Search found 32 matches
- Tue Feb 17, 2015 11:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99 Prereleases
- Replies: 137
- Views: 16441
Re: Ren'Py 6.99 Prereleases
CoreFoundation = 847.210000 running /var/mobile/Applications/A6939AAF-CEDF-44AE-9C25-856FDD2FCC49/tutorial.app/base/main.py iOS device idiom 1 AttributeError("'pyobjus.pyobjus.ObjcMethod' object has no attribute 'UTF8String'",) Full traceback: File "/private/var/mobile/Applications/A6939AAF-CEDF-44...
- Thu Oct 16, 2014 5:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I set different fonts for different languages?
- Replies: 1
- Views: 226
Re: Can I set different fonts for different languages?
Just set one language as your default language and create a translation for another language. Use something like SetField(config,"font","msyh.ttf") as one of your button actions in the screen might help. Are you Chinese? I'm Chinese so if you have further question we probably can discuss it via QQ a...
- Mon Jun 09, 2014 10:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: [bug report]get unexpected result when using ATL
- Replies: 1
- Views: 274
[bug report]get unexpected result when using ATL
Here is my code.It's from The Question: "When we came out of the university, I saw her." show sylvie normal with dissolve "She was a wonderful person." show sylvie normal: parallel: linear 0.5 xpos 0.6 parallel: "sylvie smile" with dissolve I'm using the newest version of Ren'Py, 6.17.6.512. The pro...
- Mon Jun 09, 2014 10:11 am
- Forum: Development of Ren'Py
- Topic: Translate Ren'Py Launcher
- Replies: 10
- Views: 8647
Re: Translate Ren'Py Launcher
I welcome people who want to translate Ren'Py. To translate the Ren'Py launcher, you want to open the launcher as a project. To do that go into preferences, and choose "Open launcher project". You can then click the "Generate Translations" button to generate a translation for your language. To tran...
- Wed Dec 25, 2013 9:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]FileDelete() doesn't work out of Save\Load screen?
- Replies: 3
- Views: 577
Re: [SOLVED]FileDelete() doesn't work out of Save\Load scree
Thank you Pytom, renpy.unlink_save() solved my problem.
- Wed Dec 25, 2013 1:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]FileDelete() doesn't work out of Save\Load screen?
- Replies: 3
- Views: 577
Re: FileDelete() doesn't work out of Save\Load screen?
I find out that it returns a store.filedelete object, so I use this function in a wrong way:(
Can anyone tell me how to use it correctly out of the SL screen?
Can anyone tell me how to use it correctly out of the SL screen?
- Wed Dec 25, 2013 1:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]FileDelete() doesn't work out of Save\Load screen?
- Replies: 3
- Views: 577
[SOLVED]FileDelete() doesn't work out of Save\Load screen?
Hi everyone! Thanks for reading. For some reasons, I want to delete ALL the save files when the game proceeds to one point. I tried to use FileDelete() and for statement in python block to delete all the files, but it seems nothing happened. I am sure that I didn't use wrong save names because the n...
- Tue Sep 24, 2013 8:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can I add some effects when a screen is hidden?[solved]
- Replies: 4
- Views: 604
Re: How can I add some effects when a screen is hidden?
Look like you are out of luck. While it can be done, it took a lot of overriding of existing Ren'Py engine. Per normal operation, Ren'Py will wipe off all menu stuff when you quit the menu. The method I outlined above can only work on a screen you call in the game only. However, you can kinda fake ...
- Sat Sep 21, 2013 12:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can I add some effects when a screen is hidden?[solved]
- Replies: 4
- Views: 604
Re: How can I add some effects when a screen is hidden?
Use on hide event handler for a new transform. For example: transform fade_away: on hide: linear 1.0 alpha 0.0 screen logo: add "logo.png" at fade_away button: #some properties action Hide("logo") Note that this only work if logo.png is added at the top level of the screen only. If say, it is insid...
- Thu Sep 19, 2013 4:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I add some effects when a screen is hidden?[solved]
- Replies: 4
- Views: 604
How can I add some effects when a screen is hidden?[solved]
How can I add some effects (not transitions) to the screen when a screen is hidden? For example, I create a screen that contains image logo.png. screen logo: add "logo.png" And then try to hide it when a button is clicked. screen logo: add "logo.png" button: #some properties action Hide("logo") I wa...
- Mon Feb 04, 2013 6:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ogv movie didn't work on android
- Replies: 3
- Views: 523
Re: Ogv movie didn't work on android
Well,another question. For some reasons I want to use the old version of rapt(before version 6.12.0). Could you give me some guidance? I know it is not recommended but I want it anyway.thank you pytom!PyTom wrote:Movie playback isn't currently supported on android.
- Sun Feb 03, 2013 11:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ogv movie didn't work on android
- Replies: 3
- Views: 523
Ogv movie didn't work on android
I have an ogv clip in my game and it worked well on my PC. But when I tried to run it on my android,I found that the code line of renpy.movie_cutscene seemed to be ignored. So is .ogv file supported on android? And which kind of format is the best choice for the movie which will be played on android?
- Fri Nov 23, 2012 8:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I create a project for android emulator?
- Replies: 9
- Views: 753
Re: How do I create a project for android emulator?
Moonlight Walks was produced by an older version of RAPT. The older version had a bunch of problems, most notably that it would unpack the .rpy file to your SD card. Ren'Py for Android - which I've taken down - had the problem that it led to a big gap between testing a game and actually distributin...
- Sat Nov 17, 2012 7:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I create a project for android emulator?
- Replies: 9
- Views: 753
Re: How do I create a project for android emulator?
Moonlight Walks was produced by an older version of RAPT. The older version had a bunch of problems, most notably that it would unpack the .rpy file to your SD card. Ren'Py for Android - which I've taken down - had the problem that it led to a big gap between testing a game and actually distributin...
- Sat Nov 17, 2012 12:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I create a project for android emulator?
- Replies: 9
- Views: 753
Re: How do I create a project for android emulator?
I mean, how to create a project that can be detected in Ren'Py for android(not how to create an apk.)?