Search found 38 matches
- Mon Jun 17, 2013 12:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [OK] How to provide several fonts option for whole game text
- Replies: 3
- Views: 530
Re: How to provide several fonts option for whole game text
I believe this is what you're looking for? http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=18798#p243645 Oh my goddess, IT IS indeed!!! I keep searching for the words "fonts option" for so long but no result. I did a quick search in the forum which "fonts option" didn't come out too. I then fi...
- Sun Jun 16, 2013 12:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [OK]How to test run partial part of game-certain script only
- Replies: 12
- Views: 2704
[OK]How to test run partial part of game-certain script only
Hi, as subject, I believe it's not quite possible to only test run partial part of game in a whole big script.
So I'm thinking to make a lot of small scripts instead; it's more possible to test run only one script right? (like the NVL Maker)
How to do so with Ren'Py?
Thanks in advance!
So I'm thinking to make a lot of small scripts instead; it's more possible to test run only one script right? (like the NVL Maker)
How to do so with Ren'Py?
Thanks in advance!
- Sun Jun 16, 2013 12:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [OK] How to provide several fonts option for whole game text
- Replies: 3
- Views: 530
[OK] How to provide several fonts option for whole game text
Hi, as subject, how to include fonts choice in the game options?
Thanks in advance!
Thanks in advance!
- Sun May 26, 2013 9:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I unbold character name in Ren'py? [SOLVED]
- Replies: 4
- Views: 997
Re: How do I unbold character name in Ren'py?
The best place to put it would be at the end of the Options script. You can also change other properties of the font too. For example, this would be changing the size and unbolding the font. style.say_label.size = 50 style.say_label.bold = False You have to add them yourself, they're not already th...
- Sat May 25, 2013 10:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Unicode text NOT WORKING in game
- Replies: 5
- Views: 471
Re: [SOLVED] Unicode text NOT WORKING in game
An init block looks like this and can be placed anywhere, usually before the start label: init: $ style.default.font = "font.ttf" # Place font file in project's game folder. start: [...] There are also related comments in options.rpy from lines 131-143: ######################################### ## ...
- Fri May 24, 2013 9:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Unicode text NOT WORKING in game
- Replies: 5
- Views: 471
Re: Unicode text NOT WORKING in game
Dear pwisaguacate : You set $ style.default.font = "msyh.ttf" at where??? I set it at the start of my script, before declaring images etc. but not working; all chinese texts appear as squares in the game......OTZ Dear nyaatrap : Does your reply apply to in-game text too? Or just the game options et...
- Fri May 24, 2013 1:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Unicode text NOT WORKING in game
- Replies: 5
- Views: 471
[SOLVED] Unicode text NOT WORKING in game
As subject, I set it as below: # You can place the script of your game in this file. init: $ style.default.font = "mikachan.ttf" $ style.default.language = "eastasian" BUT the chinese text in dialogue keep appearing as squares in game. I also try changing the options' default font but still same. I ...
- Wed Sep 12, 2012 2:19 am
- Forum: Completed Games
- Topic: [NEW DOWNLOAD-LINK AVAIBLE] Kidnapping Love
- Replies: 23
- Views: 39220
Re: Kidnapping Love
Hi, all the download links in the previous posts are not working, can you kindly reupload to mediafire please? Thanks in advance! ^ ^