Search found 356 matches
- Sun Jun 16, 2013 2:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [OK]How to test run partial part of game-certain script only
- Replies: 12
- Views: 2705
Re: How to test run partial part of game - certain script on
I often set a jump right at the start label, with a return at the end of the section to be run: label start: jump start1 # Which demo to select label start1: "DEMO: a custom choice menu with an inactive button" return label start2: "DEMO: a button inventory screen" return This might be a little shod...
- Fri Jun 14, 2013 10:30 pm
- Forum: Completed Games
- Topic: Anime History 101 [Informative]
- Replies: 11
- Views: 10472
Re: Anime History 101 [Informative]
You left out the Linux distribution?
- Thu Jun 13, 2013 2:22 pm
- Forum: Anime, Games, and Japan
- Topic: Minimalist storytelling: A Dark Room
- Replies: 13
- Views: 2428
Re: Minimalist storytelling: A Dark Room
I overslept (meant to just take a nap, actually) and woke up with 50,000 wood. I played for a few hours and explored the entire map and stuff... Well, that was fun while it lasted, but it kinda, uh, ended abruptly after that starship thingy... Speaking of imaginative play, at first I thought it was ...
- Tue Jun 11, 2013 11:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: RAPT 6.15.x.x Released
- Replies: 7
- Views: 3501
Re: RAPT 6.15.x.x Released
Woot! I can finally port Loren for Android then! (well, with some heavy censoring though... hehe). Thanks for this. Maybe rebuilding the old games on the new version will make the guys at Amazon happy (they keep saying the games crash on Galaxy devices, but when asking other people everyone says th...
- Sat Jun 08, 2013 6:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character spacing [SOLVED]
- Replies: 2
- Views: 569
Re: Character spacing
Use the kerning property:
Code: Select all
define narrator = Character("", what_kerning = 5) # say_kerning for name text or just kerning for both
- Sat Jun 08, 2013 6:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Transition in the middle of a Replay? [Solved]
- Replies: 2
- Views: 293
Re: Transition in the middle of a Replay?
Give config.enter_replay_transition a transition:
Code: Select all
init:
$ config.enter_replay_transition = dissolve
- Sat Jun 08, 2013 4:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help defining/altering code (SOLVED)
- Replies: 9
- Views: 870
Re: Help defining/altering code
Sorry, it was supposed to be show screen month_display instead of show month_display.
- Sat Jun 08, 2013 4:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add Song Information to "Music Room." [Solved]
- Replies: 10
- Views: 873
Re: How to add Song Information to "Music Room." [Solved]
Im using imagebutton:...if I change it to MainMenu()...it doesnt hover... why is that? im putting it on my Extras menu Imagebuttons work similarly: imagebutton: idle "mm_button_idle.png" hover "mm_button_hover.png" action MainMenu(confirm=False) Is it not working for you? (What doesn't hover?)
- Sat Jun 08, 2013 4:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help defining/altering code (SOLVED)
- Replies: 9
- Views: 870
Re: Help defining/altering code
Does this run properly for you?: init: $ counter_points = 0 transform monthspace: xalign 0.5 yalign 0.5 # Center, can't miss it screen month_display: [...] label start: show screen month_display while counter_points <= 15: "Week [counter_points]" $ counter_points += 1 "End of Test" return Screens ca...
- Sat Jun 08, 2013 3:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add Song Information to "Music Room." [Solved]
- Replies: 10
- Views: 873
Re: How to add Song Information to "Music Room." [Solved]
Use the MainMenu() screen action somewhere: screen my_screen: # This ensures that any other menu screen is replaced. tag menu [...] textbutton _("Main Menu") action MainMenu() The Save/Load and Preferences screens also use " use navigation ", but music rooms / extras are most likely not to be linked...
- Sat Jun 08, 2013 3:15 pm
- Forum: Creator Discussion
- Topic: Just a thought...
- Replies: 23
- Views: 2295
Re: Just a thought...
This is what happens when OP makes a cheerful but totally wrong-sounding post, especially with that second to the last sentence. Though, truth be told. I believe a lot of people here can do a... lot better then... those companies... (donthurtmeplz!) (I won't hurt you.) Taking things into perspectiv...
- Sat Jun 08, 2013 2:56 pm
- Forum: Creator Discussion
- Topic: Making a horror VN that's actually scary?
- Replies: 15
- Views: 10697
Re: Making a horror VN that's actually scary?
Make sure your rare jump scares make sense and not just an in your face thing. Messing with the player's control are often either bothersome ("lol I delete your saves") or funny (Homer tries to vote for Obama). Affected mouse cursors are fine though. Some suspense is important in the long run; likew...
- Sat Jun 08, 2013 2:01 pm
- Forum: Creator Discussion
- Topic: Just a thought...
- Replies: 23
- Views: 2295
Re: Just a thought...
This is what happens when OP makes a cheerful but totally wrong-sounding post, especially with that second to the last sentence.
Surpassing major companies for free within a few years is far-fetched. Also, LSF isn't a large population to find collaborative members from either (paid or not).
Surpassing major companies for free within a few years is far-fetched. Also, LSF isn't a large population to find collaborative members from either (paid or not).
- Sat Jun 08, 2013 1:49 pm
- Forum: Creator Discussion
- Topic: The Edutainment Discussion Thread
- Replies: 40
- Views: 3421
Re: The Edutainment Discussion Thread
Imagine the layout of Renpy's tutorial demo. (It's a good idea to avoid being too encyclopedia-like though.) I played Edhead's Virtual Knee Replacement Surgery a long time ago, and they also have other medical stuff and a few non-medical ones. I feel these are better suited as flash games, but it is...
- Sat Jun 08, 2013 12:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sweatdrop on a LiveComposite
- Replies: 4
- Views: 553
Re: Sweatdrop on a LiveComposite
That sweat image stays stuck at the top left corner, is hard to reposition, and can be made shorter. Rewrite it like this: image sweat: "sweatdrop.png" easeout .55 yoffset 50 linear .5 alpha 0.0 Following apricotorange's "simple approach", you may define custom transforms for many character and/or p...