Search found 33 matches

by Zeroized
Sun Dec 01, 2013 5:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing NVL boxes mid-game
Replies: 2
Views: 485

Re: Changing NVL boxes mid-game

All right, I'll try that and I'll tell you if that works. Thanks for your help.
by Zeroized
Thu Nov 21, 2013 8:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing NVL boxes mid-game
Replies: 2
Views: 485

Changing NVL boxes mid-game

Greetings. I've been working on a game, and I was thinking about changing the NVL boxes with the seasons, having one different for each season. I tried changing the NVL narrator every time a season change happened, but the NVL box ends up doing weird things, like copying itself over and over again. ...
by Zeroized
Fri Nov 01, 2013 6:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Triggering events in certain dates.
Replies: 2
Views: 417

Triggering events in certain dates.

Greetings. I'm currently developing a game in Ren'py, and the idea of having certain events for christmas, new year, and halloween appeared. How can I create an event that triggers only on those dates? I mean, not in game-time, but in real time. Like a special message if you play the game on Decembe...
by Zeroized
Fri Aug 09, 2013 6:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Problems with .append, .remove, and "x not in list".
Replies: 4
Views: 604

Re: Problems with .append, .remove, and "x not in list".

I apparently fixed what was going on. If I change the $Attack to something else, like changing the values, or the description or anything, when it's already on a list, I can't remove that later by using $player_skill.remove(Attack). My solution was simple, I used $player_skill.remove(Attack) to remo...
by Zeroized
Thu Aug 08, 2013 9:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Problems with .append, .remove, and "x not in list".
Replies: 4
Views: 604

[SOLVED]Problems with .append, .remove, and "x not in list".

I'm trying to make an RPG VN, and the skills of the characters will be defined by the weapons that they are using, and when the character changes to another weapon, his skills will change. For this I created a list called player_skills, to hold the skills of the player. The skills are defined like t...
by Zeroized
Mon Apr 15, 2013 9:27 pm
Forum: Ren'Py Questions and Announcements
Topic: New versions, save compatibility, and set new variables to 0
Replies: 2
Views: 324

Re: New versions, save compatibility, and set new variables

Thanks for the answer.
Where do I add this, though? And I assume "newvar" is the name of the new variable. Do I need to check for every new variable added?
by Zeroized
Sun Apr 14, 2013 11:33 pm
Forum: Ren'Py Questions and Announcements
Topic: New versions, save compatibility, and set new variables to 0
Replies: 2
Views: 324

New versions, save compatibility, and set new variables to 0

Greetings, and thanks for your earlier help. I've fixed most of my issues with Ren'py and Python, tumbling around, doing stuff. I've made some demos and I've ended pretty satisfied with the final result. I've decided to build an episodic game, and release new content every month or so. But then I re...
by Zeroized
Mon Apr 08, 2013 4:40 pm
Forum: Ren'Py Cookbook
Topic: Dungeon Crawl RPG Framework
Replies: 99
Views: 39597

Re: Dungeon crawling RPG frame

I've changed the class to hold the stats, but my script doesn't seem to work anymore. When I change the skills using the stat name, I get "NameError: name 'agi' is not defined." How can I fix that? Here is the code. class Fighter(renpy.store.object): def __init__(self, name, str, end, agi, int, max_...
by Zeroized
Mon Apr 08, 2013 12:09 am
Forum: Ren'Py Cookbook
Topic: Dungeon Crawl RPG Framework
Replies: 99
Views: 39597

Re: Dungeon crawling RPG frame

Thanks for your earlier help. However, I've hit another roadblock. I've been tweaking the fighting part of the script to do some stuff, so I've changed the some of the skills to work with some variables that I've defined earlier in other parts of the game, outside of the python script. $ level = 1 $...
by Zeroized
Fri Mar 29, 2013 1:07 pm
Forum: Ren'Py Cookbook
Topic: Dungeon Crawl RPG Framework
Replies: 99
Views: 39597

Re: Dungeon crawling RPG frame

Awesome, someone else with more knowledge of python than me told me to do something like you suggested. I did just that, and it worked wonders. Thanks.
by Zeroized
Fri Mar 29, 2013 1:04 pm
Forum: Ren'Py Questions and Announcements
Topic: About showing skill list in RPG battle engine.
Replies: 2
Views: 346

About showing skill list in RPG battle engine.

I have the following lines of code, with player.skills being the dict that holds the skills. def battle(win, lose): global player, enemy, user, target renpy.show_screen("battle_ui", zorder="2") while True: renpy.say (adv, "Skill select", interact=False) player.skill = renpy.call_screen("skill_select...
by Zeroized
Wed Mar 27, 2013 2:52 pm
Forum: Ren'Py Cookbook
Topic: Dungeon Crawl RPG Framework
Replies: 99
Views: 39597

Re: Dungeon crawling RPG frame

Sorry to necropost, but this seems to be the right place to ask. I've been using the battle part of this script to generate my own battles, and I'm stuck trying to create status effects. How can you make status effects, or force your opponent to take a certain action when you do something? For examp...
by Zeroized
Tue Mar 26, 2013 4:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Passing Renpy variables to Python code.
Replies: 2
Views: 1905

Re: Passing Renpy variables to Python code.

Yes, the variables are defined elsewhere. But your post gave me a pretty good clue about how to fix the issue.
Apparently, to call variables I don't need to put anything besides the name of the variable.
Thanks.
by Zeroized
Tue Mar 26, 2013 1:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Passing Renpy variables to Python code.
Replies: 2
Views: 1905

Passing Renpy variables to Python code.

I've been searching around the forum for simple battle engines, and I've found one that I like and seems simple enough to use. The attacks are defined in this way: Attack = Skill("Attack", (mp cost), (chance to hit), (damage)), and the fighting characters are defined in this way: player = Fighter ("...