Search found 38 matches

by saruri
Wed Dec 02, 2015 11:17 am
Forum: Works in Progress
Topic: Virtuality (cyberpunk romance BxG/B) Demo!
Replies: 34
Views: 8484

Re: Virtuality (cyberpunk romance BxG/B) Demo!

1) Did you like the demo? Would you be interested in playing the whole game? If yes, considering it's BxG/B I'm curious what gender you are (of course you're free not to answer) YES (please, please, please COMPLETE IT!!!!!!), I'm a female (fujoshi) - so your "BxB" is the reason that I tried out this...
by saruri
Tue Feb 03, 2015 9:47 am
Forum: Completed Games
Topic: Forget-Me-Not [BxB, Slice of life, Drama]
Replies: 44
Views: 26832

Re: Forget-Me-Not [BxB, Slice of life, Drama]

Thank you so much for playing!!! And omg im so sorry you've had so much overwhelming emotion about this game...*gives you a lovely pie* I'm so happy you fell for them though, I'm glad you were able to enjoy it enough to play through, it means alot! *wipes tears* (On the bright side, if you ever wan...
by saruri
Sun Jan 18, 2015 3:14 am
Forum: Completed Games
Topic: Forget-Me-Not [BxB, Slice of life, Drama]
Replies: 44
Views: 26832

Re: Forget-Me-Not [BxB, Slice of life, Drama]

Although I know a bit that this game's going to be dark beforehand, still, why recent games I played were all so dark and twisted?! OTZ Please, I seriously want to f**k that damn f**king coach, Chris & his friends!!! =血=!!! I cried so hard at the endings! Even though I don't like your story's theme ...
by saruri
Wed Dec 04, 2013 11:34 am
Forum: Ren'Py Questions and Announcements
Topic: Add Text to save game
Replies: 9
Views: 3636

Re: Add Text to save game

Hi, I have the same question as Yukari; how to add current dialogue text to Save/Load slot's description? I want it to be like Yukari's screenshot example above, how to do so? Also, about Elmiwisa's fix above, I can't figure out how/where to add the following code (I'm using imagemap for the save/lo...
by saruri
Mon Aug 05, 2013 11:11 am
Forum: Ren'Py Questions and Announcements
Topic: Ruby Text - Line_Leading problem
Replies: 0
Views: 324

Ruby Text - Line_Leading problem

As subject, my code is as below: style.default.line_leading = 19 style.ruby_style = Style(style.default) style.ruby_style.font = "simhei.ttf" style.ruby_style.size = 18 style.ruby_style.yoffset = -24 style.default.ruby_style = style.ruby_style When I test run the game, the vertical space between lin...
by saruri
Tue Jul 30, 2013 10:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [OK]Font Groups - How to associate character points for font
Replies: 6
Views: 856

Re: Font Groups - How to associate character points for font

I can't find my font in the chart......OTZ I see some names with "Chinese" in the index but I don't understand them. Ren'Py's default font cannot be found too...... Let's just take my current case as an example. I'm now creating a game using 2 fonts: Ren'Py's default ttf (for English) and simhei.ttf...
by saruri
Tue Jul 30, 2013 12:46 am
Forum: Ren'Py Questions and Announcements
Topic: [OK]Font Groups - How to associate character points for font
Replies: 6
Views: 856

Re: Font Groups - How to associate character points for font

You'd add another .add call. Since the first one to contain a point is the one that's used, you'd have to add it in the middle. init python: style.default.font = FontGroup().add("english.ttf", 0x0020, 0x007f).add("braille.ttf", 0x2800, 0x28ff).add("japanese.ttf", 0x0000, 0xffff) Thank you very much...
by saruri
Mon Jul 29, 2013 1:33 am
Forum: Ren'Py Questions and Announcements
Topic: [OK]Font Groups - How to associate character points for font
Replies: 6
Views: 856

[OK]Font Groups - How to associate character points for font

Ref: http://www.renpy.org/doc/html/text.html#font-groups As subject, I don't understand how do you set the start and end of a range of unicode character points for the font you want to use. The example given is using two fonts in a group, which I don't understand their respective unicode character p...
by saruri
Sun Jun 23, 2013 11:56 pm
Forum: Development of Ren'Py
Topic: [OK] Confuse with current.json in jedit zip and Ren'Py sdk
Replies: 4
Views: 1016

Re: Confuse with current.json in jedit zip file and Ren'Py s

Noted that there's no need to replace the current.json file in the sdk with jedit zip's, thank you.
by saruri
Sat Jun 22, 2013 1:11 am
Forum: Ren'Py Questions and Announcements
Topic: [OK]How to test run partial part of game-certain script only
Replies: 12
Views: 1755

Re: How to test run partial part of game - certain script on

nyaatrap wrote:You can just press shift+O then type "jump labelname"
Hi, you mean press "shift+O" in game??? I just try and nothing happen. Hope for your advice.
by saruri
Sat Jun 22, 2013 1:00 am
Forum: Development of Ren'Py
Topic: [OK] Confuse with current.json in jedit zip and Ren'Py sdk
Replies: 4
Views: 1016

Re: Confuse with current.json in jedit zip file and Ren'Py s

As I said, both got this file.

Extract sdk, "update" folder appears which contains current.json.

I then extract jedit zip file, inside got two folders: "jedit" and "update" which contains current.json too.
by saruri
Fri Jun 21, 2013 7:25 am
Forum: Development of Ren'Py
Topic: [OK] Confuse with current.json in jedit zip and Ren'Py sdk
Replies: 4
Views: 1016

[OK] Confuse with current.json in jedit zip and Ren'Py sdk

As subject, hope I'm posting at the right place. I extract Ren'Py sdk first, and then extract all contents of jedit I downloaded to its root. I believe my extract steps are in the correct order, right? They both have this current.json file, which I'm very confuse about: Ren'Py's newer and larger in ...
by saruri
Mon Jun 17, 2013 1:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [OK]How to test run partial part of game-certain script only
Replies: 12
Views: 1755

Re: How to test run partial part of game - certain script on

I see! Well, it's a bit troublesome and not cool like the NVL Maker (which got function of testing any script individually) but, it should do the job for me too, thank you so much for your kind reply! ^ ^