Search found 147 matches

by Kaen
Tue Sep 02, 2014 2:47 pm
Forum: Ren'Py Questions and Announcements
Topic: random exercices
Replies: 1
Views: 357

Re: random exercices

I'm not sure what's your question here. @_@

If you don't want to get the same result with the random function, you can try to compare the previous result with the new result. If they're the same, then randomize it again and test until you get a different result.
by Kaen
Tue Sep 02, 2014 9:36 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Deleting Quicksave
Replies: 2
Views: 475

Re: Deleting Quicksave

Instead of hovering the save file and pressing delete, I'd like to add the delete action to a button, is it possible?

@edit
Ah, found how to do it!

Code: Select all

    $ renpy.unlink_save("savename")
by Kaen
Sat Aug 16, 2014 12:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Persistent Data
Replies: 2
Views: 278

Re: Persistent Data

Humm thank you Alex I'll try that.

@edit
The sugestion resolved the problem!
by Kaen
Sat Aug 16, 2014 10:54 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Persistent Data
Replies: 2
Views: 278

[solved] Persistent Data

I'm using persistent data to store several values on my game. On my computer the code using persistent data works fine but when I distribute the game and play it on another computer I get an error 'NoneType' object has not attribute '__getitem__' . It seems the persistent data is not being initializ...
by Kaen
Mon Aug 04, 2014 9:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Hiding Screens with Transitions
Replies: 4
Views: 389

Re: Hiding Screens with Transitions

Oh, I see. Thank you Asceai!
by Kaen
Mon Aug 04, 2014 9:23 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Hiding Screens with Transitions
Replies: 4
Views: 389

Re: Hiding Screens with Transitions

I know this is not supported but maybe there is a way?

The best I could do so far is create a screen that hides another screen...

Code: Select all

screen hide_screen:
    timer 0.1 action (Hide("test01", transition=Dissolve(2.0)), Return (None))

by Kaen
Mon Aug 04, 2014 9:11 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Hiding Screens with Transitions
Replies: 4
Views: 389

[solved] Hiding Screens with Transitions

Is it possible to hide a screen on the main code, not using screen language and applying a transition to it? Something like...

Code: Select all

# code code code...
hide screen test01 with dissolve
# continue with the main game
by Kaen
Wed Jul 23, 2014 11:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Main Menu Customization
Replies: 2
Views: 449

Re: Main Menu Customization

I really suggest you to study screen language to implement it. Imagemaps are not the best option compared to imagebuttons. Here is an example of a main menu using imagebuttons: screen main_menu: # This ensures that any other menu screen is replaced. tag menu # The background of the main menu. window...
by Kaen
Tue Jul 22, 2014 12:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Android Build Distribution
Replies: 2
Views: 385

Re: Android Build Distribution (updated)

Thank you PyTom!
by Kaen
Mon Jul 21, 2014 9:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Android Build Distribution
Replies: 2
Views: 385

[solved] Android Build Distribution

When I click "Build Package" on the Ren'Py launcher, it shows a message "The build seems to have succeeded." though I can't find where are the builded files are. How can I distribute Ren'Py Android games? I don't want to install it on a device connected to my computer. @edit Found out some apk files...
by Kaen
Mon Jul 21, 2014 6:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] JDK for Android
Replies: 0
Views: 344

[solved] JDK for Android

I'm trying to use Renpy for Android but it seems that I can't find a JDK that works?

I didn't find any 32-bit JDK here, that may be the problem? I installed JDK8 64-bit for Windows.

@edit
Hahaha sorry... I just found out that x86 is the same as 32-bit.
by Kaen
Thu Jul 17, 2014 2:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Programming the GUI
Replies: 4
Views: 554

Re: Programming the GUI

It's gonna help you a lot if you learn screen language as well so you don't have to use imagemaps.
by Kaen
Wed Jul 16, 2014 6:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Protecting Files
Replies: 10
Views: 1083

Re: Protecting Files

Thank you everyone for your suggestions.

While taking a look at Uncle Mugen's DSE I noticed that most of the files are encrypted (?) as a Thumbs.db file.

Does anyone know what exactly is this and how to do this?
by Kaen
Tue Jul 15, 2014 7:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Protecting Files
Replies: 10
Views: 1083

Re: Protecting Files

What do you mean xela? Feel free to share if you want.
by Kaen
Tue Jul 15, 2014 5:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Protecting Files
Replies: 10
Views: 1083

Protecting Files

So far I'm using the archive resource to protect my files:

Code: Select all

build.classify("game/**", "archive")
Though I'd like to know if there is a way to protect the game files better so it's more difficult to gain access to them (specially the image files).