Search found 179 matches
- Wed Jul 02, 2014 4:46 pm
- Forum: Old Threads (– September 2014)
- Topic: SA looking for active members
- Replies: 22
- Views: 3245
Re: SA looking for active members
Hello, if there is still the need for proofreaders I'd love to help, although I don't have enough time to completely join your group.
Also, if you are content with short, random melodies that are the bane of my music teacher I wouldn't mind helping out on music as well
- Tue Jul 01, 2014 2:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Show Date" option from game menu, and others
- Replies: 1
- Views: 353
Re: "Show Date" option from game menu, and others
Just to answer your question about the date screen: define e = Character('Eileen', color="#c8ffc8") init: $ date = "July 4th" # Variable that can be set to different dates $ datescreen_on = True # Variable that shows or hides the date screen today: if datescreen_on == True: text "[date]" xalign 1.0 ...
- Sun Jun 29, 2014 6:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Fading textbox while changing labels
- Replies: 2
- Views: 530
Re: Fading textbox while changing labels
I don't know if this will help, but here's a similar question about "window hide dissolve" not working that got solved... Maybe Ren'Py doesn't support it anymore? After all, it seems to have worked in the past.
- Thu Jun 26, 2014 4:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sprite "sliding"
- Replies: 4
- Views: 1309
Re: Sprite "sliding"
@OokamiKasumi: Why hello again there ^_^
It does the same thing, does it not? :o
But I guess typing 'move' is two words less, two words saved :P Especially with transition-heavy projects, and you wouldn't need to figure out the direction to 'move' in.
It does the same thing, does it not? :o
But I guess typing 'move' is two words less, two words saved :P Especially with transition-heavy projects, and you wouldn't need to figure out the direction to 'move' in.
- Tue Jun 24, 2014 10:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sprite "sliding"
- Replies: 4
- Views: 1309
Re: Sprite "sliding"
Use "moveoutright" and "moveoutleft". Examples: show sprite at left show sprite at right with moveoutright -or- show sprite at center "Eileen" "Hello!" show sprite at left with moveoutleft "Eileen" "Nice morning, isn't it?" and it should have a "sliding effect". The sprite can be shown at the three ...
- Tue Jun 24, 2014 6:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How/where is the say window textbox positioned? [Solved]
- Replies: 10
- Views: 754
Re: How/where is the say window textbox positioned? [Solved]
No particular reason, but that was the way I learned it xD
I think you can use the two of them interexchangably, yalign would just be fractions while ypos is a definite pixel value (namely, the height of your textbox if you wanted it at the top)
I think you can use the two of them interexchangably, yalign would just be fractions while ypos is a definite pixel value (namely, the height of your textbox if you wanted it at the top)
- Mon Jun 23, 2014 8:15 pm
- Forum: Completed Games
- Topic: Tortichki [Mini-game]
- Replies: 18
- Views: 10681
Re: Tortichki [Mini-game]
This mini-game was very interesting concept-wise, and the graphics were well done... but the yellow penguin is a bit too easy to please :P I just kind of force-fed him-- 3 to him, 1 to the red, repeat-- to get the 'surprise' since I was failing at getting 20000 the normal way ... I feel sorry for hi...
- Sun Jun 22, 2014 8:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hiding textbox at the start of game
- Replies: 3
- Views: 1715
Re: Hiding textbox at the start of game
I'm no expert, but have you tried inserting a second "hide textbox" in the place where it appears?
Otherwise, I'd suggest maybe a temporary transparent textbox or something... sorry I can't be more helpful.
Otherwise, I'd suggest maybe a temporary transparent textbox or something... sorry I can't be more helpful.
- Sat Jun 21, 2014 10:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: How/where is the say window textbox positioned? [Solved]
- Replies: 10
- Views: 754
Re: How/where is the say window textbox positioned?
I must say, that's a very vintage-looking test project xD Anyway, here's a window sized 400x400, with xpos at 200, ypos at 150: http://i.imgur.com/dH9V1C4.png Here's a window sized 1000x700, with xpos at 500, ypos at 150: Screenshot_1.png It still works with a clean, untouched script, maybe it's the...
- Fri Jun 20, 2014 5:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How/where is the say window textbox positioned? [Solved]
- Replies: 10
- Views: 754
Re: How/where is the say window textbox positioned?
Seriously? I actually tested these and it worked for me ._. http://i.imgur.com/Dxx4CWs.png You can actually move them around too... see, if you had in the code style.window.xpos = 500 style.window.ypos = 150 it would move over to the right a few pixels: http://i.imgur.com/CFdRWks.png
- Thu Jun 19, 2014 2:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make each letter appear one by one? [Answered]
- Replies: 7
- Views: 692
Re: How do I make each letter appear one by one?
@Dizzydude: Sorry, I thought you meant how to have letters show up one by one.
Otherwise, yes, that would be the solution.
Otherwise, yes, that would be the solution.
- Thu Jun 19, 2014 2:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How/where is the say window textbox positioned? [Solved]
- Replies: 10
- Views: 754
Re: How/where is the say window textbox positioned?
You need to define the xpos (x position) and ypos (y position), in pixels, of your textbox in the Options script file. ######################################### ## These settings let you customize the window ...blah blah, etc. ## add in these style statements: style.window.xpos = 400 #this is what t...
- Thu Jun 19, 2014 2:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make each letter appear one by one? [Answered]
- Replies: 7
- Views: 692
Re: How do I make each letter appear one by one?
If you wanted to have a typing effect, simply put something like narrator "T{w=.1}h{w=.1}i{w=.1}s{w=.1}" Which would basically be letters showing up after a tenth of a second. But this method isn't good for use over a whole game since it would make the script look really messy and it would be hard t...
- Thu Jun 19, 2014 2:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with event & menu management
- Replies: 3
- Views: 429
Re: Need help with event & menu management
I'm no expert, but if you wanted to make an event with just menus and jumps, of course you can. You don't have to use the day planner if you can code it yourself. Also, flowcharts are very helpful for menu planning, especially more complex ones. As for the sample of code, the second menu shouldn't b...
- Wed Jun 18, 2014 5:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with event & menu management
- Replies: 3
- Views: 429