Search found 179 matches
- Fri Sep 12, 2014 5:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]"Chosen" choices without variable
- Replies: 11
- Views: 2031
Re: "Chosen" choices without variable
I don't mean blocking rollback, what I mean is something that would usually need init: $ choice_1 = False $ choice_2 = False menu choice: "Choose one." "Choice 1": if choice_1: "You have already chosen this..." "Now, choose again." else: $ choice_1 = True "Great. Now, choose again." "Choice 2": if c...
- Fri Sep 12, 2014 10:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]"Chosen" choices without variable
- Replies: 11
- Views: 2031
[solved]"Chosen" choices without variable
Just a quick question here--
Can Ren'py remember chosen choices throughout one gameplay (not like persistent, grayed out text choices) without the hassle of assigning individual variables to every single choice branch line?
Can Ren'py remember chosen choices throughout one gameplay (not like persistent, grayed out text choices) without the hassle of assigning individual variables to every single choice branch line?
- Mon Aug 04, 2014 1:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How To Reset Read Text (Deleted Saved Text for Skip Mode)
- Replies: 2
- Views: 3126
Re: How To Reset Read Text (Deleted Saved Text for Skip Mode
Are you playing a game or creating one? If it's the former, simply delete the persistent file by pressing windowskey+r, typing in %Appdata%, going to RenPy, then finding the folder of the game and deleting it. Or, put the game folder into the ren'py launcher and click delete persistent. If it's the ...
- Fri Aug 01, 2014 11:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] How and where to add a function for a bar?
- Replies: 2
- Views: 558
Re: How and where to add a function for a bar?
http://lemmasoft.renai.us/forums/viewtopic.php?p=127273
That bar tutorial was for variable values and displaying information, not for modifying the preferences screen xD
Aleema's tutorial above is better for you if you wanted to make sliders for the preference screen.
That bar tutorial was for variable values and displaying information, not for modifying the preferences screen xD
Aleema's tutorial above is better for you if you wanted to make sliders for the preference screen.
- Sat Jul 12, 2014 9:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing "Extra Menu" in Main Menu
- Replies: 6
- Views: 2805
Re: Customizing "Extra Menu" in Main Menu
You could have something like Main menu>Extras label>menu: "Endings", "Gallery", "Music Room"> if click endings, show screen endings Although tbh I'm not really sure if it's possible to change a menu into screen language (unless you're asking imagemaps/textbuttons). I suggest you stick with the setu...
- Fri Jul 11, 2014 1:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing "Extra Menu" in Main Menu
- Replies: 6
- Views: 2805
Re: Customizing "Extra Menu" in Main Menu
The preferred way is to make the gallery screen with screen language :P
But, I mean, it's definitely possible...
But, I mean, it's definitely possible...
- Fri Jul 11, 2014 11:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to get a characters image in the window when they speak?
- Replies: 3
- Views: 463
Re: How to get a characters image in the window when they sp
She probably means the side image. Define it something like this: define e = Character("Eileen", image="eileen", window_left_padding=160) image side eileen smile = "e_smile.png" image side eileen laugh = "e_laugh.png" image side eileen neutral = "e_neutral.png" and use it in your game like this: e n...
- Thu Jul 10, 2014 10:28 pm
- Forum: Demos & Beta Testing
- Topic: Argument Minigame
- Replies: 0
- Views: 3598
Argument Minigame
A general argument with Eileen without a specific focus on any topics (or images, for that matter), with randomized stats. You can go to the "test-1.0-all\game" folder and view the RPY files. Just mentioning since a lot of people RPYC them and who knows you might learn something from the script incl...
- Thu Jul 10, 2014 9:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Gallery Thumbnail / Fullscreen
- Replies: 2
- Views: 386
Re: Gallery Thumbnail / Fullscreen
May I suggest to you a setup with two separate screens- screen 1, which is the smaller buttons on the left screen 2, which is the big box and both of them are imagemaps, 1 is above 2-- upon clicking something on screen 1, set a variable to something and on screen 2, use if statements to change the i...
- Thu Jul 10, 2014 9:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing "Extra Menu" in Main Menu
- Replies: 6
- Views: 2805
Re: Customizing "Extra Menu" in Main Menu
For now I can just suggest a few things that might be wrong. First off, this label cg_gallery: scene bg cave with dissolve is Ren'Py normal dialogue language, but this use navigation frame background None xpos 10: grid gal_rows gal_cols: ypos 10 $ i = 0 $ next_cg_page = cg_page + 1 if next_cg_page >...
- Thu Jul 10, 2014 8:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I take a screenshot of my Ren'py game?
- Replies: 2
- Views: 7371
Re: How can I take a screenshot of my Ren'py game?
Simply launching the game and pressing the "S" key should do it, no code necessary.
- Sun Jul 06, 2014 9:30 pm
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 151
- Views: 52941
Re: Instant CG and BG gallery
Missing indents for "image bg"s.Code: Select all
init python: image bg hantitan = "hantitan.jpg" image bg friend = "friend.jpg"
Add four spaces:
Code: Select all
init python:
image bg hantitan = "hantitan.jpg"
image bg friend = "friend.jpg"- Thu Jul 03, 2014 9:05 pm
- Forum: Ren'Py Cookbook
- Topic: [A (short) Tutorial on Bars]
- Replies: 13
- Views: 26402
Re: [▒░A (short) Tutorial on Bars░▒]
@SundownKid: Thank you for your reply, but what I meant was a normal variable's value being affected by the bar, whereas ui.adjustment() is more of something...else, whose value can't really be changed by normal variable operations. I was already aware of the existence of ui.adjustment() from wiki-b...
- Thu Jul 03, 2014 7:40 pm
- Forum: Ren'Py Cookbook
- Topic: [A (short) Tutorial on Bars]
- Replies: 13
- Views: 26402
Re: [▒░A (short) Tutorial on Bars░▒]
I was unaware of this, seeing as there was... not much in terms of threads to go on. Alright, I've updated the code, thanks Pytom ^_^ Edit: Just wondering, is it possible to directly adjust a variable through a bar? Though if it isn't possible, I can understand why. Many variables would become prett...
- Thu Jul 03, 2014 6:24 pm
- Forum: Ren'Py Cookbook
- Topic: [A (short) Tutorial on Bars]
- Replies: 13
- Views: 26402
[A (short) Tutorial on Bars]
Preamble Some of the information here probably is already known by (more experienced) programmers, but as a beginner in the Ren'Py scripting language, I had wanted to use bars and values, but couldn't find a comprehensive tutorial for them (the only tutorial that ever came close was Aleema's tutori...