych|Thriller|GxB/BxG] Demo - 26 Sep
- Replies: 395
- Views: 84227
Re: Crimson Rafflesia [Psych|Thriller|GxB/BxG] Demo - 18 Aug
1. What do you think of the game so far? I know my comment isn't exactly helpful in constructive criticism, but I just want to say that I've been lurking the boards for new VNs to try out, and in all complete honesty, your demo was perhaps the most amazing and entertaining I've ever played in a long...
- Sat Oct 13, 2012 5:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing side images help!!!!!
- Replies: 3
- Views: 471
Re: Showing side images help!!!!!
Are you sure you use the right spelling/file names? eileen.png is the not the same as Eileen.png (I think). Also, make you you got the folders right. For example, if you put it in a folder called "images", it should be just "images/yourpic.png". If you just put it in with your other files, it should...
- Tue Oct 09, 2012 6:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery Page Help [solved]
- Replies: 27
- Views: 4434
Re: Gallery Page Help
In the gallery section, you have a "gallery_common" screen, but you don't have a "gallery" screen itself. It is very name-specific.
In your Main Menu:
Rename "gallery" to "gallery_common".
In your Main Menu:
Code: Select all
hotspot (578,276,97,32) action ShowMenu("gallery")- Wed Sep 05, 2012 5:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Translating Information Screen into Screen Language
- Replies: 7
- Views: 845
Re: Translating Information Screen into Screen Language
For the call screen function, I just used ShowMenu("stats_screen") instead with my "screen button". Is that okay? Using ShowMenu makes Ren'Py treat it as part of the game menu, so for example, you can't save while it's showing, and pressing ESC will default to closing the menu instead of bringing u...
- Wed Sep 05, 2012 5:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: side image problems! How?
- Replies: 17
- Views: 1506
Re: side image problems! How?
That's true!Reyire wrote:How would one be able to use show/hide for a side image anyway?Sanae wrote:No need for "hide" statements.
- Tue Sep 04, 2012 3:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Translating Information Screen into Screen Language
- Replies: 7
- Views: 845
Re: Translating Information Screen into Screen Language
Awesome that you guys changed the Cookbook too! Thank you so much! <3 For the call screen function, I just used ShowMenu("stats_screen") instead with my "screen button". Is that okay? The other method works fine, but I want a transition between the screens (since it's more of a screen itself than ju...
- Tue Sep 04, 2012 3:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: side image problems! How?
- Replies: 17
- Views: 1506
Re: side image problems! How?
I find ConditionalSwitch to be the best manner of switching expressions since I might get confused with the names. init: $ e = Character('Eileen', window_left_padding=200, show_side_image=ShowingSwitch("eside angry", "image url for angry expression", "eside happy", "image url for happy expression", ...
- Mon Sep 03, 2012 2:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Translating Information Screen into Screen Language
- Replies: 7
- Views: 845
[SOLVED] Translating Information Screen into Screen Language
Hello, it's me again! I quite like screen language better than the old method, though sometimes I am at a lost for what to do. I was wondering if someone would help me translate the Information Screen from the Cookbook into Screen Language? Here is the default example: label aff_screen: python: ui.h...
- Mon Sep 03, 2012 9:45 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 532
- Views: 225142
Re: Ren'Py Gripes
The problem seems to be fixed now, great! (I seriously need to get a better PC one of these days though....)
- Mon Sep 03, 2012 9:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: side image problems! How?
- Replies: 17
- Views: 1506
Re: side image problems! How?
EDIT: Wait, I see the problem. Get rid of "e normal" right in the first line: "e normal "Is it morning already?" BTW, I can't tell if you just C&P incorrectly, but everything under each "label" should be indented like this: init: # Declare images below this line, using the image statement. # Declar...
- Thu Aug 30, 2012 7:42 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 532
- Views: 225142
Re: Ren'Py Gripes
I actually think it might be a computer-related problem. My game crashes too, but it's always when I "Skip" the game, and it goes over heavy graphic stuff (movie, transitions, sudden implement of sound) etc. My only solution was to skip, pause, then skip again to prevent it from crashing. Maybe that...