Search found 517 matches

by Tempus
Tue Jun 25, 2013 4:40 am
Forum: Completed Games
Topic: Long Live The Queen (sim, commercial)
Replies: 96
Views: 40019

Re: Long Live The Queen (sim, commercial)

papillon wrote:So, speaking of voiceover skills, I finally got someone to do a much cooler video for the game!
That is one hell of a good trailer. Also loving the Chopin funeral march in there :D

Edit: bah, post starts the same as LWR's XD
by Tempus
Tue Jun 25, 2013 4:33 am
Forum: Creator Discussion
Topic: Where you get... motivation?
Replies: 14
Views: 1499

Re: Where you get... motivation?

Banning myself from doing anything that will distract me can help. Internet, anime, youtube, forums, (uh... well, basically everything on my computer), housework, playing an instrument, and on it goes. Then I'm only allowed to work on the project. Framing the situation in the negative helps me becau...
by Tempus
Fri Jun 14, 2013 6:23 pm
Forum: General Discussion
Topic: Get that thing off your chest... Now...
Replies: 5264
Views: 448640

Re: Get that thing off your chest... Now...

Maybe you misunderstood, and he was just trying to help by giving legit constructive criticism. Hm, but constructive criticism that doesn't take into account the creator's goal isn't very constructive at all. You could tell Picasso that his anatomy is all wrong, but if his goal isn't realistic anat...
by Tempus
Fri Jun 14, 2013 2:24 am
Forum: General Discussion
Topic: Get that thing off your chest... Now...
Replies: 5264
Views: 448640

Re: Get that thing off your chest... Now...

And he started saying that my game designing pov is mediocre, my ideas are mediocre and that he's disappointed that I'm a lazy dumb person , and that I should just make Candy Crush facebook games because that's what people like me play What the hell? It's one thing to have a difference of opinion, ...
by Tempus
Mon Jun 10, 2013 5:28 pm
Forum: Personal Art Threads
Topic: Sprite Art Pricing
Replies: 10
Views: 3138

Re: Sprite Art Pricing

I appreciate your response and I do agree with you on pretty much all the points you made. Though I'm a bit confused with what you were trying to get at when you say that "Good quality art isn't all the commissioner is looking for". I'm guessing you mean other things besides the actual artwork like...
by Tempus
Mon Jun 10, 2013 5:01 pm
Forum: Creator Discussion
Topic: Issues with too many sprite layers?
Replies: 5
Views: 1012

Re: Issues with too many sprite layers?

I don't really have any experience with that specific set-up, but I did try creating a full screen animation in Ren'Py once with individual frames... it went well for a little while, then hung for a bit... then really quickly skipped to the end. But that was like 48 unique consecutive full screen im...
by Tempus
Mon Jun 10, 2013 4:34 pm
Forum: Personal Art Threads
Topic: Sprite Art Pricing
Replies: 10
Views: 3138

Re: Sprite Art Pricing

I've always had a problem asking a high price from people because I'm slow and also because I had no good examples of my work. I previously charged $20~$25 but I have a feeling I'm underpricing myself... How long does it take you to create a sprite? What people are willing to pay varies; depending ...
by Tempus
Sat Jun 08, 2013 7:41 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 905292

Re: Art Dumpage! Show your art ^^

Since such a cooking scene is typical for Fortune and Mendel, I might make this into an CG one day. That looks really nice, especially with the perspective looking up at their faces. Skies of some paintings I did recently Uh, isn't that backwards? :D Regardless, the skies look sweet. Also, yay for ...
by Tempus
Sat Jun 08, 2013 9:31 am
Forum: Creator Discussion
Topic: Just a thought...
Replies: 23
Views: 2295

Re: Just a thought...

It's not a question of skill, but one of interests. You could have the best artist, writer, programmer and musician team up and nothing will be produced if they all argue about what they should do. I strongly agree with this. It's better to have a few amateur devs working together who like and resp...
by Tempus
Sat Jun 08, 2013 1:34 am
Forum: Old Threads (– September 2014)
Topic: Looking For Bgm? Composer Open For New Projects
Replies: 5
Views: 1200

Re: Looking For Bgm? Composer Open For New Projects

Just stopping by to say you have some really great music. The stuff I listened to sounded very well written -- good luck finding someone to work with and congratulations on crushing my self confidence (joke, joke!) :D
by Tempus
Fri Jun 07, 2013 4:58 pm
Forum: Old Threads (– September 2014)
Topic: Looking for a Writer, BG/CG Artist (Partially Paid)
Replies: 13
Views: 2401

Re: Looking for a BG/CG Artist (Partially Paid)

It could help if you include an estimation of how many BGs are needed, since they can take a while to make.

Good luck :)
by Tempus
Fri Jun 07, 2013 4:33 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Susicivus Terrestria Incursio Official Music Thread
Replies: 3
Views: 1155

Re: Susicivus Terrestria Incursio Official Music Thread

Nice stuff. I liked the dorm theme ^.^ One thing I'd say is that the title screen track seemed a little repetitive to me; maybe introducing a melody on top (I can hear a horn working, myself) a new section, or modulation would help with that. Lala festival is great; I love how when you double the vo...
by Tempus
Fri Jun 07, 2013 4:09 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Music Showcase
Replies: 11
Views: 2019

Re: Music Showcase

Hey, another Australian composer! I had a listen to a few tracks. I enjoyed "Tears" -- good job. One thought I had while listening is that one tracks was probably too heavy for VN music. Though I guess that depends on the game really and where it's used. Maybe create a playlist organising stuff? Tha...
by Tempus
Fri Jun 07, 2013 12:14 am
Forum: Creator Discussion
Topic: Do I have to use sprites and backgrounds?
Replies: 11
Views: 1904

Re: Do I have to use sprites and backgrounds?

Since this is your first post, welcome :D You don't need to use sprites and BGs if you don't want to. You can have the story presented and progress in any manner you want really - if you wanna draw out the individual scenes with the characters in them, then go for it. I'd suggest actually playing a ...
by Tempus
Thu Jun 06, 2013 10:03 am
Forum: Personal Art Threads
Topic: Which logo looks best?
Replies: 17
Views: 2249

Re: Which logo looks best?

Pretty much what azure and PyTom said and I also really thought they'd link to bigger images. I'd suggest uploading something at least two times bigger than those... preferably three times. The most important thing for a logo (if it involves text anyway) is legibility, then the pretty stuff. Right n...