Search found 22 matches

by cbx33
Sat Aug 03, 2013 2:43 pm
Forum: Works in Progress
Topic: Convenience Wars [BxG][Thriller][Dark]
Replies: 7
Views: 2404

Re: Convenience Wars [BxG][Thriller][Dark]

Hey Tempus, Yeh, the school exterior needs some work over the classroom, the classroom was very polished. Thanks for the tips on the leaves etc. I need to take a look at it with sbx34, our other CG artist. I was out recently taking some good sky/cloud photos, so I'll try a new texture when I can. Th...
by cbx33
Thu Jul 25, 2013 6:33 pm
Forum: Creator Discussion
Topic: Path Tracker
Replies: 10
Views: 1586

Re: Path Tracker

I was thinking GraphViz!! Great minds eh. The only place I can see it falling down is when variables are modified by functions etc. Or when a path is taken based on a variables value. The graphing of scenes is pretty trivial. Its the extra information I'm after. How likely is a scene going to be see...
by cbx33
Wed Jul 24, 2013 2:33 pm
Forum: Creator Discussion
Topic: Path Tracker
Replies: 10
Views: 1586

Re: Path Tracker

Yes that's what I mean, visually mapping your game automatically so you don't make mistakes.
by cbx33
Wed Jul 24, 2013 2:24 pm
Forum: Creator Discussion
Topic: Path Tracker
Replies: 10
Views: 1586

Re: Path Tracker

Twine needs manual input. I'm thinking of a script that does it for you. Much like this script that I wrote to help with character art creation. I called it CharBuilder
by cbx33
Wed Jul 24, 2013 1:28 pm
Forum: Creator Discussion
Topic: Path Tracker
Replies: 10
Views: 1586

Path Tracker

So I've been thinking during the design of Convenience Wars that seeing as the game will be pretty huge in terms of the number of choices and alternative/optional scenes, it will be pretty difficult to keep track of. We also have some kinds of stats which the player accumulates during their adventur...
by cbx33
Wed Jul 24, 2013 1:24 pm
Forum: Works in Progress
Topic: Rolland's Candy Shop
Replies: 18
Views: 5102

Re: Rolland's Candy Shop [Cat x bird x candy] [commercial?]

I'm really loving the premise for this, though the iOS only release does make me a little sad. I would love to play this on Android! The art work is fantastic, and the game feels so full of life. Really hope you can release it on RenPy or in a way that it can make it onto Android.
by cbx33
Wed Jul 24, 2013 1:19 pm
Forum: Works in Progress
Topic: Convenience Wars [BxG][Thriller][Dark]
Replies: 7
Views: 2404

Re: Convenience Wars [BxG][Thriller][Dark]

I can see about the mismatch, and there is a little more work yet to do on the backgrounds. The video depicts the first scene and is more about showing the look and feel of the game, rather than being a fully fledged demo. If you've seen the series Angel Beats! that's the mesh of comedy and thriller...
by cbx33
Tue Jul 23, 2013 5:03 pm
Forum: Works in Progress
Topic: Convenience Wars [BxG][Thriller][Dark]
Replies: 7
Views: 2404

Convenience Wars [BxG][Thriller][Dark]

Convenience Wars http://rakitstudios.files.wordpress.com/2013/07/cwlog1001small.png?w=400 Plot Synopsis: Six months ago, Satoshi Kobayashi moved into a neighbourhood in Nagano to live with his aunt. He attends the local high school along with his best friend Yukito Kitsune and Yukito's sister, Saku...
by cbx33
Fri Jan 18, 2013 7:17 pm
Forum: Personal Art Threads
Topic: Background CG Art for Convenience Wars needs some critique
Replies: 4
Views: 1174

Re: Background CG Art for Convenience Wars needs some critiq

@FatUnicornGames - No the entire effect was done in Blender. The post tells how I achieved it, though you can do the same effect in Photoshop. Just take a layer, duplicate it, Gaussian blur it a reasonable amount, then set the Blend Mode to Overlay. Once you do this, you may want to use levels to ge...
by cbx33
Thu Jan 17, 2013 5:06 pm
Forum: Personal Art Threads
Topic: Background CG Art for Convenience Wars needs some critique
Replies: 4
Views: 1174

Background CG Art for Convenience Wars needs some critique

I'm not going to post a long spiel in here, because it's all in the post, would really like some feedback on whether people think the technique that I'm working with looks good enough. Not all are finished products. http://rakitstudios.wordpress.com/2013/01/17/to-cg-or-not-to-cg/ http://rakitstudios...
by cbx33
Fri Nov 16, 2012 5:30 pm
Forum: Creator Discussion
Topic: Planet EVN
Replies: 375
Views: 63941

Re: Planet EVN

by cbx33
Wed Nov 07, 2012 6:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing a screen with a transition
Replies: 8
Views: 1240

Re: Showing a screen with a transition

That worked beautifully
Thanks :)
by cbx33
Sat Nov 03, 2012 3:52 pm
Forum: Ren'Py Questions and Announcements
Topic: The cost of translating my final project into an iOS format?
Replies: 2
Views: 518

Re: The cost of translating my final project into an iOS for

I may be completely wrong here, but as far as I know, there is currently no way/plans to port Ren'Py to iphone for various reasons. That would mean getting an iphone developer to create an entire VN framework, or utilising an existing one and attempting to port your Ren'Py script into it. As far as ...
by cbx33
Sat Nov 03, 2012 3:47 pm
Forum: Ren'Py Questions and Announcements
Topic: SyntaxError: invalid syntax in variables
Replies: 3
Views: 2571

Re: SyntaxError: invalid syntax in variables

I think if you're testing a boolean (True/False) your can just do

if variable:
do something