Search found 22 matches
- Sat Aug 03, 2013 2:43 pm
- Forum: Works in Progress
- Topic: Convenience Wars [BxG][Thriller][Dark]
- Replies: 7
- Views: 2404
Re: Convenience Wars [BxG][Thriller][Dark]
Hey Tempus, Yeh, the school exterior needs some work over the classroom, the classroom was very polished. Thanks for the tips on the leaves etc. I need to take a look at it with sbx34, our other CG artist. I was out recently taking some good sky/cloud photos, so I'll try a new texture when I can. Th...
- Thu Jul 25, 2013 6:33 pm
- Forum: Creator Discussion
- Topic: Path Tracker
- Replies: 10
- Views: 1586
Re: Path Tracker
I was thinking GraphViz!! Great minds eh. The only place I can see it falling down is when variables are modified by functions etc. Or when a path is taken based on a variables value. The graphing of scenes is pretty trivial. Its the extra information I'm after. How likely is a scene going to be see...
- Wed Jul 24, 2013 2:33 pm
- Forum: Creator Discussion
- Topic: Path Tracker
- Replies: 10
- Views: 1586
Re: Path Tracker
Yes that's what I mean, visually mapping your game automatically so you don't make mistakes.
- Wed Jul 24, 2013 2:24 pm
- Forum: Creator Discussion
- Topic: Path Tracker
- Replies: 10
- Views: 1586
Re: Path Tracker
Twine needs manual input. I'm thinking of a script that does it for you. Much like this script that I wrote to help with character art creation. I called it CharBuilder
- Wed Jul 24, 2013 1:28 pm
- Forum: Creator Discussion
- Topic: Path Tracker
- Replies: 10
- Views: 1586
Path Tracker
So I've been thinking during the design of Convenience Wars that seeing as the game will be pretty huge in terms of the number of choices and alternative/optional scenes, it will be pretty difficult to keep track of. We also have some kinds of stats which the player accumulates during their adventur...
- Wed Jul 24, 2013 1:24 pm
- Forum: Works in Progress
- Topic: Rolland's Candy Shop
- Replies: 18
- Views: 5102
Re: Rolland's Candy Shop [Cat x bird x candy] [commercial?]
I'm really loving the premise for this, though the iOS only release does make me a little sad. I would love to play this on Android! The art work is fantastic, and the game feels so full of life. Really hope you can release it on RenPy or in a way that it can make it onto Android.
- Wed Jul 24, 2013 1:19 pm
- Forum: Works in Progress
- Topic: Convenience Wars [BxG][Thriller][Dark]
- Replies: 7
- Views: 2404
Re: Convenience Wars [BxG][Thriller][Dark]
I can see about the mismatch, and there is a little more work yet to do on the backgrounds. The video depicts the first scene and is more about showing the look and feel of the game, rather than being a fully fledged demo. If you've seen the series Angel Beats! that's the mesh of comedy and thriller...
- Tue Jul 23, 2013 5:03 pm
- Forum: Works in Progress
- Topic: Convenience Wars [BxG][Thriller][Dark]
- Replies: 7
- Views: 2404
Convenience Wars [BxG][Thriller][Dark]
Convenience Wars http://rakitstudios.files.wordpress.com/2013/07/cwlog1001small.png?w=400 Plot Synopsis: Six months ago, Satoshi Kobayashi moved into a neighbourhood in Nagano to live with his aunt. He attends the local high school along with his best friend Yukito Kitsune and Yukito's sister, Saku...
- Sat Jan 19, 2013 1:41 pm
- Forum: Personal Art Threads
- Topic: Background CG Art for Convenience Wars needs some critique
- Replies: 4
- Views: 1174
Re: Background CG Art for Convenience Wars needs some critiq

Do they sit well?
- Fri Jan 18, 2013 7:17 pm
- Forum: Personal Art Threads
- Topic: Background CG Art for Convenience Wars needs some critique
- Replies: 4
- Views: 1174
Re: Background CG Art for Convenience Wars needs some critiq
@FatUnicornGames - No the entire effect was done in Blender. The post tells how I achieved it, though you can do the same effect in Photoshop. Just take a layer, duplicate it, Gaussian blur it a reasonable amount, then set the Blend Mode to Overlay. Once you do this, you may want to use levels to ge...
- Thu Jan 17, 2013 5:06 pm
- Forum: Personal Art Threads
- Topic: Background CG Art for Convenience Wars needs some critique
- Replies: 4
- Views: 1174
Background CG Art for Convenience Wars needs some critique
I'm not going to post a long spiel in here, because it's all in the post, would really like some feedback on whether people think the technique that I'm working with looks good enough. Not all are finished products. http://rakitstudios.wordpress.com/2013/01/17/to-cg-or-not-to-cg/ http://rakitstudios...
- Fri Nov 16, 2012 5:30 pm
- Forum: Creator Discussion
- Topic: Planet EVN
- Replies: 375
- Views: 63941
Re: Planet EVN
Can you add https://rakitstudios.wordpress.com/
- Wed Nov 07, 2012 6:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing a screen with a transition
- Replies: 8
- Views: 1240
Re: Showing a screen with a transition
That worked beautifully
Thanks
Thanks
- Sat Nov 03, 2012 3:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: The cost of translating my final project into an iOS format?
- Replies: 2
- Views: 518
Re: The cost of translating my final project into an iOS for
I may be completely wrong here, but as far as I know, there is currently no way/plans to port Ren'Py to iphone for various reasons. That would mean getting an iphone developer to create an entire VN framework, or utilising an existing one and attempting to port your Ren'Py script into it. As far as ...
- Sat Nov 03, 2012 3:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: SyntaxError: invalid syntax in variables
- Replies: 3
- Views: 2571
Re: SyntaxError: invalid syntax in variables
I think if you're testing a boolean (True/False) your can just do
if variable:
do something
if variable:
do something