Search found 95 matches

by Pinlin
Thu May 22, 2014 8:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Image map CG gallery [Solved], replace thumbs[Solved]
Replies: 1
Views: 1180

Image map CG gallery [Solved], replace thumbs[Solved]

Edit: I figured it out. Edit: Solved, though I'm stuck with a different problem now (check the post below) Sorry if this question is asked multiple times, but I couldn't find any guide about imagemap as CG gallery. I have tried these 3 tutorials: 1. (Instant CG and BG gallery) http://lemmasoft.rena...
by Pinlin
Sun Apr 27, 2014 4:50 am
Forum: Works in Progress
Topic: Dark Nights [Otome,Fantasy,Romance,Mystery][DEMO]
Replies: 138
Views: 38514

Re: Dark Nights [Otome,GxB,Fantasy,Romance,Mystery]

Can I just say that I wish that all the guys are available /slapped :lol: The artwork and GUI are gorgeous, and so is your DevArt gallery. Actually, I have half a mind to go and write stories based on almost all your OCs in your DevArt :lol: No seriously The plot looks promising and interesting as ...
by Pinlin
Thu Apr 10, 2014 12:41 pm
Forum: Works in Progress
Topic: Dark Nights [Otome,Fantasy,Romance,Mystery][DEMO]
Replies: 138
Views: 38514

Re: Dark Nights [Otome,GxB,Fantasy,Romance,Mystery]

One thing I'd advise is to get a solid editor beside you. A lot of your sentences are choppy and or in need of revisions for technical aspects. I suspect English might not be your native language? If so, that's even more reason to do so. I can sympathize with having a lot to do and people flaking o...
by Pinlin
Wed Apr 09, 2014 2:58 pm
Forum: Works in Progress
Topic: Dark Nights [Otome,Fantasy,Romance,Mystery][DEMO]
Replies: 138
Views: 38514

Re: Dark Nights [Otome,GxB,Fantasy,Romance,Mystery]

Thanks everyone for the positive feedback, it courages me to work faster and harder *_* The game is free because I LOVE otome games and I'd like to share my story/world with everyone xD I'm really glad you guys like my artstyle, whereof I was a little worried about that it's not good enough lolz (I'...
by Pinlin
Wed Apr 09, 2014 9:50 am
Forum: Works in Progress
Topic: Dark Nights [Otome,Fantasy,Romance,Mystery][DEMO]
Replies: 138
Views: 38514

Dark Nights [Otome,Fantasy,Romance,Mystery][DEMO]

ESBs64xrOWY The game is released! You can download the full version on itch.io: https://pinlin.itch.io/darknights Development blog: http://darknights-time.weebly.com/ Tumblr: http://darknightsblog.tumblr.com/ Twitter: https://twitter.com/darknights_off Discord chat server: https://discord.gg/b7wwHh...
by Pinlin
Wed Mar 19, 2014 2:01 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial]Custom Backgrounds:Save/Load/Pref/Yes-No/MainMenu
Replies: 50
Views: 31786

Re: [Tutorial]Custom Backgrounds:Save/Load/Pref/Yes-No/MainM

Thanks for the help, but it didn't really work heh ^^'' I tried something else by deleting the "if and elif" statements. Also replacing the ground with the same image used in idle: # Yes/No Prompt # # Screen that asks the user a yes or no question. # http://www.renpy.org/doc/html/screen_special.html...
by Pinlin
Tue Mar 18, 2014 7:13 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial]Custom Backgrounds:Save/Load/Pref/Yes-No/MainMenu
Replies: 50
Views: 31786

Re: [Tutorial]Custom Backgrounds:Save/Load/Pref/Yes-No/MainM

Thank you for this helpful tutorial! ^^ I got a little problem: I'm using an image map for the Yes/No menu and the hover image doesn't work for some reason. This is my code: imagemap: ground "library/GUI/Blank.png" idle "library/GUI/menu_yes_no.png" hover "library/GUI/menu_yes_no_hover.png" hotspot...
by Pinlin
Tue Mar 11, 2014 10:52 am
Forum: Ren'Py Cookbook
Topic: [Tutorial]Custom Backgrounds:Save/Load/Pref/Yes-No/MainMenu
Replies: 50
Views: 31786

