Search found 144 matches
- Mon Jul 23, 2012 4:10 am
- Forum: Asset Creation: Writing
- Topic: How do you pull off {nw} in your games? (Minor, not urgent)
- Replies: 9
- Views: 1016
Re: How do you pull off {nw} in your games? (Minor, not urge
Sorry for wrong copy paste. Yes, there was in the original script. I was thinking to highlight {nw} and was originally going to put it in quote. Never used code tag before and realized this was code. Replaced it with code and forgot code has to be correct. No, add {w} and it doesn't skip instantly. ...
- Sun Jul 22, 2012 3:34 pm
- Forum: Asset Creation: Writing
- Topic: How do you pull off {nw} in your games? (Minor, not urgent)
- Replies: 9
- Views: 1016
Re: How do you pull off {nw} in your games? (Minor, not urge
Yeah. Stupid of me. I forgot. The setting was the same for the first text but it had some \n and {w=10.0} in it that must have unlocked it. (or pla As soon as that worked, I blanked out and forgot all about the instant text. Edit: Yep. {w} it is! Imperfect (a sentence still flashes out too fast) but...
- Sun Jul 22, 2012 3:13 pm
- Forum: Asset Creation: Writing
- Topic: How do you pull off {nw} in your games? (Minor, not urgent)
- Replies: 9
- Views: 1016
Re: How do you pull off {nw} in your games? (Minor, not urge
Thank you for all of the tips but I think I'll be dropping the usage of {nw} now. (but feel free to add new tips) It's either buggy or I put it in the wrong spot: "mumble...mumble...{nw} "P" "dialogue" led to mumble mumble not showing (no dialogue box even) It worked in one other area but if it can ...
- Sun Jul 22, 2012 3:07 pm
- Forum: Creator Discussion
- Topic: How far is too far?
- Replies: 17
- Views: 1628
Re: How far is too far?
Every ending should be a fulfilling one, regardless if it's good, bad, neutral, only slightly evil, whatever. The ending should be an ending, not a vague half-hearted whatever that is meant to indicate you did something 'wrong'. In game that is based on choices, you do not get to dictate what is or...
- Sun Jul 22, 2012 12:07 pm
- Forum: Creator Discussion
- Topic: Conversational 'styles' as a game mechanic
- Replies: 30
- Views: 3586
Re: Conversational 'styles' as a game mechanic
Sorry for randomly inserting a game. I'm running out of general ways to explain. I really only have criticisms from observation. Actual game design, that is not really my area because I suck and have no VN yet. I'll still try to reply but I just want to make it clear that I'm not really equipped to ...
- Sun Jul 22, 2012 11:42 am
- Forum: Creator Discussion
- Topic: Conversational 'styles' as a game mechanic
- Replies: 30
- Views: 3586
Re: Conversational 'styles' as a game mechanic
Wait... how commonly is "sincerity" a game mechanic at all? Am I missing some genre of conversation-based games, here? Pure game mechanic it is rare. But pure story where the hero wins over others is quite common especially in JRPG. In almost all professional high budget games I've played though, s...
- Sun Jul 22, 2012 7:52 am
- Forum: Asset Creation: Writing
- Topic: How do you pull off {nw} in your games? (Minor, not urgent)
- Replies: 9
- Views: 1016
How do you pull off {nw} in your games? (Minor, not urgent)
Someone from other thread just recently explained {nw}. Sounds fun and a unique way to add atmosphere to a game. ...but I've only really seen it done moderately well in shouting incidents. Does anyone have other examples where they managed to pull it off and the readers didn't complain? I have this ...
- Sun Jul 22, 2012 7:38 am
- Forum: General Discussion
- Topic: That one thing that really irks you in a game?
- Replies: 28
- Views: 2361
Re: That one thing that really irks you in a game?
Thank you! Not just for the {nw} explanation but the list. I'll be trying to put them into my worst ever VN (although I'm not sure I can pull it off). Edit: It's just the thing I've been looking for. (Sorry, been procrastinating all day thinking & not knowing what thing this is missing and the list ...
- Sun Jul 22, 2012 7:10 am
- Forum: General Discussion
- Topic: That one thing that really irks you in a game?
- Replies: 28
- Views: 2361
Re: That one thing that really irks you in a game?
Newbie question, what is {nw}? I saw the wiki but don't understand it. I don't understand {w} either but it kinda works like {p} in my worst VN ever instead of a mouse click (probably cause I added a timer) so I kinda understand it. My number one pet peeve is sluggishness. Unlike other readers, I ca...
- Sun Jul 22, 2012 2:00 am
- Forum: Creator Discussion
- Topic: Conversational 'styles' as a game mechanic
- Replies: 30
- Views: 3586
Re: Conversational 'styles' as a game mechanic
! I can't tell if you're implying that this is another 'bad' pair, but if so, I don't follow your reasoning. I try to let that topic speak for itself but yes, it is implying that it is a pair that deserves criticism. (Bad is up to the impressions made on the final product IMO.) This has to do with ...
- Sat Jul 21, 2012 2:50 pm
- Forum: Creator Discussion
- Topic: Conversational 'styles' as a game mechanic
- Replies: 30
- Views: 3586
Re: Conversational 'styles' as a game mechanic
Not true to 'conversation' styles: Hex Coda WE RECOMMEND creating a new character when you start this module. At level one you'll be assigned a new feat that lets you choose a custom combat animation set, as a bonus! http://pixelscapes.com/hexcoda/ ROTK series: http://www.youtube.com/watch?v=VWYi5dA...
- Sat Jul 07, 2012 4:10 pm
- Forum: General Discussion
- Topic: Has OELVN development peaked?
- Replies: 87
- Views: 10963
Re: Has OELVN development peaked?
I can't. I did not have an opinion coming in. I had an observation. I presented why I have observed that to give merit to the question. That's it. Then I replied to the replies. It's also false that I disagree. I was being a devil's advocate. I pointed to the flaws I've spotted. Presented counter ev...
- Sat Jul 07, 2012 2:56 pm
- Forum: General Discussion
- Topic: Has OELVN development peaked?
- Replies: 87
- Views: 10963
Re: Has OELVN development peaked?
If someone told you what you are working on will never be as good as what came before, would you continue? Thank you. I think this is the core of what makes certain creators uncomfortable. The factual opinionated realization that "it may" . ...however this is why the arena for speculation is not ba...
- Fri Jul 06, 2012 8:42 pm
- Forum: General Discussion
- Topic: Has OELVN development peaked?
- Replies: 87
- Views: 10963
Re: Has OELVN development peaked?
And for many directors, Hollywood is the place to be but that hasn't buried many international directors has it? Plus Writer's strike anyone? Not to mention writing quality is such a small subset of an overall TV show. Budgets, deadlines, finishing a product's complete plot before cancelling it... w...
- Fri Jul 06, 2012 9:29 am
- Forum: General Discussion
- Topic: Has OELVN development peaked?
- Replies: 87
- Views: 10963
Re: Has OELVN development peaked?
That's kind of what I'm getting at. We made that game in a month AFTER the marathon that is Nanoreno. If we can make that small success in something so short and rushed and that had a word limit because it was a school project, can you imagine what Camille and I could do if we really tried to take ...