Search found 719 matches

by Ryue
Mon Nov 21, 2016 5:04 pm
Forum: Ren'Py Questions and Announcements
Topic: How to display long texts without breaking renpy? (closed)
Replies: 8
Views: 1838

Re: How to display long texts without breaking renpy?

1) It's the simplest styling where you set minimum but not maximum for the window, unless we're talking about different things. 2) I do not understand what you're talking about here either, however you display the text, you should always be able to get the size it will be rendered at. What the text...
by Ryue
Mon Nov 21, 2016 4:23 pm
Forum: Ren'Py Questions and Announcements
Topic: How to display long texts without breaking renpy? (closed)
Replies: 8
Views: 1838

Re: How to display long texts without breaking renpy?

@Xela My problem is that I need to display narration text and also multiple says on the same screen (so that the player can read through both of them). As I'm using mostly text. With normal mode (adv) the vanilla does not support that. NVL does support that but breaks as soon as you get a second lin...
by Ryue
Mon Nov 21, 2016 2:45 pm
Forum: Ren'Py Questions and Announcements
Topic: How to display long texts without breaking renpy? (closed)
Replies: 8
Views: 1838

How to display long texts without breaking renpy? (closed)

With normal and nvl mode I've time and again run into the trouble that either long texts or multiline texts break the screen (aka overflowing the screen where the text is in). As example here: http://i.imgur.com/NqiRKDV.png The code is as simple as this: ## The script of the game goes in this file. ...
by Ryue
Fri Nov 18, 2016 2:25 am
Forum: We are a Free Project looking for Partners
Topic: Looking for beta testers for a zombie apocalypse game
Replies: 7
Views: 910

Re: Looking for beta testers for a zombie apocalypse game

Zion I will send you a pm later today (having to hurry to work so have to make it short atm). As renpy is quite flexible there and I'm not using anything operating system reliant the game will run equally on Mac and windows. I only need to know for which to compile each. As for the timeframe: Within...
by Ryue
Thu Nov 17, 2016 4:53 pm
Forum: We are a Free Project looking for Partners
Topic: Looking for beta testers for a zombie apocalypse game
Replies: 7
Views: 910

Re: Looking for beta testers for a zombie apocalypse game

Hi
Sent you a pm.
If anybody else is interested or has questions also let me know as I'm looking for at least 2 additional beta testers to broaden the impressions I receive from ppl (and to see more point of views).
by Ryue
Thu Nov 17, 2016 11:40 am
Forum: We are a Free Project looking for Partners
Topic: Looking for beta testers for a zombie apocalypse game
Replies: 7
Views: 910

Looking for beta testers for a zombie apocalypse game

Hi I'm currently in the process of creating a (almost only text) game which is set in modern times and is about the protagonist having to decide if during a zombie apocalpyse he will stay "human" or become a full blown monster. A few details on the game can be found in the main thread: https://lemma...
by Ryue
Thu Nov 17, 2016 11:28 am
Forum: Works in Progress
Topic: (18+) Red Eyes In The Darkness- The tainted blood - Chimaera
Replies: 46
Views: 8785

Re: (18+) Red Eyes In The Darkness- The tainted blood - Chim

Update Beta tester heuern --------------------------------- Update So long time since the last update. Sadly way longer than I had hoped for. Even more sadly I just had no time to do an update :/ But to topic. What happened: This time of the year is the most stressfull at my workplace and in additio...
by Ryue
Sun Sep 18, 2016 4:27 pm
Forum: Works in Progress
Topic: (18+) Red Eyes In The Darkness- The tainted blood - Chimaera
Replies: 46
Views: 8785

Re: (18+) Red Eyes In The Darkness- The tainted blood - Chim

Wow. Dude, that's impressive. Tnx. It even grew a bit more over the last few weeks :) Update 18.09.2016 Sooo the last few weeks were very busy for me...sadly not in regards to the game. My job went a bit out of control and despite holidays I had to work and despite weekends.... but at least I got f...
by Ryue
Sat Sep 17, 2016 5:37 am
Forum: Ren'Py Questions and Announcements
Topic: Screen zorder and quit confirm message screen
Replies: 1
Views: 284

Re: Screen zorder and quit confirm message screen

ah found it

in screens.rpy:

Code: Select all

screen yesno_prompt(message, yes_action, no_action):
    zorder 8  # <-- this to be put in in my case (as my max zorder for my decision screens is 5)
by Ryue
Sat Sep 17, 2016 5:28 am
Forum: Ren'Py Questions and Announcements
Topic: Screen zorder and quit confirm message screen
Replies: 1
Views: 284

Screen zorder and quit confirm message screen

I've made a screen for decisions where I use zorder 5. Now when someone clicks on the x of the window instead of a decision I face a problem: The zorder of the quit screen is less than the one of the decision. (thus the quit screen is not seen as its behind the decision screen.) Can I change this so...
by Ryue
Fri Sep 16, 2016 11:17 am
Forum: Ren'Py Questions and Announcements
Topic: Can I rescale the background image of a frame dynamically?
Replies: 10
Views: 1119

Re: Can I rescale the background image of a frame dynamicall

xela wrote:No, it's completely different, it's also what you need here :)
How is it used inside the screen?

Code: Select all

screen xyz:
    test = Frame("choices.png", 500, 100)
    .....
    frame: 
        background  test
by Ryue
Fri Sep 16, 2016 11:04 am
Forum: Ren'Py Questions and Announcements
Topic: Can I rescale the background image of a frame dynamically?
Replies: 10
Views: 1119

Re: Can I rescale the background image of a frame dynamicall

My question is: Is it possible to tell the background to be of a specific height? (thus scale it inside the screen)? Look there, should help i guess https://www.renpy.org/doc/html/displayables.html#Frame its the "python" Frame you are refering to. Isn't that though the equivalent for the Frame I'm ...
by Ryue
Fri Sep 16, 2016 9:50 am
Forum: Ren'Py Questions and Announcements
Topic: Can I rescale the background image of a frame dynamically?
Replies: 10
Views: 1119

Re: Can I rescale the background image of a frame dynamicall

If that's the case, don't use a frame. Use scene and adjust the photo via image editor. I've never dealt with issues like this. I'd definitely never consider putting a background in a frame. Maybe that's just me, but I have no clue. Not sure how I can do it differently. But lets see I'll put up the...