Re: [Tutorial]Custom Backgrounds:Save/Load/Pref/Yes-No/MainM

Thank you for this helpful tutorial! ^^ I got a little problem: I'm using an image map for the Yes/No menu and the hover image doesn't work for some reason. This is my code: screen yesno_prompt: modal True on "show" action With(fade) modal True imagemap: ground "library/GUI/Blank.png" idle "library/...
by Pinlin
Sun Mar 02, 2014 5:40 pm
Forum: Ren'Py Questions and Announcements
Topic: GUI disappears at menu choice? [ Solved ]
Replies: 4
Views: 839

Re: GUI disappears at menu choice?

Add dialogue after "menu:" and before the choices and it will show up. menu dialogue: "Could it be...?" "> The guy in the forest...?": jump zeikunstory "> The guy at the old house...?": jump justory "> The weird guy who jumped into my room...?": jump kuratostory "> Shachiro, the boy from the park.....
by Pinlin
Sun Mar 02, 2014 5:33 pm
Forum: Ren'Py Questions and Announcements
Topic: GUI disappears at menu choice? [ Solved ]
Replies: 4
Views: 839

Re: GUI disappears at menu choice?

Add dialogue after "menu:" and before the choices and it will show up. Thank you for replying! I wrote "Could it be...?" menu dialogue: "> The guy in the forest...?": jump zeikunstory "> The guy at the old house...?": jump justory "> The weird guy who jumped into my room...?": jump kuratostory "> S...
by Pinlin
Sun Mar 02, 2014 5:22 pm
Forum: Ren'Py Questions and Announcements
Topic: GUI disappears at menu choice? [ Solved ]
Replies: 4
Views: 839

GUI disappears at menu choice? [ Solved ]

Hi guys I got a little problem: When the choice menu appears, the textbox and other GUI elements disappear: http://i62.tinypic.com/2remn3l.png I'd like keep the interface like this: http://i58.tinypic.com/oavknt.png I don't know what or where the code is for this option. I hope it's possible lol... ...
by Pinlin
Wed Feb 26, 2014 12:05 pm
Forum: General Discussion
Topic: Play Akinator with your OCs
Replies: 18
Views: 2472

Re: Play Akinator with your OCs

Hatsune Miku - Vocaloid 2

So funny that he guesses it correctly xD
by Pinlin
Tue Feb 25, 2014 4:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Quick menu image mapping/Two window [All solved]
Replies: 9
Views: 1833

Re: Quick menu image mapping(not solved)/Two window (solved)

The coordinates should be relative to the image you're using, if I'm not mistaken. Imagemap creates a fixed, you provide two coordinates (possibly of the top-left corner) of each hotspot followed by dimensions of the hotspot (width and heights). This is what I got from documentation. =========== Im...
by Pinlin
Tue Feb 25, 2014 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Quick menu image mapping/Two window [All solved]
Replies: 9
Views: 1833

Re: Quick menu image mapping/Two window issue

Ren'Py Version: Ren'Py 6.14.1.366 It uses new style syntax available only in 6.17.xxx For older versions use: style.say_who_window.background = Frame("path to image", 15, 15) # bla bla bla To me imagemaps are confusing because I utterly suck as an artist (so I cannot make one myself) and never had ...
by Pinlin
Tue Feb 25, 2014 1:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Quick menu image mapping/Two window [All solved]
Replies: 9
Views: 1833

Re: Quick menu image mapping/Two window issue

Second problem can be fixed by restyling say_who_window (mine looks like this for example): style say_who_window: background Frame(Transform(im.Twocolor("content/gfx/frame/window_frame.png", grey, black), alpha=0.6), 15, 15) ypos 20 xpos 10 xpadding 1 ypadding 1 First problem I am not sure about, e...