Search found 38 matches
- Thu Dec 20, 2012 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Letting players choose their own character....
- Replies: 11
- Views: 1201
Re: Letting players choose their own character....
Well basically yes, you're drawing your characters. You could use a random pic for it :) It all depends on you and you're welcome :) I guess I have to draw everything first before doing this,right? Oh, god...That's a lot of work to do. >.< Umm, I'm planning to make each characters to have different...
- Thu Dec 20, 2012 9:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Letting players choose their own character....
- Replies: 11
- Views: 1201
Re: Letting players choose their own character....
While on the other half "imagemap_%s.jpg" Is the image that you put in the screen for ex. your characters that you are making it selectable. The "imagemap_%s.jpg" is just used as an example. So that means while I'm drawing my characters; I can use some random pics for it? Gee, thank you very much! ...
- Thu Dec 20, 2012 5:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Letting players choose their own character....
- Replies: 11
- Views: 1201
Re: Letting players choose their own character....
In the main menu, instead of starting the game, you can show the selection screen screen charselection: imagemap: auto "imagemap_%s.jpg" hotspot (111,121,208,46) action Start("charactera") hotspot (99,201,232,46) action Start("characterb") Where actually do I put this code? In the screens.rpy? And ...
- Wed Dec 19, 2012 10:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Letting players choose their own character....
- Replies: 11
- Views: 1201
Letting players choose their own character....
Yeah, this one is actually a second plan for the project I'm working on right now. If it's not possible; I'm going to stick with my first plan. My project is about school's library organization; with dictator president and his err...slaves...It's based on my own unpublished ( yet ) novel. My protago...
- Wed Dec 19, 2012 10:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Letting people choose their own name...
- Replies: 3
- Views: 633
Re: Letting people choose their own name...
I made it like this: label start: n "Hello there~~" n "Before we get started, can I know your name?" $ p = renpy.input("My name is", "",length=20,) if p == "": $ p = "Terry" n "Pleased to meet you, %(p)s!" p "It's nice to meet you too!" After that, I write my script normally. The 'p' variable will r...
- Wed Dec 19, 2012 2:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mini-game in renpy...Is it possible?
- Replies: 7
- Views: 4093
Re: Mini-game in renpy...Is it possible?
Ah! One more thing. How do we make the text showed-up automatically; word by word. The text in my game showed up the whole paragraph at once and it kinda irritates me. So if you have the answer for this, please tell. I read the cookbook repeatedly and couldn't get a thing. In your options.rpy: init...
- Wed Dec 19, 2012 2:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mini-game in renpy...Is it possible?
- Replies: 7
- Views: 4093
Re: Mini-game in renpy...Is it possible?
Thanks! You saved me from wasting my time there!PyTom wrote:
No, this isn't possible. It's tough to make programs compatible in this way, especially when they're based on totally different technologies.
Sorry for silly question! >.<
- Tue Dec 18, 2012 10:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mini-game in renpy...Is it possible?
- Replies: 7
- Views: 4093
Mini-game in renpy...Is it possible?
I have fun making my first visual novel using Ren'py but there's something I want to know. I played Star Project recently (I don't know if it was made using Ren'py or not but it still fun) and the mini-games inside it make the game more fun to play. So, I was wondering if I can create a mini-game us...