Search found 70 matches

by PetPeeve
Sat Sep 17, 2016 4:49 am
Forum: Works in Progress
Topic: Resurface [GxB][Fantasy][Romance][Friendship]
Replies: 23
Views: 5929

Re: Resurface [GxB] [Supernatural][Fantasy][Romance] DEMO OU

Hi guys!

We've released a very basic demo just so you can get a feeling for the story, because we aren't good at writing blurbs!

Please let us know any feedback storywise, we're happy to listen =)
by PetPeeve
Sat Aug 20, 2016 5:38 am
Forum: Ren'Py Questions and Announcements
Topic: Stopping all Buttons being Selected
Replies: 2
Views: 198

Re: Stopping all Buttons being Selected

Ah, I see! Thanks a lot =)
by PetPeeve
Fri Aug 19, 2016 4:17 am
Forum: Ren'Py Questions and Announcements
Topic: Stopping all Buttons being Selected
Replies: 2
Views: 198

Stopping all Buttons being Selected

Hi there, I'm working on my profile screen, which has categories, then individuals. As it is now when you go to the screen all the categories are showing their selected state. Here is the code I'm using: screen profiles: default humans = False default angels = False default demons = False default ot...
by PetPeeve
Sun Jul 31, 2016 4:37 am
Forum: Works in Progress
Topic: [DEMO UP] For Better or Worse [GxB] [Romance]
Replies: 27
Views: 3629

Re: [DEMO UP] For Better or Worse [GxB] [Romance]

Hey guys! I love it, it's such a cute story so far, and I'm interested to see how things play out =)

Best of luck with the rest of the game =)
by PetPeeve
Sun Jul 10, 2016 9:47 am
Forum: I am an Artist
Topic: Valhalla's Free Logo and GUI Design [Closed]
Replies: 52
Views: 10715

Re: Free GUI Design and Coding [Busy]

*Totally non-bias comment letting people know that Valhalla is amazing* =3
by PetPeeve
Wed Jul 06, 2016 9:04 am
Forum: Ren'Py Questions and Announcements
Topic: Help with Imagebuttons - Variable changed when Hovered
Replies: 22
Views: 1125

Re: Help with Imagebuttons - Variable changed when Hovered

when I've done something essentially to that effect I used: screen ts: default a = False default b = False vbox: textbutton "a" hovered SetScreenVariable("a", True) unhovered SetScreenVariable("a", False) textbutton "b" hovered SetScreenVariable("b", True) unhovered SetScreenVariable("b", False) And...
by PetPeeve
Wed Jul 06, 2016 8:29 am
Forum: Ren'Py Questions and Announcements
Topic: Help with Imagebuttons - Variable changed when Hovered
Replies: 22
Views: 1125

Re: Help with Imagebuttons - Variable changed when Hovered

Are you declaring the defaults inside of the main menu screen?
by PetPeeve
Thu Jun 16, 2016 7:16 am
Forum: Ren'Py Questions and Announcements
Topic: 3 Text questions(Name height,box size,style to chara) SOLVED
Replies: 2
Views: 367

Re: 3 Text questions (Name height, box size, style to chara)

Are you only using this text box for a certain character, because it would be easier to just change the default. But, if that is the case, 1) Use what_ypos to change the text position. 2) You can use ymaximum to set the maximum height 3) Use what_color In general, 'who' refers to the speaker name, a...
by PetPeeve
Tue Jun 07, 2016 11:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Tag Hyperlinks aren't Clickable (Solved)
Replies: 2
Views: 217

Re: Text Tag Hyperlinks aren't Clickable

Thanks, that works perfectly.
by PetPeeve
Mon Jun 06, 2016 8:34 am
Forum: Welcome!
Topic: Guestbook
Replies: 5175
Views: 1185896

Re: Guestbook

Hi there,
This is like four years late...

I'm PetPeeve, but you can call me Peeve. Long time lurker, recently active part of the community.

I do a little bit of everything, but I am most proficient at writing.

I love Lemmasoft, and Ren'py, and I'm always happy to help the newbies if I can.
by PetPeeve
Sun Jun 05, 2016 10:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Continuing dialogue rather than clearing it [Solved]
Replies: 8
Views: 449

Re: Continuing dialogue rather than clearing it [Solved]

Anything for a dog with cupcake on it's head =)
by PetPeeve
Sun Jun 05, 2016 10:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Continuing dialogue rather than clearing it [Solved]
Replies: 8
Views: 449

Re: Continuing dialogue rather than clearing it

Use

Code: Select all

Story "Yesterday was a rather sunny day out." 
extend "It was the perfect time for a picnic by the beach."
by PetPeeve
Sun Jun 05, 2016 2:27 am
Forum: Ren'Py Questions and Announcements
Topic: Text Tag Hyperlinks aren't Clickable (Solved)
Replies: 2
Views: 217

Text Tag Hyperlinks aren't Clickable (Solved)

Hi there, I've been messing with my text tags and have been trying to get several different styles of text tag using init python: style.rumble_hyperlink = Style(style.hyperlink_text) style.rumble_hyperlink.color = "#00f" style.rumble_hyperlink.hover_color = "#DD002B" def hyperlink_styler(target): if...
by PetPeeve
Sat Jun 04, 2016 8:32 am
Forum: Ren'Py Questions and Announcements
Topic: AttributeError! Newbie needs help.
Replies: 5
Views: 389

Re: AttributeError! Newbie needs help.

Are you still having the problem? It's working fine for me the way you have it.
by PetPeeve
Fri Jun 03, 2016 5:23 am
Forum: Ren'Py Questions and Announcements
Topic: AttributeError! Newbie needs help.
Replies: 5
Views: 389

Re: AttributeError! Newbie needs help.

Hello,

Can you please put your code in between code tags otherwise we can't see the indentation, which makes it more difficult to help =)

Offhand though, I've had that error because of a problem with transitions before, and also with indenting.