Search found 150 matches
- Sun Jan 06, 2013 7:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Jump and the call stack of Ren'Py
- Replies: 3
- Views: 3272
[solved] Jump and the call stack of Ren'Py
Hi guys, I'm just wondering: When I jump to a label from within a method, the method remains in the call stack because I didn't used a proper return, right? I don't want to people to play the game and after 24 h hardcore flirting they are getting a stupid call stack full exception. Nevertheless, due...
- Sun Jan 06, 2013 7:13 am
- Forum: Anime, Games, and Japan
- Topic: Best non japanese cartoons?
- Replies: 60
- Views: 7661
Re: Best non japanese cartoons?
Avatar, the last Airbender. Has everything from Adventure over Comedy to Romance :D
But I really enjoy My Little Pony: Friendship is Magic too and I liked watching or got suggested a lot of the cartoons mentioned here.
But I really enjoy My Little Pony: Friendship is Magic too and I liked watching or got suggested a lot of the cartoons mentioned here.
- Mon Dec 31, 2012 7:41 pm
- Forum: General Discussion
- Topic: It's 2013! Happy New Year
- Replies: 27
- Views: 1775
Re: It's 2013! Happy New Year
Happy new year from Germany (even when I'm about 36 minutes late) :D
- Sun Dec 16, 2012 1:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: remember current background/fade black for a moment [solved]
- Replies: 5
- Views: 1382
Re: remember current background
Doesn't showing black (#000) over sprites and the background then hiding black later work? Or you can make a new layer like ["back", "master", .....] and show bg onlayer back. Yes, this! I should be ashamed for not thinking of that myself; guess I'm just not used to the whole screen thing yet. Just...
- Sat Dec 15, 2012 2:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: remember current background/fade black for a moment [solved]
- Replies: 5
- Views: 1382
Re: remember current background
When I think about it, it would be enough to just fade the screen out for a moment, so I wouldn't really need the black screen, if I could just darken the picture to black and then lighten up again.
Is this possible?
If no, I'll just pass the to-be-called screen as an argument.
Is this possible?
If no, I'll just pass the to-be-called screen as an argument.
- Sat Dec 15, 2012 1:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: remember current background/fade black for a moment [solved]
- Replies: 5
- Views: 1382
remember current background/fade black for a moment [solved]
Hey guys, I have this two functions where I put the protagonist to sleep. They are functions so I can put him to sleep everywhere I want. So they do not know from which situation they are called from. To my delight I just found out I could create a black screen with "scene black", but since that's a...
- Wed Nov 28, 2012 12:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Action method repeatly activated w/o clicking button[solved]
- Replies: 4
- Views: 726
Re: Action method repeatly activated w/o clicking on the but
Screens evaluate function calls immediately I've gotta admit I forgot that screens are called when they feel to refresh, but since I put it in a button I wouldn't have expected this behaviour either. Surprisingly it works as wished with the parenthesis removed (as in PyToms example), what bugs me a...
- Wed Nov 28, 2012 6:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Action method repeatly activated w/o clicking button[solved]
- Replies: 4
- Views: 726
Action method repeatly activated w/o clicking button[solved]
Again, this short topic titles... Anyway, here are some code fragments: in options.rpy: python early: [...] unlockArchieved = True in screen.rpy: screen master_cheat: tag menu use navigation grid 3 1: style_group "prefs" xfill True [...] vbox: frame: style_group "pref" has vbox label _("Add all item...
- Sat Nov 10, 2012 5:11 am
- Forum: Old Threads (– September 2014)
- Topic: Pokémon Dating Sim: Character Writers and Tracers wanted
- Replies: 12
- Views: 5112
Re: Pokémon Dating Sim: Character Writers and Tracers wanted
Any ideas what kind of hentai to expect? For the time being, none. It somehow became a feature to me, means I will add it somewhen in the future... Thing is, it is dependent on art and as I said, that is not my primary job. But when it comes, there will be two versions, one safe for work (at least ...
- Wed Oct 31, 2012 6:32 am
- Forum: I am an Artist
- Topic: Need a logo designer? [CLOSED]
- Replies: 48
- Views: 14244
Re: Need a logo designer?
Your logos are awesome. Just wanted to say that :)
- Wed Oct 31, 2012 6:03 am
- Forum: Creator Discussion
- Topic: The three sizes (information and/or material needed)
- Replies: 0
- Views: 501
The three sizes (information and/or material needed)
Hi guys, for my Dating Sim I need to assign each girl their three sizes (breasts, waist, hip) but since we don't measure/use that so much here in German I don't really have a clue. Google doesn't help much too and the Wikipedia entry is very small. So I'm basically looking for examples of different ...
- Tue Oct 30, 2012 3:40 pm
- Forum: Anime, Games, and Japan
- Topic: What kind of Anime/Otome Character do you like ?
- Replies: 61
- Views: 12770
Re: What kind of Anime/Otome Character do you like ?
Interesting.Hijiri wrote:A survey done once showed roughly 4 girls for every guy. (Of course, those are active members)
Well, I don't play the going-for-boys games very often, but if I would probably first pursue the Nice Guy™. As for girls, I prefer the more tomboyish type.
- Mon Oct 29, 2012 2:18 pm
- Forum: Old Threads (– September 2014)
- Topic: Pokémon Dating Sim: Character Writers and Tracers wanted
- Replies: 12
- Views: 5112
Re: Pokémon Dating Sim: Character Writers and Tracers wanted
I realized that over a week has passed, and this reply is overdue... Are you having any trouble with development or getting support? If you have any trouble finding people who have time and resources on this forum, then you might need to look elsewhere. Well no, I don't have any trouble. (Except fo...
- Mon Oct 29, 2012 3:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Simple Ren'Py visual editor (for linux apparently?)
- Replies: 2
- Views: 781
Re: Simple Ren'Py visual editor
This is rather interesting and I always have a high respect for people who build GUIs :D (Also I don't use them 'cause GUI-Constructors tend to create unnecessary code :J) It is rather funny when a project (as Ren'Py is by itself), causes other projects (not counting these written in Ren'Py, that's ...
- Sat Oct 27, 2012 8:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: menu command in python (solved)
- Replies: 4
- Views: 569
Re: menu command in python
I replaced "What now?" by ("What now?", None) in all for possibilities (as shown above) and it don't work.
EDIT: Got the solution by PM and edited it into first post.
EDIT: Got the solution by PM and edited it into first post.